docs/pet.md (usage, configuration, how it works), docs/pet-models.md (the model spec), the README's feature line, options, changes outside Nix and Credits (Toon Cat FREE and Tuxedo Cat, CC-BY 4.0; Quaternius Shiba Inu and Fox, CC0), the cleanup artifact, the layout and runtime names, and the template.
9.5 KiB
UI patches
uiPatches.patches, uiPatches.lib (modules steam-ui-patches,
steamvr-debugger). For patch authors, and for fixing patches after a Steam
update. Options: README, Options. Which file runs
where: Development.
Problem
Steam's UI and SteamVR's dashboard can't be extended: their files belong to Steam, and Steam overwrites them on every update.
What you get
Steam's UI and SteamVR's dashboard (vrwebhelper) are CEF web pages with a
local DevTools port: 127.0.0.1:8080 for Steam (SteamOS passes
-cef-enable-debugging), 127.0.0.1:8087 for SteamVR once
its debugger is on. The steam-ui-patches user
service (injector.mjs) patches the running pages through them; Steam's
files are never modified. The launcher menu,
dashboard and VR keyboard
features are such patches (the extra keys have their own injector,
steam-keyboard-patch), and you can add your own.
Turning a feature off (or stopping the steam-ui-patches /
steam-keyboard-patch user services) restores the stock UI without a Steam
restart. Log: journalctl --user -u steam-ui-patches -u steam-keyboard-patch.
Caveats and security
- Patches depend on Steam UI internals and can break with an update; find modules by signature, not id (below).
- Don't expose the DevTools ports (DevTools on the LAN).
DevTools on the LAN
Steam's Developer Mode enables steam-web-debug-portforward
(0.0.0.0:8081 → 8080) and steamvr-web-debug-portforward
(0.0.0.0:8088 → 8087), and firewalld allows ports 1024-65535, so anyone
on the network could run code in Steam's UI. No patch needs Developer Mode,
so keep it off. If it was on while those units were masked, they may stay
enabled: check with
systemctl is-enabled steam-web-debug-portforward steamvr-web-debug-portforward
and sudo systemctl disable them.
SteamVR dashboard patches
Dashboard windows, Steam close button, window curvature, window control bar and the VR pet patch SteamVR's dashboard while it runs. What they have in common:
- Each turns on the SteamVR debugger (the first time, restart SteamVR once).
- They depend on SteamVR UI internals: each is found by signature (its
entry in
modules/steam-ui-patches/lib/signatures.jsonhas the patch's name; the VR pet's are inline inmodules/pet/systemui.js); after an update that changes them the dashboard stays stock (see after a Steam update). Tested with SteamVR build 11008059. - All are laser-only: gamepad navigation sees the stock dashboard.
- All are
mkPatchpatches ofvrwebhelper(page titlesystemui, DevTools127.0.0.1:8087, webpack chunkwebpackChunkvrwebui), registered only when enabled. Sources:modules/<name>/patch.js, whose header comments go into more detail.
Defining a patch
A steamFrame.uiPatches.patches entry (fields:
README, Options):
steamFrame.uiPatches.patches = [ {
name = "my-patch";
target.title = "SharedJSContext"; # Steam's main JS context
patch = ./my-patch/patch.js;
unpatch = ./my-patch/unpatch.js;
} ];
Patches are evaluated on attach, after new JS contexts (reloads) and every
15 s, so they must be idempotent: return e.g. "patched" once, then
"unchanged" (not logged); other results are logged when they change
(journalctl --user -u steam-ui-patches). On stop, unpatch restores the
stock UI. The service exists only while the list is non-empty and is
restarted on every switch.
Persistent state
With state = true: a patch's choices made in the UI can't be kept in the
page's own storage, since SteamOS's steamvr.service runs
rm -rf ~/.cache/SteamVR (vrwebhelper's browser profile, incl.
localStorage) on every SteamVR start. So the service keeps one JSON value
per such patch in ~/.local/state/steam-frame-nix/ui-patches/<name>.json
($XDG_STATE_HOME):
- before each evaluation it defines
window.__sfuiStore.get(name)/.set(name, value)in the page and fillsgetfrom the file only while the page has no value yet (a fresh page after a SteamVR restart, reboot or reload); setgoes through the DevTools bindingwindow.__sfuiStoreSave; the service writes the file atomically, only on change, only for that page'sstatepatches, at most 64 KiB.
