Commit Graph
14 Commits
Author SHA1 Message Date
Pierre Kisters 224715d926 VR keyboard touch typing, on a controller bridge from the SteamVR dashboard
keyboard.vr.touchTyping (off by default): a key is pressed when a
controller's tip, where SteamVR's laser starts (/pose/tip: the device pose
times the render model's "tip" component), passes through it from the
front; released when pulled back 1 cm, re-armed 5 mm in front. Both hands,
also at once. Keys go through the keyboard's own HandleTouchStart /
HandleTouchEnd, like a laser press (Backspace repeats while held). Options
depth (cm) and haptics.

The geometry lives in a reusable controller bridge (vr-keyboard-controllers,
internal option): a systemui patch reads the keyboard's pose with SteamVR's
SGQueryService (an empty transform of ours in the keyboard's mount) and both
controllers' poses, and streams per hand the tip, the laser's hit on the
keyboard and the trigger (~90 Hz while relevant) through the
vr-keyboard-controllers-relay service to __sfuiControllers in Steam's
SharedJSContext. Tests: flake checks vr-keyboard-controllers and
vr-keyboard-touch.
2026-10-01 03:30:01 +02:00
Pierre Kisters 7d050b8c44 VR keyboard swipe: only the pressing controller's laser builds the path
With both controllers on the keyboard, the idle one's hover (mouse events,
pointerId 1) arrived during the other's press and went into the swipe path
("tust" for "test"). A gesture now belongs to the contact that started it
(touch identifier, pointerId or mouse; gesture-input.js): other contacts'
moves, releases and cancels are ignored, a second press meanwhile stays
Steam's tap. Test with a recorded two-controller swipe.
2026-10-01 03:12:36 +02:00
Pierre Kisters 26641d76a0 SteamVR screenshots linked into ~/Pictures
Steam keeps VR screenshots (Steam button + trigger) in
~/.local/share/Steam/userdata/<account ID>/760/remote/250820/screenshots,
where Dolphin, Gwenview and the file pickers don't look.

screenshots (module screenshots, opt-in) links ~/Pictures/<name> (default
"SteamVR Screenshots") there. The account ID comes from steamUserId, or,
unset, at runtime: the Home Manager link points to
<runtimeDir>/steam-frame-nix/screenshots (tmpfs), which the oneshot user
service steam-frame-nix-screenshots points to the account last logged in
(loginusers.vdf MostRecent, else latest timestamp, else the only userdata
folder), on switch, at login and when loginusers.vdf or userdata changes.

install.sh cleanup knows the tmpfs link (--keep screenshots while used).
Flake checks: account detection on fake Steam dirs; cleanup of the link.
2026-09-30 22:54:13 +02:00
Pierre Kisters b2babb3859 VR keyboard: Shift+Tab moves the focus backwards
Steam sends Tab as the text "\t" and drops Shift. With Shift, Tab now
goes to the xdotool helper (shift+Tab, ISO_Left_Tab on any keymap); the
suggestions text model resets on it like on Shift+arrows. The helper's
allowlist moves to allowlist.mjs with a test (flake check
vr-keyboard-extra-keys).
2026-09-30 22:53:24 +02:00
Pierre Kisters 50e5991c59 Portal: KDE file dialog for Flatpak apps in the Steam session
Neither Valve backend (gamescope, holo) implements FileChooser, so sandboxed
apps fell back to an in-sandbox dialog without the home dir (e.g. Element's
Attachments). session.portalFix.fileChooser (on) links kde.portal into the
Steam session's portal dir and selects kde for FileChooser;
xdg-desktop-portal-kde is D-Bus activated with DISPLAY=:0. Flake check
for the portal config.
2026-09-29 03:20:12 +02:00
Pierre Kisters 356dcb9012 docs: VR keyboard screenshots (extra keys, swipe) 2026-09-29 03:20:04 +02:00
Pierre Kisters 59513bcbb1 Applications menu for KDE apps in the Steam session
SteamOS only ships /etc/xdg/menus/plasma-applications.menu; the nested
desktop sets XDG_MENU_PREFIX=plasma-, the Steam session doesn't, so KDE
apps started there (Dolphin from the "+" menu) built an empty app
database: "no installed application can open" every file.

session.applicationsMenu (module applications-menu, on by default) links
~/.config/menus/applications.menu to Plasma's menu. Flake check: the link
is generated by default and absent when disabled.
2026-09-29 03:01:38 +02:00
Pierre Kisters 0d9a238e5a Launchers: apps' own desktop entries, rewritten; keyring moves into them
steamFrame.launchers.<desktop ID> takes the app's own entry (a Flatpak's
export, a Nix package's or a host file) and rewrites only its command lines
(hostEnv, env, flatpakArgs, args, wrappers) and the keys asked for
(mimeTypes, defaultFor, settings), so name, icon, translations and actions
stay the app's and follow its updates.

