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UI: separate Updating filter for queued/active/paused downloads
Updating gets its own chip so Updatable shows only games the user could still trigger. Anything mid-flight — queued, actively downloading, paused with a partial on disk, or installing — moves to the new bucket. Implemented in gameCategory(): downloading is true for both queued and active jobs, so wartende Downloads (the user's words) show up in the same list as the one actively transferring.
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@@ -311,9 +311,12 @@ function renderGames() {
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// Mutually-exclusive bucket per game for the filter chips.
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function gameCategory(game) {
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// In-flight work (queued, active, paused, installing) lives in its own
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// bucket so Updatable shows only what the user could still trigger.
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if (game.installing || game.downloading || game.resumable) return "updating";
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// checking is transient (version lookup still running); keep it visible under
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// Updatable rather than letting it fall out of every specific filter.
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if (game.installing || game.downloading || game.status === "checking") return "updatable";
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if (game.status === "checking") return "updatable";
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if (game.patch_title_match === false) return "blocked";
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if (game.status === "available" && isDownloadAllowed(game)) return "updatable";
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if (!sourcePolicy(game).allow_install && !sourcePolicy(game).allow_download) return "blocked";
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@@ -110,6 +110,7 @@
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</div>
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<div class="segmented" role="group" aria-label="Filter">
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<button class="is-selected" data-filter="updatable" aria-pressed="true">Updatable</button>
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<button data-filter="updating" aria-pressed="false">Updating</button>
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<button data-filter="uptodate" aria-pressed="false">Up to date</button>
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<button data-filter="needsfw" aria-pressed="false">Needs FW</button>
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<button data-filter="blocked" aria-pressed="false">Can't update</button>
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