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lhns--steam-frame-nix/docs/ui-patches.md
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Pierre Kisters 13d7a437f8 docs: split feature details into docs/
One page per feature group (sessions, keyboard, launcher menu, dashboard, SteamVR debugger, Firefox, Jellyfin, UI patches, changes outside Nix) and the full options table in docs/options.md.
2026-09-29 00:31:35 +02:00

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# UI patches
For patch authors, and for fixing patches after a Steam update. Options:
[options.md#ui-patches](options.md#ui-patches).
Steam's UI and SteamVR's dashboard (`vrwebhelper`) are CEF web pages with a
local DevTools port: `127.0.0.1:8080` for Steam (SteamOS passes
`-cef-enable-debugging`), `127.0.0.1:8087` for SteamVR once
[its debugger](steamvr-debugger.md) is on. The `steam-ui-patches` user
service (`injector.mjs`) patches the running pages through them; Steam's
files are never modified. The [launcher menu](launcher-menu.md),
[dashboard](dashboard.md) and [VR keyboard](keyboard.md#swipe-and-suggestions)
features are such patches, and you can add your own.
**Caveat:** patches depend on Steam UI internals and can break with an
update; find modules by signature, not id ([below](#finders-and-signatures)).
## Defining a patch
`steamFrame.uiPatches.patches` entries:
| Attribute | Default | Description |
|---|---|---|
| `name` | | Unique name (log). |
| `endpoint` | `"http://127.0.0.1:8080"` | DevTools base URL; `/json/list` is polled every 5 s. |
| `target.title` / `target.titleRegex` / `target.urlRegex` | `null` | Pages to patch; all given criteria must match (JS regexes). |
| `patch` | | JS file evaluated in every matching page (awaited). |
| `unpatch` | `null` | JS file evaluated when the service stops. |
| `state` | `false` | Give the patch one [persistent JSON value](#persistent-state). |
```nix
steamFrame.uiPatches.patches = [ {
name = "my-patch";
target.title = "SharedJSContext"; # Steam's main JS context
patch = ./my-patch/patch.js;
unpatch = ./my-patch/unpatch.js;
} ];
```
Patches are evaluated on attach, after new JS contexts (reloads) and every
15 s, so they must be idempotent: return e.g. `"patched"` once, then
`"unchanged"` (not logged); other results are logged when they change
(`journalctl --user -u steam-ui-patches`). On stop, `unpatch` restores the
stock UI without a Steam restart. The service exists only while the list is
non-empty and is restarted on every switch.
## Persistent state
With `state = true`: a patch's choices made in the UI can't be kept in the
page's own storage, since SteamOS's `steamvr.service` runs
`rm -rf ~/.cache/SteamVR` (vrwebhelper's browser profile, incl.
localStorage) on every SteamVR start. So the service keeps one JSON value
per such patch in `~/.local/state/steam-frame-nix/ui-patches/<name>.json`
(`$XDG_STATE_HOME`):
- before each evaluation it defines `window.__sfuiStore.get(name)` /
`.set(name, value)` in the page and fills `get` from the file only while
the page has no value yet (a fresh page after a SteamVR restart, reboot or
reload);
- `set` goes through the DevTools binding `window.__sfuiStoreSave`; the
service writes the file atomically, only on change, only for that page's
`state` patches, at most 64 KiB.
Used by the [window control bar](dashboard.md#window-control-bar) and the
[Steam close button](dashboard.md#steam-close-button). The file is user
data, not generated by Nix: it is kept when the patch is disabled or removed
(the choices come back when you enable it again) and removed only by
`steam-frame-nix-cleanup --all` or `install.sh uninstall`; see
[changes outside Nix](changes-outside-nix.md).
## DevTools on the LAN
Steam's Developer Mode enables `steam-web-debug-portforward`
(`0.0.0.0:8081` → `8080`) and `steamvr-web-debug-portforward`
(`0.0.0.0:8088` → `8087`), and firewalld allows ports 1024-65535, so anyone
on the network could run code in Steam's UI. No patch needs Developer Mode,
so keep it off. If it was on while those units were masked, they may stay
enabled: check with
`systemctl is-enabled steam-web-debug-portforward steamvr-web-debug-portforward`
and `sudo systemctl disable` them.