Used by the window control bar, the
Steam close button and the VR pet. The file is user data, not
generated by Nix: it is kept when the patch is disabled or removed and
removed only by steam-frame-nix-cleanup --all or install.sh uninstall;
see changes outside Nix.
Finders and signatures
Webpack module ids and export names change with every Steam UI build, so
patches never use them. modules/steam-ui-patches/lib/finders.js (like
Decky Loader's findModule/findInReactTree or Vencord's find) locates
by signature:
- a module by strings/regexes in its factory source;
- an export by shape: type, function source, arity, data properties, prototype methods or getters;
- React fibers by props (
findFiberUp,findFiberDown,findInReactTree).
Every signature must match exactly once, otherwise the patch changes nothing
and reports it: resolvePatch returns e.g. signature not found, Steam left unpatched: layouts.currentLayout (module 40222): ambiguous export, candidates r_, xy as the patch's result. Results are cached per page. The
library also has ensureStyle(doc, id, css), logger(buffer) (a capped
debug log) and keyboardPopup() (Steam's VR keyboard popup or null).
Signatures live in modules/steam-ui-patches/lib/signatures.json, shared
by patches and the offline checker. An entry can also list expects (strings the patch relies
on, checked offline only) or be checkOnly (anchors not used through the
finder, checked offline only; with stylesheet instead of module it is
matched against the bundle's CSS).
mkPatch
steamFrame.uiPatches.lib.mkPatch wraps a patch file — a function
expression (find, sigs, opts, hooks) => … returning a status string — with
the finder library, its signatures, options and the shared hooks (details in
modules/steam-ui-patches/lib/default.nix):
steamFrame.uiPatches.patches = [ {
name = "my-patch";
target.title = "SharedJSContext";
patch = config.steamFrame.uiPatches.lib.mkPatch {
name = "my-patch";
src = ./my-patch/patch.js; # ((find, sigs, opts, hooks) => { … })
signatures.thing = {
module.includes = [ "SomeUniqueString" ];
exports.Thing = { type = "class"; protoMethods = [ "DoIt" ]; };
};
opts.factor = 2;
};
unpatch = ./my-patch/unpatch.js;
} ];
((find, sigs, opts, hooks) => {
const mods = find.resolvePatch('webpackChunksteamui', sigs); // SteamVR dashboard: 'webpackChunkvrwebui'
if (typeof mods === 'string') return mods; // signature not found
const Thing = mods.thing.exports.Thing;
…
})
Shared method hooks
modules/steam-ui-patches/lib/hooks.js, argument hooks, also
window.__sfuiHooks: patches intercepting the same method (e.g. the
dashboard mailbox's SendMessage, used by dashboard windows and
window curvature) register named hooks;
one wrapper per method runs them in registration order, so patches can be
injected, upgraded and reverted in any order.
hooks.before(Mailbox.prototype, 'SendMessage', 'my-patch', (args) => {
if (args[1]?.type === 'update_scene_graph') rewrite(args[1].scene_graph);
});
hooks.remove(Mailbox.prototype, 'SendMessage', 'my-patch'); // in unpatch
Patches reacting to presses on the curvature controls follow the
window curvature contract
(sfui-curv-*).
After a Steam update
If a Steam or SteamVR update changes Steam's code so a signature no longer
matches exactly once, that patch changes nothing: the feature stays stock
and the journal (see above) says why, e.g.
signature not found, Steam left unpatched: …. Update steam-frame-nix
(nix flake update steam-frame-nix, then switch) once it supports the new
build.
Check the signatures offline (Steam need not run) from a checkout:
nix shell nixpkgs#nodejs -c node scripts/check-signatures.mjs
It loads Steam's UI bundle (~/.local/share/Steam/steamui) and SteamVR's
dashboard (/opt/steamvr/resources/webinterface/dashboard/systemui.html),
evaluates every signature with the patches' finder code (exports in an inert
sandbox) and prints per patch found (module id, export name), ambiguous
or missing, plus warnings for missing expects; exit status 1 if anything
is missing or ambiguous:
bundle steamui: 2827 modules in /home/deck/.local/share/Steam/steamui (build 11041156)
steam-keyboard-patch (steamui)
layouts found module 40222 (chunk~2dcc5aaf7.js)
.currentLayout found export r_
…
OK: all signatures match exactly once
To fix a signature, inspect the new module sources
(scripts/webpack-modules.mjs), adjust signatures.json and bump the
patch's VERSION if its code changes. Flags: --signatures FILE (your own,
bundles steamui / vrwebui-systemui), --dir steamui=DIR,
--patch NAME, --strict (fail on warnings), --json.