Files
lhns--steam-frame-nix/modules/dashboard-windows/patch.js
T
Pierre Kisters 5d15902ba1 Clearer file names and layout; docs/development.md
- steam-keyboard-patch.nix -> vr-keyboard-extra-keys.nix (option
  keyboard.vr.extraKeys), helper.mjs -> xdotool-helper.mjs;
  homeManagerModules.steam-keyboard-patch stays as an alias.
- vr-keyboard: panel.js/unpatch-panel.js/relay.mjs ->
  suggestions-panel/{patch,unpatch}.js + relay.mjs; decoder.js ->
  swipe-decoder.js; build.nix split into dictionary.nix and check.nix.
- modules/lib -> modules/steam-ui-patches/lib (the UI patch library).
- docs/development.md: repository layout (what runs where), runtime names.

Patch names, user services and state files are unchanged.
2026-09-29 01:42:34 +02:00

102 lines
4.6 KiB
JavaScript

// dashboard-windows: resize and grab-distance limits of SteamVR dashboard
// windows (Steam, app windows, overlays, theater screen, the dashboard).
// Target: SteamVR dashboard (vrwebhelper, DevTools 127.0.0.1:8087, title
// "systemui"). mkPatch patch (see steam-ui-patches/lib/default.nix); opts
// (null = stock):
// { maxScale: 4.0,
// distance: { world: {min: null, max: 10}, theater: {...}, dashboard: {...} } }
//
// systemui sends its scene graph to vrcompositor via
// mailbox.SendMessage("vrcompositor_systemlayer", {type: "update_scene_graph", scene_graph})
// and vrcompositor enforces the limits in it:
// - "frame-resize-scale-min"/"-max" on window frames (stock 0.25 / 2, relative
// to the default size; the theater's default is 2.8x larger);
// - "min-distance"/"max-distance" (m) on grab nodes (pull in / push back):
// world "grab-scale" 0.25 / 5 windows placed in the world
// theater "grab-transform" 1 / 6 the theater screen
// dashboard "grab-transform" 0.3 / 4 the dashboard itself
// (the keyboard's grab-transform, 0.2 / 1, is left alone).
// They are literals in systemui's bundle, so SendMessage is hooked on the
// mailbox prototype (steam-ui-patches/lib/hooks.js, shared with
// window-curvature) and outgoing scene graphs (fresh objects per update) are
// edited in place. Grab nodes are
// matched by type plus exact stock values, so if SteamVR changes them the
// distance rewrite becomes a no-op. A scene-graph resend (systemui's debounced
// scheduler) applies new limits at once.
//
// State: window.__sfuiDashboardWindows (proto, resend, options id, counters in
// .hits); hook name NAME. Signature mismatch -> error, nothing changed. Same
// VERSION and options -> "unchanged", else the rewrite is replaced in place.
((find, sigs, opts, hooks) => {
const NAME = 'dashboard-windows';
const VERSION = 4;
const GRAB = {
world: { type: 'grab-scale', min: 0.25, max: 5 },
theater: { type: 'grab-transform', min: 1, max: 6 },
dashboard: { type: 'grab-transform', min: 0.3, max: 4 },
};
const maxScale = opts?.maxScale ?? null;
if (maxScale !== null && !(maxScale > 0)) return `invalid maxScale ${maxScale}`;
const rules = [];
for (const [kind, stock] of Object.entries(GRAB)) {
const o = opts?.distance?.[kind] ?? {};
const min = o.min ?? stock.min, max = o.max ?? stock.max;
if (!(min > 0 && max >= min)) return `invalid ${kind} distance range ${min}-${max}`;
if (min !== stock.min || max !== stock.max) rules.push({ kind, ...stock, newMin: min, newMax: max });
}
const id = JSON.stringify([VERSION, maxScale, rules]);
let st = window.__sfuiDashboardWindows;
if (!st?.proto) {
const mods = find.resolvePatch('webpackChunkvrwebui', sigs);
if (typeof mods === 'string') return mods;
// Mailbox: SendMessage(target, msg) -> WebSocketSend("mailbox_send ...").
// resend: debounced "send the scene graph again" (0 args, NextSGID(), setTimeout).
st = window.__sfuiDashboardWindows = {
proto: mods.mailbox.exports.Mailbox.prototype, resend: mods.sceneGraph.exports.resend,
id: null, hits: {},
};
}
const active = maxScale !== null || rules.length > 0;
if (st.version === VERSION && st.id === id && active === hooks.has(st.proto, 'SendMessage', NAME)) return 'unchanged';
const hits = st.hits = {};
const hit = (k) => { hits[k] = (hits[k] ?? 0) + 1; };
const walk = (n) => {
if (!n || typeof n !== 'object') return;
if (Array.isArray(n)) { n.forEach(walk); return; }
const p = n.properties;
if (p) {
if (maxScale !== null && typeof p['frame-resize-scale-max'] === 'number') {
// Never below the frame's own minimum.
p['frame-resize-scale-max'] = Math.max(maxScale, p['frame-resize-scale-min'] ?? 0);
hit('scale');
}
if (typeof p['max-distance'] === 'number') {
const r = rules.find((r) => r.type === n.type && r.min === p['min-distance'] && r.max === p['max-distance']);
if (r) { p['min-distance'] = r.newMin; p['max-distance'] = r.newMax; hit(r.kind); }
}
}
if (n.children) walk(n.children);
};
st.version = VERSION;
st.id = id;
if (active) {
hooks.before(st.proto, 'SendMessage', NAME, (args) => {
const msg = args[1];
if (msg?.type === 'update_scene_graph') walk(msg.scene_graph);
});
} else {
hooks.remove(st.proto, 'SendMessage', NAME);
}
try { st.resend(); } catch { /* applies with the next scene-graph update */ }
const desc = [
...(maxScale !== null ? [`max scale ${maxScale}`] : []),
...rules.map((r) => `${r.kind} ${r.newMin}-${r.newMax} m`),
].join(', ') || 'all stock';
return `patched (${desc})`;
})