Files
Pierre Kisters 85523b63ad Docs: lazy Nix removal, install --clone with the template's credentials
README: what --clone does for a private repository (the template's
gh/store helpers, the gh auth login offer, keep those lines in your
config, what gets cloned into and that re-running continues), the
git/gh lines in the usage example, and that uninstall no longer waits
for programs from the Nix store. docs/cleanup.md: the clone steps, the
untouched-template marker, and the LazyUnmount= drop-in.
2026-10-01 23:25:10 +02:00

180 lines
12 KiB
Markdown

# Development
Which file does what and where it runs, for working on steam-frame-nix
itself. Writing your own patches: [UI patches](ui-patches.md).
## Conventions
- `modules/<name>.nix` is `homeManagerModules.<name>`; files only it uses
are in `modules/<name>/`.
- `patch.js` / `unpatch.js`: a runtime patch of a web page and the
expression that reverts it. A module with several patches has one
directory per patch (`launcher-menu/grid/`,
`vr-keyboard/suggestions-panel/`).
- `*.js` in `modules/` is browser JavaScript evaluated in Steam's or
SteamVR's pages (single expressions, no imports); `*.mjs` is a Node
program (user service, test or script).
- `check.nix` is the module's flake check (`nix flake check`, attribute
`checks.<system>.<name>`); `tests/*.test.mjs` are run by it.
- Runtime names (patch names, user services, state files) are listed
[below](#runtime-names); they stay stable when files move.
Where things run:
| Tag | Where |
|---|---|
| **Steam** | Steam's UI, page `SharedJSContext`, DevTools `127.0.0.1:8080` |
| **SteamVR** | SteamVR's dashboard (`vrwebhelper`), page `systemui`, DevTools `127.0.0.1:8087` |
| **service** | systemd user service (outer Steam/VR session) |
| **switch** | Home Manager activation (`home-manager switch`) |
| **build** | Nix build time |
| **app** | started with an app (launcher, `LD_PRELOAD`, autostart) |
| **test** | `nix flake check` |
| **dev** | run by hand from a checkout |
## Repository layout
```text
flake.nix homeManagerModules, packages/apps (cleanup, pet-*), checks, template
install.sh install / uninstall / cleanup (curl | bash; also the
steam-frame-nix-cleanup package and the debugger arm step)
template/ `nix flake init -t` / installer config: flake.nix, home.nix
docs/ one page per feature; ui-patches.md for patch authors
scripts/
check-signatures.mjs dev: check signatures.json against the installed Steam
webpack-modules.mjs dev: webpack module extraction (used by check-signatures)
vr-keyboard-replay.mjs dev: replay recorded swipes through the swipe decoder
modules/
session.nix switch: outer bus/runtime dir, user services on switch
cleanup.nix switch: `cleanup --orphans`; steam-frame-nix-cleanup on PATH
cleanup/package.nix build: install.sh as a command (cleanup, steamvr-debugger-arm, restart-check)
cleanup/check.nix test: install.sh cleanup and restart-check on fake home/runtime dirs,
install (template, --clone) against local bare repos, uninstall on a fake /proc
portal.nix Steam session portal config (session.portalFix)
portal/check.nix test: KDE FileChooser on by default, absent when disabled
applications-menu.nix applications.menu link for KDE apps (session.applicationsMenu)
applications-menu/check.nix test: the link on by default, absent when disabled
keyboard-layout.nix gamescope-session drop-in with XKB_DEFAULT_* (keyboard.layout)
clipboard-sync.nix app: KDE autostart of clipboard-sync (clipboardSync)
hidden-apps.nix Hidden=true desktop entries (launcherMenu.hiddenApps)
launchers.nix links, MIME defaults, units of the launchers (launchers.<id>)