## Finders and signatures
Webpack module ids and export names change with every Steam UI build, so
patches never use them. `modules/lib/finders.js` (like Decky Loader's
`findModule`/`findInReactTree` or Vencord's `find`) locates by *signature*:
- a **module** by strings/regexes in its factory source;
- an **export** by shape: type, function source, arity, data properties,
prototype methods or getters;
- **React** fibers by props (`findFiberUp`, `findFiberDown`,
`findInReactTree`).
Every signature must match exactly once, otherwise the patch changes nothing
and reports it (e.g. `signature not found, Steam left unpatched:
layouts.currentLayout (module 40222): ambiguous export, candidates r_, xy`).
Results are cached per page.
Signatures live in `modules/lib/signatures.json`, shared by patches and the
offline checker. An entry can also list `expects` (strings the patch relies
on, checked offline only) or be `checkOnly` (anchors not used through the
finder, checked offline only; with `stylesheet` instead of `module` it is
matched against the bundle's CSS).
### mkPatch
`steamFrame.uiPatches.lib.mkPatch` wraps a patch file — a function
expression `(find, sigs, opts, hooks) => …` returning a status string — with
the finder library, its signatures, options and the shared hooks (details in
`modules/lib/default.nix`):
```nix
steamFrame.uiPatches.patches = [ {
name = "my-patch";
target.title = "SharedJSContext";
patch = config.steamFrame.uiPatches.lib.mkPatch {
name = "my-patch";
src = ./my-patch/patch.js; # ((find, sigs, opts, hooks) => { … })
signatures.thing = {
module.includes = [ "SomeUniqueString" ];
exports.Thing = { type = "class"; protoMethods = [ "DoIt" ]; };
};
opts.factor = 2;
};
unpatch = ./my-patch/unpatch.js;
} ];
```
```js
((find, sigs, opts, hooks) => {
let mods;
try { mods = find.resolveAll(find.getWebpackRequire('webpackChunksteamui'), sigs); }
catch (e) { return `not patched: ${e.message}`; }
const Thing = mods.thing.exports.Thing; // SteamVR dashboard: 'webpackChunkvrwebui'
…
})
```
### Shared method hooks
`modules/lib/hooks.js`, argument `hooks`, also `window.__sfuiHooks`: patches
intercepting the same method (e.g. the dashboard mailbox's `SendMessage`,
used by [dashboard windows](dashboard.md#dashboard-windows) and
[window curvature](dashboard.md#window-curvature)) register named hooks; one
wrapper per method runs them in registration order, so patches can be
injected, upgraded and reverted in any order.
```js
hooks.before(Mailbox.prototype, 'SendMessage', 'my-patch', (args) => {
if (args[1]?.type === 'update_scene_graph') rewrite(args[1].scene_graph);
});
hooks.remove(Mailbox.prototype, 'SendMessage', 'my-patch'); // in unpatch
```
Patches reacting to presses on the curvature controls follow the
[window curvature contract](dashboard.md#contract-for-other-patches) (`sfui-curv-*`).
## After a Steam update
Check the signatures offline (Steam need not run) from a checkout:
```sh
nix shell nixpkgs#nodejs -c node scripts/check-signatures.mjs
```
It loads Steam's UI bundle (`~/.local/share/Steam/steamui`) and SteamVR's
dashboard (`/opt/steamvr/resources/webinterface/dashboard/systemui.html`),
evaluates every signature with the patches' finder code (exports in an inert
sandbox) and prints per patch `found` (module id, export name), `ambiguous`
or `missing`, plus warnings for missing `expects`; exit status 1 if anything
is missing or ambiguous:
```
bundle steamui: 2827 modules in /home/deck/.local/share/Steam/steamui (build 11041156)
steam-keyboard-patch (steamui)
layouts found module 40222 (chunk~2dcc5aaf7.js)
.currentLayout found export r_
…
OK: all signatures match exactly once
```
To fix a signature, inspect the new module sources
(`scripts/webpack-modules.mjs`), adjust `signatures.json` and bump the
patch's `VERSION` if its code changes. Flags: `--signatures FILE` (your own,
bundles `steamui` / `vrwebui-systemui`), `--dir steamui=DIR`,
`--patch NAME`, `--strict` (fail on warnings), `--json`. Live:
`journalctl --user -u steam-keyboard-patch -u steam-ui-patches`.