Reads like a project README now: what PatchDL is, what the UI looks like, how to use the settings, how to install. The deeper notes (target-id matching, source classification, partition layout, console setup chain) are out — those belong in design docs, not the front door. Five photos under docs/images/ render inline: home-screen tile, the desktop browser UI, the mobile settings view, the on-console browser, and the startup notification. Originals stay in photos/ for future crops.
PatchDL
A self-contained patch downloader and installer for the PS5, with its own dark-mode web UI. Drop it on the console, open the URL on any device on the same network, pick the games you want patched.
What it does
- Lists every game installed on your console and looks up the newest update Sony has published for it.
- Compares the available patch against your firmware and only offers updates that will actually run on the system you have.
- Downloads the update package into internal storage and installs it on-console — same end result as a normal system update, with you in control of when and what.
- Pauses, resumes, and survives reboots: a 60 GB patch can be picked up where it left off after a power-cycle.
The web UI
Open http://<console-ip>:12880/ in any browser on the network. The UI works
full-screen in the on-console browser, in any desktop browser, and on phone.
The Games view groups everything you have installed into filter chips:
- Updatable is selected by default — games with an installable update.
- Updating is the queue: jobs waiting for a free slot.
- Up to date, Needs FW, Can't update — the rest.
- All is the flat list, top-right corner.
Update all in the top bar queues everything that's installable in one
click. A live banner above the games list shows the current title, its
download speed, ETA, and a 3 of 9-style position when more than one
update is running through the queue.
Settings
Settings persist across restarts and apply live — nothing needs a reboot.
- Default policy to allow or deny new titles by default, with a per-game override.
- Install after download so a finished update applies itself.
- Delete the package after install to reclaim the disk space.
- Verify downloaded pieces with a checksum while transferring.
- Home-screen shortcut that drops a PatchDL tile on the PS5 home menu; tapping the tile opens the web UI in the on-console browser.
- Parallel download connections (1–16), tunable on the fly.
Home-screen tile
Toggle the shortcut on and PatchDL registers itself as a regular app on the PS5 home screen. Tap the tile and the on-console browser opens straight on the games list.
Build
scripts/build_ps5.sh # produces patchdl-ps5.elf
Needs the ps5-payload-dev SDK and the prebuilt libcurl + OpenSSL from its
pacbrew-repo. libmicrohttpd is vendored, SQLite too.
Deploy
scripts/deploy_ps5.sh uploads the build, replaces any running instance, and
launches the new one. On launch you get an on-screen notification with the
exact URL to open.
PS5_HOST=<console-ip> scripts/deploy_ps5.sh
License
by Knutwurst




