Commit Graph
8 Commits
Author SHA1 Message Date
Pierre Kisters 5a3d0b9d05 README: full user documentation again, docs/ only technical
The README is the complete user documentation again: features, install,
two sessions, usage, the full options table (and renamed options), every
feature with problem, usage, limitations, security and "remove when",
UI patches at user level (DevTools on the LAN, after a Steam update),
changes outside Nix, rollback and uninstall.

docs/ keeps only the technical side (how the patches work, writing
patches, signatures and the update procedure, the SteamVR debugger
mechanics, cleanup and installer internals), linked from each feature.
docs/options.md, two-sessions.md and desktop-integration.md are gone
(their content is in the README).
2026-09-29 00:47:16 +02:00
Pierre Kisters 13d7a437f8 docs: split feature details into docs/
One page per feature group (sessions, keyboard, launcher menu, dashboard, SteamVR debugger, Firefox, Jellyfin, UI patches, changes outside Nix) and the full options table in docs/options.md.
2026-09-29 00:31:35 +02:00
Pierre Kisters b7b32d0aa9 steamvr-debugger: set DebuggerEnabled only while SteamVR runs
The key used to be merged into steamvr.vrsettings for good (reset at the
next start after disabling, via a marker). Now it is on only while SteamVR
runs and nothing depends on Nix to undo it:

- before each SteamVR start, the oneshot runs `install.sh
  steamvr-debugger-arm`: the key's value goes to
  ~/.local/state/steam-frame-nix/steamvr-debugger.armed ("absent", "false",
  "nofile"), the key is set (jq --indent 3, mode kept), and a runtime
  drop-in $XDG_RUNTIME_DIR/systemd/user/steamvr.service.d/
  50-steam-frame-nix-debugger.conf runs a /usr/bin-only restore script from
  $XDG_RUNTIME_DIR/steam-frame-nix on ExecStopPost= (daemon-reload only when
  newly written: once per boot). A key that is already true without .armed
  is the user's own and never touched. The old marker migrates to .armed
  ("absent").
- when SteamVR stops, the key goes back to its previous value (removed if
  it was absent, the file too if it only existed for the key) and .armed
  is removed. .armed is the only trace a power loss can leave; the next
  start or steam-frame-nix-cleanup resolves it.
- disabled: no unit and no drop-in at all; the orphan cleanup restores the
  key once SteamVR is stopped (or leaves it to the runtime drop-in while it
  runs).

A daemon-reload from a oneshot pulled in by a pending start job was tried
on dummy user units: the job survives and the new ExecStopPost= applies,
also on restart (stop, then the oneshot, then start).
checks.cleanup covers arming, re-arming, restoring and the user's own key.
2026-09-29 00:02:57 +02:00
Pierre Kisters 1ad0dd751e modules/cleanup.nix: orphan cleanup on every switch
Every module imports cleanup.nix (also exported as
homeManagerModules.cleanup), which
- puts steam-frame-nix-cleanup (install.sh cleanup) on PATH;
- runs `cleanup --orphans --quiet` after linkGeneration on every switch,
  keeping what the configuration still uses (steamFrame.cleanup.keep, set
  by the modules: debugger while steamvrDebugger is on, the Firefox desktop
  profile's user.js while its fix applies); in a dry run it runs with
  --dry-run;
- runs `cleanup --all` instead when Home Manager's `uninstall = true;` is
  set (the manual uninstall route);
- removes links of older versions at paths Home Manager is about to own
  before checkLinkTargets (steamFrame.cleanup.migrateLinks), which would
  count as collisions otherwise.

install.sh cleanup gains --quiet (only actions, deferrals and warnings;
the header only when something is printed). The Jellyfin module's own
removal of the old shim copy goes: cleanup does it.
2026-09-29 00:01:30 +02:00
Pierre Kisters 71c78bd733 Dashboard options: windows.*, detent names, positive number types
- dashboard.windowMaxScale / windowDistance -> dashboard.windows.maxScale /
  distance
- windowCurvature: default -> initial, snapPixels/snapPoints ->
  detentPixels/detentPoints, dragThreshold -> dragThresholdPixels (also the
  patch's option keys; window-curvature VERSION 19); removed `snap` now
  points to detentPixels
- types.numbers.positive/nonnegative instead of number + range assertions
  (step <= max, initial/detentPoints <= max and distance min <= max stay)
- frame-controls patch accepts longPressMs from 300, like the option
  (VERSION 2)
- "SteamVR dashboard patch" in descriptions, which fit into 80 columns

Old names keep working with a rename warning.
2026-09-28 03:36:38 +02:00
Pierre Kisters 65f5ccde9b Nix option docs and module comments: concise
Descriptions say what, default and notable caveats; the mkPatch calling
convention is referenced from lib/default.nix instead of repeated.
2026-09-27 23:59:15 +02:00
Pierre Kisters b579cb89e8 Docs: steamvrDebugger is automatic; LAN forwards come from Developer Mode
Explain the steamvrDebugger default in plain words, and replace the
"mask the port forwards" advice: SteamOS only enables them with Steam's
Developer Mode, which none of the patches need.
2026-09-27 23:35:11 +02:00
Pierre Kisters 9f5538003f Add dashboard-windows (resize/grab-distance limits) and steamvr-debugger
dashboard-windows: steamFrame.dashboard.windowMaxScale and
windowDistance.{world,theater,dashboard}.{min,max}, one runtime patch of the
SteamVR dashboard (systemui, 127.0.0.1:8087) that rewrites
frame-resize-scale-max and grab min/max-distance in the scene graph sent to
vrcompositor, then asks for one resend so changes apply immediately.
Registered only when an option is set. The mailbox class and the
scene-graph scheduler are found by signature (mkPatch, "dashboard-windows"
in lib/signatures.json, bundle vrwebui-systemui), so
scripts/check-signatures.mjs checks them offline too.

steamvr-debugger: steamFrame.steamvrDebugger.enable, defaulting to true when
a UI patch uses port 8087; merges VRWebHelper.DebuggerEnabled into
steamvr.vrsettings before every SteamVR start, and reverts it (only if it
set it) when turned off.
2026-09-27 20:09:47 +02:00