The README is the complete user documentation again: features, install,
two sessions, usage, the full options table (and renamed options), every
feature with problem, usage, limitations, security and "remove when",
UI patches at user level (DevTools on the LAN, after a Steam update),
changes outside Nix, rollback and uninstall.
docs/ keeps only the technical side (how the patches work, writing
patches, signatures and the update procedure, the SteamVR debugger
mechanics, cleanup and installer internals), linked from each feature.
docs/options.md, two-sessions.md and desktop-integration.md are gone
(their content is in the README).
One page per feature group (sessions, keyboard, launcher menu, dashboard, SteamVR debugger, Firefox, Jellyfin, UI patches, changes outside Nix) and the full options table in docs/options.md.
The key used to be merged into steamvr.vrsettings for good (reset at the
next start after disabling, via a marker). Now it is on only while SteamVR
runs and nothing depends on Nix to undo it:
- before each SteamVR start, the oneshot runs `install.sh
steamvr-debugger-arm`: the key's value goes to
~/.local/state/steam-frame-nix/steamvr-debugger.armed ("absent", "false",
"nofile"), the key is set (jq --indent 3, mode kept), and a runtime
drop-in $XDG_RUNTIME_DIR/systemd/user/steamvr.service.d/
50-steam-frame-nix-debugger.conf runs a /usr/bin-only restore script from
$XDG_RUNTIME_DIR/steam-frame-nix on ExecStopPost= (daemon-reload only when
newly written: once per boot). A key that is already true without .armed
is the user's own and never touched. The old marker migrates to .armed
("absent").
- when SteamVR stops, the key goes back to its previous value (removed if
it was absent, the file too if it only existed for the key) and .armed
is removed. .armed is the only trace a power loss can leave; the next
start or steam-frame-nix-cleanup resolves it.
- disabled: no unit and no drop-in at all; the orphan cleanup restores the
key once SteamVR is stopped (or leaves it to the runtime drop-in while it
runs).
A daemon-reload from a oneshot pulled in by a pending start job was tried
on dummy user units: the job survives and the new ExecStopPost= applies,
also on restart (stop, then the oneshot, then start).
checks.cleanup covers arming, re-arming, restoring and the user's own key.
Every module imports cleanup.nix (also exported as
homeManagerModules.cleanup), which
- puts steam-frame-nix-cleanup (install.sh cleanup) on PATH;
- runs `cleanup --orphans --quiet` after linkGeneration on every switch,
keeping what the configuration still uses (steamFrame.cleanup.keep, set
by the modules: debugger while steamvrDebugger is on, the Firefox desktop
profile's user.js while its fix applies); in a dry run it runs with
--dry-run;
- runs `cleanup --all` instead when Home Manager's `uninstall = true;` is
set (the manual uninstall route);
- removes links of older versions at paths Home Manager is about to own
before checkLinkTargets (steamFrame.cleanup.migrateLinks), which would
count as collisions otherwise.
install.sh cleanup gains --quiet (only actions, deferrals and warnings;
the header only when something is printed). The Jellyfin module's own
removal of the old shim copy goes: cleanup does it.
- dashboard.windowMaxScale / windowDistance -> dashboard.windows.maxScale /
distance
- windowCurvature: default -> initial, snapPixels/snapPoints ->
detentPixels/detentPoints, dragThreshold -> dragThresholdPixels (also the
patch's option keys; window-curvature VERSION 19); removed `snap` now
points to detentPixels
- types.numbers.positive/nonnegative instead of number + range assertions
(step <= max, initial/detentPoints <= max and distance min <= max stay)
- frame-controls patch accepts longPressMs from 300, like the option
(VERSION 2)
- "SteamVR dashboard patch" in descriptions, which fit into 80 columns
Old names keep working with a rename warning.
Explain the steamvrDebugger default in plain words, and replace the
"mask the port forwards" advice: SteamOS only enables them with Steam's
Developer Mode, which none of the patches need.
dashboard-windows: steamFrame.dashboard.windowMaxScale and
windowDistance.{world,theater,dashboard}.{min,max}, one runtime patch of the
SteamVR dashboard (systemui, 127.0.0.1:8087) that rewrites
frame-resize-scale-max and grab min/max-distance in the scene graph sent to
vrcompositor, then asks for one resend so changes apply immediately.
Registered only when an option is set. The mailbox class and the
scene-graph scheduler are found by signature (mkPatch, "dashboard-windows"
in lib/signatures.json, bundle vrwebui-systemui), so
scripts/check-signatures.mjs checks them offline too.
steamvr-debugger: steamFrame.steamvrDebugger.enable, defaulting to true when
a UI patch uses port 8087; merges VRWebHelper.DebuggerEnabled into
steamvr.vrsettings before every SteamVR start, and reverts it (only if it
set it) when turned off.