9 Commits
Author SHA1 Message Date
Knutwurst 3f40dc1d7c Rework the web UI: tile-based progress, view nav, responsive
Replace the single-page layout with a view-based one (Games / Settings /
Logs via the left nav) and fold all download UI into the game tile — the
separate download queue is gone.

Per tile while downloading: an in-tile progress bar with auto-scaled size
(B/KB/MB/GB/TB), live transfer speed and ETA from the poll deltas, and a
green "Downloading" marker. One fixed-width action button that no longer
reflows with its label: a blue Update/Download/Install that morphs into an
amber Cancel while the download runs, plus a ghost Delete for a finished
package.

Settings and Logs moved to their own pages. Mobile-first responsive layout
(rail collapses to a top bar, icon-only nav, single-column tiles, >=44px
touch targets, 16px inputs). Real free space (statvfs) is shown auto-scaled
in the rail and status strip.

New "Home-screen shortcut" toggle (default on, persisted as home_shortcut
in config.json). The actual PS5 tile install is not wired yet: it needs a
prebuilt deeplinkUri stub PKG installed via sceAppInstUtil.

Fixes from an adversarial review pass:
- Reconcile in-flight downloads from /api/downloads onto the cards, so
  progress + Cancel appear after a reload or a download started elsewhere,
  and stop the per-poll full-grid rebuild.
- Clear the downloaded flag on install and once the server reports the
  title up to date, so a patched title no longer shows Install/Delete
  forever.
- Zero a stale speed/ETA if the byte counter goes backwards.
- a11y: nav buttons keep an accessible name when the label is hidden on
  small screens; visible focus ring on the search box; filter group is
  role=group with aria-pressed; drop the noisy grid-level aria-live; fold
  the transient "checking" state into a visible filter bucket.
2026-06-23 21:48:54 +02:00
Knutwurst ea1328de79 Add optional SHA-256 verification of downloaded manifest pieces
Each Sony manifest piece carries a SHA-256 (hashValue). When the new
"Verify downloaded pieces" setting is on, every piece is hashed while it
streams to disk (OpenSSL EVP, already linked) and compared against the
manifest value; a mismatch aborts the download, deletes the partial, and
reports piece_verify_failed instead of handing a corrupt 60 GB package to
the installer.

Off by default: TLS already protects the bytes in transit and the PS5
installer verifies the whole packageDigest before applying, so this is a
fail-fast belt-and-suspenders check. It is also unverified on hardware
yet, so it stays opt-in (persisted in config.json) until confirmed
on-device; the hex compare is case-insensitive since Sony mixes cases.
2026-06-23 18:08:57 +02:00
Knutwurst 9006965a75 Add download cancel/delete and harden the patch pipeline
Cancel a running download (the worker aborts mid-piece and the partial
file is removed) or delete a finished package, from the queue or the
title card. The progress callback now returns an abort signal that
reaches libcurl and the manifest merge loop.

Manifest merge: bound the piece scan to the "pieces" array so a later
"url" key (e.g. playgoChunkCrcUrl) can't be appended as a bogus piece,
and require each piece's fileOffset to match the bytes written so far so
an out-of-order manifest fails instead of silently producing a corrupt
package.

Report real free space on the download partition via statvfs; it was a
hardcoded 0.

Fixes found in review:
- scan: bound the SFO entry table to the bytes actually read and require
  the key to be NUL-terminated before strcmp (OOB read on a crafted
  param.sfo from a shadow-mounted dir).
- proc: bound the kinfo_proc walk and the name compare to the record and
  the buffer.
- install: publish the API probe under the lock (data race with the MHD
  worker thread) and initialize rc2.
- verxml: reject a truncated attribute value instead of returning it as
  valid.
- web: keep download/install/downloaded flags across a refresh, stop the
  queue poll only after repeated empty results, coerce the progress
  number, and treat a cancelled download (HTTP 200, ok:false) as
  not-downloaded.
2026-06-23 17:52:29 +02:00
Knutwurst 510f199b89 Handle target-aware patch installs 2026-06-23 17:03:51 +02:00
Knutwurst 01464ae88a PatchDL 0.0.1: scan, resolve, download and install PS5 game patches
Standalone PS5 payload with an embedded web UI on :12880, no etaHEN.

- Scans installed titles and classifies the source (genuine install,
  ShadowMountPlus mount, preinstall, unknown) from the on-disk layout.
- Reads name, installed version and the Sony version.xml URL from the PS5
  app database (vendored SQLite).
- Resolves version.xml past nanoDNS via a raw DNS query, TLS pinned to the
  SCEI DNAS root.
- Filters patches to the newest one compatible with the current firmware.
- Downloads the patch and installs it through AppInstUtil (sysmodule loaded
  at runtime), gated to genuine installs with a package title-id match guard.
- Action-based UI filters and an on-screen startup notification with the URL.
2026-06-23 14:52:35 +02:00
Knutwurst 64bce0a3b5 Switch web UI to dark English interface 2026-06-23 08:17:12 +02:00
Knutwurst 56f54fc1a0 Add embedded web server skeleton 2026-06-23 08:12:29 +02:00
Knutwurst 9e89d3a342 Add source-aware update policy 2026-06-23 07:59:41 +02:00
Knutwurst 9c2822f367 Initial PatchDL web UI 2026-06-23 07:52:17 +02:00