launchers/
lib.nix the launcher option type, Exec quoting, package entries (build)
rewrite.awk build+service: rewrites a desktop entry's Exec lines and keys
generate.sh service steam-frame-nix-launchers (+ .path), switch: entries
of Flatpaks/host files in <runtimeDir>/steam-frame-nix/applications
check.nix, fixtures/ test: real entries rewritten (fixtures/expected), generator runs
docker.nix service: rootless dockerd (docker)
screenshots.nix ~/Pictures link to the SteamVR screenshots (screenshots)
screenshots/
link.sh, package.nix service steam-frame-nix-screenshots (+ .path), switch:
<runtimeDir>/steam-frame-nix/screenshots -> account folder
check.nix test: account detection on fake Steam dirs
firefox.nix Flatpak prefs extension and launcher (firefox)
firefox/wrapper.nix app: launcher wrapper (desktop profile, fullscreen fix)
firefox/check.nix test: wrapper against a fake flatpak
jellyfin.nix launcher with flatpak run options (jellyfin.hardwareDecoding)
jellyfin/mpv-hwdec-shim.c app: LD_PRELOAD shim, hwdec auto* -> v4l2m2m-copy
jellyfin/shim.nix build: the shim as lib/mpv-hwdec-shim.so
jellyfin/check.nix test: shim ELF and rewriting
steam-ui-patches.nix service steam-ui-patches: runs the injector (uiPatches.*)
steam-ui-patches/
injector.mjs service: injects/re-injects/reverts patches over DevTools
lib/default.nix build: mkPatch (wraps a patch.js with the library)
lib/finders.js Steam+SteamVR: signature lookup of webpack modules/React fibers
lib/hooks.js Steam+SteamVR: shared method hooks (e.g. SendMessage)
lib/signatures.json build+dev: per-patch signatures (also check-signatures)
steamvr-debugger.nix service steamvr-webhelper-debugger: DevTools port 8087
launcher-menu.nix the VR "+" menu (launcherMenu.*), icon fallbacks
launcher-menu/
order/ Steam: sort the list
pinned-desktop/ Steam: pin Desktop above/below the list
launch/ Steam: close on launch, debounce
grid/ Steam: programs as a grid of tiles
show-all/ Steam: all programs without Developer Mode
icon-fallbacks.sh switch: hints for iconFallbacks (read-only)
vr-keyboard-extra-keys.nix Esc/Ctrl/Alt/arrows etc. (keyboard.vr.extraKeys)
vr-keyboard-extra-keys/
patch.js, unpatch.js Steam: the extra bottom row and key routing
xdotool-helper.mjs service steam-keyboard-patch: own injector + xdotool keys
allowlist.mjs service: the keys the helper may send
check.nix, tests/ test: the allowlist
vr-keyboard.nix swipe, suggestions, Backspace drag (keyboard.vr)
vr-keyboard/
patch.js, unpatch.js Steam: gestures, text model, suggestion strip
swipe-decoder.js Steam (argument of patch.js): swipe path -> words
textmodel.js Steam (argument of patch.js): what the keyboard typed
corrector.js Steam (argument of patch.js): corrections, completions
gesture-input.js Steam (argument of patch.js): a gesture's own events, its hand's bridge path
function-keys.js Steam (argument of patch.js): F1-F12 in the strip while AltGr is active
suggestions-panel/
patch.js, unpatch.js SteamVR: the strip as a panel above/below the keyboard
relay.mjs service vr-keyboard-relay: strip state Steam <-> SteamVR
dictionary.nix, gen-dict.py build: dictionary from wordfreq + Hunspell
check.nix, tests/ test (also built before the patch): text model,
corrector, swipe-decoder accuracy, gesture input,
the F-key strip
vr-keyboard-controllers.nix controller bridge for keyboard features (internal option)
vr-keyboard-controllers/
bridge-patch.js, unpatch.js SteamVR: keyboard pose, tips, laser hits, triggers
geometry.js SteamVR (argument of bridge-patch.js): tip/laser -> keyboard
hub.js Steam (argument of consumer patches): __sfuiControllers
