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# VR keyboard
Two patches of Steam's VR keyboard: [extra keys](#extra-keys) and
[swipe and suggestions](#swipe-and-suggestions). They work together or
alone. Options: [README, Options](../README.md#options) (`keyboard.vr.*`).
The keyboard layout of the Steam session itself is a separate fix
([keyboard layout](session.md#keyboard-layout)).
## Extra keys
`keyboard.vr.extraKeys.enable`, module `vr-keyboard-extra-keys` (sources in
`modules/vr-keyboard-extra-keys/`).
![Steam's VR keyboard with the extra keys (Esc, Ctrl, Alt, AltGr, arrows, Pos1/End, PgUp/PgDn) typing into Konsole](screenshots/vr-keyboard-extra-keys.jpg)
**Problem:** Steam's VR keyboard has no Ctrl, Alt or Esc, can't press real
keys, and its text emulation only maps plain ASCII: non-ASCII and
AltGr/dead-key characters on the German keymap (`| @ { [ ] } \ ~ ^`,
backtick, `ä ö ü €`) come out as `1`.
**What you get:**
- Bottom row: `Esc Ctrl Alt [Space] AltGr ← ↑ ↓ → Close`, stable with Shift
or AltGr. Esc, Ctrl and Alt have Steam's dark special-key face, like its
AltGr and layout keys.
- AltGr + arrows: Home, End, Page Up, Page Down (hinted on the keys);
Shift + arrows select text.
- AltGr + the key left of Backspace (`´` on German, `=` on US): Delete,
labelled like Steam's Delete key in its language (`Entf`; `Del` if that is
longer), hinted on the key without AltGr; repeats while held. Layouts with
an AltGr character on that key get none.
- Layouts without AltGr (US, Dvorak, Colemak, Bulgarian, Chinese, Japanese,
Korean) get an `Fn` key right of the space bar: Steam's AltGr toggle
(tap: once, tap twice: locked, hold), for Delete and Home/End/Page Up/Down.
- Ctrl/Alt chords and Esc are real key presses in the VR-selected window; a
toggled Ctrl/Alt is held down while the keyboard is open (e.g.
Ctrl+scroll).
- Characters Steam would type as `1` are typed correctly; everything else
goes through Steam as before.
- Enter always types Return (stock Steam may send it to a Steam search box).
Applies right away: no reboot or Steam restart needed, and it is re-applied
after Steam restarts. Turning it off reverts the keyboard.
**Layouts:** the character routing targets the German keymap; on others it
is harmless, and Esc/Ctrl/Alt/arrows work regardless.
**Security:** the helper service that presses the keys only accepts
single-key Ctrl/Alt chords, the extra keys, Ctrl/Alt hold/release and single
non-ASCII/AltGr characters; it cannot type ASCII text or press Enter.
**Caveat:** depends on Steam UI internals; after a Steam update that changes
them the keyboard stays stock and the journal says why (see
[after a Steam update](ui-patches.md#after-a-steam-update)). Tested with
Steam client 1790377368 (UI build 11041156).
**Remove when** Steam's VR keyboard gets these keys.
### How it works
- The `steam-keyboard-patch` user service
(`modules/vr-keyboard-extra-keys/xdotool-helper.mjs`) injects a patch into
Steam's `SharedJSContext` over DevTools (`127.0.0.1:8080`) and re-injects
it after Steam restarts; stopping it (or disabling the option)
runs the unpatch.
- Ctrl/Alt chords and Esc are sent with `xdotool key` on `:0` (focus follows
the VR-selected window); a toggled Ctrl/Alt is held down with `xdotool`.
- Problem characters (non-ASCII, AltGr/dead-key characters on the German
keymap) are typed with `xdotool type`; everything else goes through
Steam's own text emulation. On other keymaps those characters are still
typed by xdotool, which is why the routing is harmless there.
- The new keys use Steam's key type Meta (the dark face); the Delete key
takes Backspace's key type.
- Found by signature (see
[finders and signatures](ui-patches.md#finders-and-signatures)).
## Swipe and suggestions
`keyboard.vr.*`, module `vr-keyboard`.