- Package entries are rewritten at build time; Flatpak/host file entries at
  runtime by steam-frame-nix-launchers into
  <session.runtimeDir>/steam-frame-nix/applications (tmpfs), on switch, at
  login and when Flatpak installs/updates apps (path unit); the Home Manager
  links point there.
- keyring.{enable,electron} replaces steamFrame.keyring.{flatpaks,programs}
  (clean break: the old options fail with the new form).
- Firefox's launcher is the Flatpak's entry with the profile wrapper in
  front (no --profile for the profile manager); Jellyfin's hardware
  decoding sets flatpakArgs and env.
- cleanup --all removes the tmpfs entries.
- Check on copies of the real Element, KRDC, Firefox, gedit, Jellyfin and
  Claude entries, quoting and generator behaviour.
2026-09-29 02:05:06 +02:00
Pierre Kisters 5d15902ba1 Clearer file names and layout; docs/development.md
- steam-keyboard-patch.nix -> vr-keyboard-extra-keys.nix (option
  keyboard.vr.extraKeys), helper.mjs -> xdotool-helper.mjs;
  homeManagerModules.steam-keyboard-patch stays as an alias.
- vr-keyboard: panel.js/unpatch-panel.js/relay.mjs ->
  suggestions-panel/{patch,unpatch}.js + relay.mjs; decoder.js ->
  swipe-decoder.js; build.nix split into dictionary.nix and check.nix.
- modules/lib -> modules/steam-ui-patches/lib (the UI patch library).
- docs/development.md: repository layout (what runs where), runtime names.

Patch names, user services and state files are unchanged.
2026-09-29 01:42:34 +02:00
Pierre Kisters b3d93e8526 Trim: firefox launcher, debugger-arm migration, comments and docs
- firefox: the prefs.js patterns built once; the extension link condition
  without the redundant desktopFix (it implies a pref).
- install.sh steamvr-debugger-arm: no second copy of the old-marker
  migration (cleanup, run on every switch before the arm unit exists,
  already does it).
- steam-ui-patches: shorter state option description; lib's description
  mentions extraArgs.
- README: uiPatches.patches fields in the options table (moved from
  docs/ui-patches.md); docs/ui-patches.md: the finder helpers;
  docs/steamvr-debugger.md: repeated sentences removed.
2026-09-29 01:33:16 +02:00
Pierre Kisters b0131338de Keyring launchers, Firefox default browser, rootless Docker
- keyring.flatpaks / keyring.programs: desktop entries shadowing an app's
  own that run it on the outer bus (one kwalletd6 for both sessions), with
  the wallet's D-Bus names as `flatpak run --talk-name` options (no Flatpak
  overrides), --password-store=kwallet6 for Electron, and login callback
  schemes as default + recommended handlers.
- firefox.defaultBrowser: the launcher as default for http, https and
  text/html.
- docker: rootless dockerd as a user service, socket in the outer runtime
  dir, CLI with DOCKER_HOST for both sessions.
2026-09-29 01:13:47 +02:00
Pierre Kisters aa9ca183f1 docs: README as overview + options, one docs page per feature
README keeps intro, feature list linking docs/, install, two sessions,
usage, the complete options table, changes outside Nix, rollback,
uninstall. Each feature's details (problem, what you get, configuration,
limitations, how it works) move to its own page in docs/; docs/dashboard.md
is split per feature and docs/changes-outside-nix.md becomes
docs/cleanup.md.
2026-09-29 01:02:28 +02:00
Pierre Kisters 5a3d0b9d05 README: full user documentation again, docs/ only technical
The README is the complete user documentation again: features, install,
two sessions, usage, the full options table (and renamed options), every
feature with problem, usage, limitations, security and "remove when",
UI patches at user level (DevTools on the LAN, after a Steam update),
changes outside Nix, rollback and uninstall.

docs/ keeps only the technical side (how the patches work, writing
patches, signatures and the update procedure, the SteamVR debugger
mechanics, cleanup and installer internals), linked from each feature.
docs/options.md, two-sessions.md and desktop-integration.md are gone
(their content is in the README).
2026-09-29 00:47:16 +02:00
Pierre Kisters 13d7a437f8 docs: split feature details into docs/
One page per feature group (sessions, keyboard, launcher menu, dashboard, SteamVR debugger, Firefox, Jellyfin, UI patches, changes outside Nix) and the full options table in docs/options.md.
2026-09-29 00:31:35 +02:00