README keeps intro, feature list linking docs/, install, two sessions, usage, the complete options table, changes outside Nix, rollback, uninstall. Each feature's details (problem, what you get, configuration, limitations, how it works) move to its own page in docs/; docs/dashboard.md is split per feature and docs/changes-outside-nix.md becomes docs/cleanup.md.
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Window control bar
dashboard.frameControls.*, module frame-controls (options).
Problem
The controls under a dashboard window are fixed: some in the bottom bar, others only in the three-dot menu (curvature, dock to a controller), and theater windows have no "Float".
What you get
- long press a bar icon or menu row (
longPressMs; a progress ring shows from half the time, at most after 1 s), then Show in bar in the popup moves that control between bar and menu for all windows. Placements survive SteamVR restarts and reboots (saved in~/.local/state/steam-frame-nix/ui-patches/frame-controls.json, see Changes outside Nix). Short presses stay stock. inBar/inMenuset where controls start; a popup choice wins until that control's entry changes.floatInTheatergives theater windows the "Float" control.
With window curvature, a drag on the curvature
control adjusts curvature and cancels the long press, also after the ring
shows; once the ring shows, the drag needs 3× the usual travel
(dragThresholdPixels, counted from where the press started), so laser
drift during the hold doesn't cancel it.
Configuration
steamFrame.dashboard.frameControls = {
enable = true;
# longPressMs = 1500;
# inBar = [ "curvature" ]; inMenu = [ "theater" ];
# floatInTheater = true;
};
Limitations
- Laser only: no right-click or thumbstick click reaches the dashboard; gamepad navigation sees stock controls.
- Placements are per control type, not per window.
- The three-dot button itself can't be moved.
How it works
frame-controls, with persistent state
(placements). Works with window curvature through its
contract.
Debugging: window.__sfuiFrameControls.dump(), .placement(), .reset()
(forget choices), .log, window.__sfuiFrameControlsState.