![Swiping "hello" on Steam's VR keyboard: the swipe trail and the suggestion strip (hello, hell, Helm, he'll, helm, heel)](screenshots/vr-keyboard-swipe.jpg)
**Problem:** Steam's VR keyboard is tap-only: no swipe typing, no
suggestions, and deleting more than a few characters means many Backspace
taps.
**What you get** with `keyboard.vr.enable` (the sub-features `swipe`,
`autocorrect`, `completions`, `backspaceDrag` and `haptics` are on by
default):
- **Swipe:** press the trigger on the first letter, sweep over the others,
release on the last. The word is typed with a space before it if needed
(`text.autoSpace`); alternatives show in the strip. `'` and `-` are typed,
not swiped.
- **Suggestions** never change text by themselves: a finished tapped word
that isn't in the dictionary gets corrections (itself first;
`autocorrect`), a word being tapped gets completions (the typed letters
first; `completions`). A pick replaces exactly what it typed and can be
switched again.
- **Backspace drag:** drag Backspace left to delete one character per
`pixelsPerChar`, with a detent (`wordDetentPixels`) at each word border
and at the start of what the keyboard typed; drag back right to retype.
- **Strip** (`suggestions.position`): a SteamVR dashboard panel below or
above the keyboard, or inside the keyboard over its number row. Its
buttons take the keyboard's key style. Below/above uses the
[SteamVR debugger](steamvr-debugger.md), turned on automatically.
- **Haptics:** light ticks for drag steps and picks, a Snap at word detents.
**Dictionary** (`dictionary.*`): by default the `keyboard.layout` language
(de, fr, es, it, nl, pt, sv) plus English, else English only. Add words
(`extraWords`, `extraWordFiles`), remove some (`excludeWords`) or configure
the languages:
```nix
steamFrame.keyboard.vr = {
enable = true;
suggestions.position = "inside"; # no SteamVR panel
dictionary.extraWords = [ "SteamOS" "Nix" ];
dictionary.excludeWords = [ "teh" ];
backspaceDrag.pixelsPerChar = 20;
};
```
**Text memory:** the keyboard can't read the text field, so it remembers
what it typed itself (`text.bufferChars`); anything it can't follow (Enter,
arrows, extraKeys' keys, another field, `text.resetAfterIdleSeconds`) resets
that, and suggestions only replace text the memory proves intact. Works with
and without [extra keys](#extra-keys) (with it, non-ASCII words are typed
via its xdotool helper).
**Caveats:** depends on Steam/SteamVR UI internals; after an update that
changes them the keyboard stays stock (see
[after a Steam update](ui-patches.md#after-a-steam-update)). Accented words
of other languages are in the dictionary but only swipable where the layout
has the letters.
**Remove when** Steam's VR keyboard gets swipe typing and suggestions.
### How it works
- A Steam UI patch (`vr-keyboard`, injected by `steam-ui-patches` like the
other [UI patches](ui-patches.md)); sources in `modules/vr-keyboard/`.
- Swiped words are matched by shape (SHARK2-style template matching)
against a dictionary built at build time from wordfreq frequency lists
and Hunspell, both from nixpkgs (per language the `words` most frequent
wordfreq entries, shifted by `frequencyOffset`, filtered by Hunspell
except words at or above `keepFrequentAbove`).
- The strip below/above the keyboard is a SteamVR dashboard panel
(`suggestions-panel/patch.js`, a patch of SteamVR's `systemui` page on
port 8087), fed by the `vr-keyboard-relay` user service
(`suggestions-panel/relay.mjs`) between the two pages.
With `inside` neither the panel nor the relay runs.
- Found by signature (entries `vr-keyboard`, `vr-keyboard-panel`).
**Tests:** `nix flake check` (checks `vr-keyboard`: text model, corrector,
decoder accuracy on German + English) and `keyboard.vr.checks` for the
configured dictionary.
**Debugging:** `window.__sfuiSwipeLog` and `__sfuiSwipePaths` in Steam's
SharedJSContext (replay swipes with `scripts/vr-keyboard-replay.mjs`).