relay.mjs service vr-keyboard-controllers-relay: frames SteamVR -> Steam, demand back
check.nix, tests/ test: geometry, hub
vr-keyboard-touch.nix touch typing (keyboard.vr.touchTyping)
vr-keyboard-touch/
keyboard-patch.js, keyboard-unpatch.js Steam: presses touched keys
tracker.js Steam (argument of keyboard-patch.js): contact, hysteresis
check.nix, tests/ test (also built before the patch): touch paths
dashboard-windows.nix, dashboard-windows/ SteamVR: window scale/distance limits
steam-close-button.nix, steam-close-button/ SteamVR: X on the Steam window
window-curvature.nix, window-curvature/ SteamVR: curvature wheel
frame-controls.nix, frame-controls/ SteamVR: window control bar
pet.nix the VR pet (pet): patch, CLI, "+" menu entry, icon units
pet/
package.nix build: bakes, catalog, patch, CLI, icons, preview, tests
core.js SteamVR+preview+test (in the patch): behaviour, interaction
systemui.js, unpatch.js SteamVR: draws the pet in the scene graph, grip bar, menu
cli.mjs app: `vr-pet` over DevTools (also the "+" menu entry)
icon.sh service steam-frame-nix-pet-icon (+ .path), switch:
<runtimeDir>/steam-frame-nix/vr-pet/icon.png -> model icon
bake.py, bake_gltf.py, rig.py build: the cat's / a glTF animal's frames (OBJ per frame)
index.py, skin.py, thumb.py build: catalog (models.json), coats, thumbnails, icons
models/<id>/model.json build: the built-in models (spec: docs/pet-models.md)
preview/ dev: desktop preview (`nix run .#pet-preview`)
check.nix, tests/ test: core, adapter, CLI, models, icons, private-model guard
```
## Runtime names
Patch names appear in the journal, key `signatures.json` and name the
state files (`~/.local/state/steam-frame-nix/ui-patches/<name>.json`), so
they are kept even where a file name says more:
| Module | Option | Patches (page) | User services |
|---|---|---|---|
| `launcher-menu` | `launcherMenu` | `launcher-menu-{order,pinned-desktop,launch,grid,show-all}` (Steam) | `steam-ui-patches` |
| `vr-keyboard` | `keyboard.vr` | `vr-keyboard` (Steam), `vr-keyboard-panel` = `suggestions-panel/` (SteamVR) | `steam-ui-patches`, `vr-keyboard-relay` |
| `vr-keyboard-extra-keys` | `keyboard.vr.extraKeys` | `steam-keyboard-patch` (Steam) | `steam-keyboard-patch` |
| `vr-keyboard-touch` | `keyboard.vr.touchTyping` | `vr-keyboard-touch` (Steam) | `steam-ui-patches` |
| `vr-keyboard-controllers` | (internal, `keyboard.vr.controllers`) | `vr-keyboard-controllers` (SteamVR) | `steam-ui-patches`, `vr-keyboard-controllers-relay` |
| `dashboard-windows` | `dashboard.windows` | `dashboard-windows` (SteamVR) | `steam-ui-patches` |
| `steam-close-button` | `dashboard.steamCloseButton` | `steam-close-button` (SteamVR, state) | `steam-ui-patches` |
| `window-curvature` | `dashboard.windowCurvature` | `window-curvature` (SteamVR) | `steam-ui-patches` |
| `frame-controls` | `dashboard.frameControls` | `frame-controls` (SteamVR, state) | `steam-ui-patches` |
| `steamvr-debugger` | `steamvrDebugger` | | `steamvr-webhelper-debugger` |
| `launchers` | `launchers` | | `steam-frame-nix-launchers` (`.service`, `.path`) |
| `screenshots` | `screenshots` | | `steam-frame-nix-screenshots` (`.service`, `.path`) |
| `pet` | `pet` | `vr-pet` (SteamVR, state) | `steam-ui-patches`, `steam-frame-nix-pet-icon` (`.service`, `.path`) |
| `docker` | `docker` | | `docker` |
Log of all patches:
`journalctl --user -u steam-ui-patches -u steam-keyboard-patch -u vr-keyboard-relay -u vr-keyboard-controllers-relay`.
## Checks
```sh
nix flake check # all checks, on aarch64-linux
nix shell nixpkgs#nodejs -c node scripts/check-signatures.mjs --strict # on the Frame
```