With both controllers on the keyboard, the idle one's hover (mouse events,
pointerId 1) arrived during the other's press and went into the swipe path
("tust" for "test"). A gesture now belongs to the contact that started it
(touch identifier, pointerId or mouse; gesture-input.js): other contacts'
moves, releases and cancels are ignored, a second press meanwhile stays
Steam's tap. Test with a recorded two-controller swipe.
Steam sends Tab as the text "\t" and drops Shift. With Shift, Tab now
goes to the xdotool helper (shift+Tab, ISO_Left_Tab on any keymap); the
suggestions text model resets on it like on Shift+arrows. The helper's
allowlist moves to allowlist.mjs with a test (flake check
vr-keyboard-extra-keys).
Opt-in with steamFrame.keyboard.vr.enable; swipe, autocorrect and
completion suggestions, Backspace drag and haptics are on under it.
- vr-keyboard/patch.js (Steam UI): swipe decoder, a model of what the
keyboard typed, suggestions that only replace what they typed, Backspace
drag with word detents and retyping; checks its Steam internals by
signature (signatures.json: vr-keyboard) and stays stock otherwise.
- vr-keyboard/panel.js (SteamVR systemui) + relay.mjs (user service
vr-keyboard-relay): the suggestion strip as a dashboard panel below or
above the keyboard (signatures: vr-keyboard-panel).
- Dictionary built from nixpkgs' wordfreq and hunspellDicts; default: the
keyboard.layout language (de, fr, es, it, nl, pt, sv) plus English.
- Tests: keyboard.vr.checks and the flake check vr-keyboard.