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11 Commits
Author SHA1 Message Date
Justin Li 1cc0583a5e Fix overlay on AMD 2022-03-31 01:59:15 -04:00
Justin Li 15a16eb14c Export symbols to enable high performance rendering, fixes #55 2021-11-08 00:39:06 -05:00
Justin Li 4dba5fd7fe Rebuild minhook for v141, update versions 2021-11-08 00:36:33 -05:00
Justin Li 984b93ffff Merge pull request #65 from brian-armstrong/scale_config
Driver Scale Parameter
2021-11-07 23:38:51 -05:00
Justin Li 55242e7d56 Update build system to v141 2021-11-07 23:37:33 -05:00
Brian Armstrong c6eb49d580 scale vecPosition
This looks like the right thing to scale
2021-11-02 00:48:27 -07:00
Brian Armstrong e599ac136d make the steps smaller
The correct value is probably between 0.99 and 1.01. Let's use really
small steps here.
2021-11-02 00:46:33 -07:00
Brian Armstrong bd50a8c207 Driver Scale Parameter
Also stash to serialized config and allow editing from editor
2021-10-31 16:17:16 -07:00
Justin Li f3b4f9475e readme: add wiki link 2021-07-31 01:34:18 -04:00
Justin Li d060b98581 Merge pull request #39 from monstermac77/monstermac77-reddit-community
Added Reddit community link
2020-11-23 14:14:50 -05:00
monstermac77 da869868a1 Added Reddit community link
Added a link for the newly created Reddit community, with the goal of having a place for users of Open VR Space Calibrator to work together and troubleshoot in a more public (indexed by search engines) and less linear forum than Discord. Hopefully this will increase the discoverability of mixed VR, help existing users of mixed VR troubleshoot issues by being able to Google them, as well as reduce some of the repetitive questions on the Discord.
2020-11-23 01:27:22 -05:00
25 changed files with 87 additions and 31 deletions

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+3 -2
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@@ -269,7 +269,7 @@ void ResetAndDisableOffsets(uint32_t id)
zeroQ.x = 0; zeroQ.y = 0; zeroQ.z = 0; zeroQ.w = 1;
protocol::Request req(protocol::RequestSetDeviceTransform);
req.setDeviceTransform = { id, false, zeroV, zeroQ };
req.setDeviceTransform = { id, false, zeroV, zeroQ, 1.0 };
Driver.SendBlocking(req);
}
@@ -338,7 +338,8 @@ void ScanAndApplyProfile(CalibrationContext &ctx)
id,
true,
VRTranslationVec(ctx.calibratedTranslation),
VRRotationQuat(ctx.calibratedRotation)
VRRotationQuat(ctx.calibratedRotation),
ctx.calibratedScale
};
Driver.SendBlocking(req);
}
+2
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@@ -20,6 +20,7 @@ struct CalibrationContext
Eigen::Vector3d calibratedRotation;
Eigen::Vector3d calibratedTranslation;
double calibratedScale;
std::string referenceTrackingSystem;
std::string targetTrackingSystem;
@@ -57,6 +58,7 @@ struct CalibrationContext
calibratedRotation = Eigen::Vector3d();
calibratedTranslation = Eigen::Vector3d();
calibratedScale = 1.0;
referenceTrackingSystem = "";
targetTrackingSystem = "";
enabled = false;
+7
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@@ -54,6 +54,11 @@ static void ParseProfile(CalibrationContext &ctx, std::istream &stream)
ctx.calibratedTranslation(1) = obj["y"].get<double>();
ctx.calibratedTranslation(2) = obj["z"].get<double>();
if (obj["scale"].is<double>())
ctx.calibratedScale = obj["scale"].get<double>();
else
ctx.calibratedScale = 1.0;
if (obj["calibration_speed"].is<double>())
ctx.calibrationSpeed = (CalibrationContext::Speed)(int) obj["calibration_speed"].get<double>();
@@ -101,6 +106,7 @@ static void WriteProfile(CalibrationContext &ctx, std::ostream &out)
profile["x"].set<double>(ctx.calibratedTranslation(0));
profile["y"].set<double>(ctx.calibratedTranslation(1));
profile["z"].set<double>(ctx.calibratedTranslation(2));
profile["scale"].set<double>(ctx.calibratedScale);
double speed = (int) ctx.calibrationSpeed;
profile["calibration_speed"].set<double>(speed);
@@ -196,6 +202,7 @@ void LoadProfile(CalibrationContext &ctx)
if (str == "")
{
std::cout << "Profile is empty" << std::endl;
ctx.Clear();
return;
}
+1 -1
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@@ -31,7 +31,7 @@ void IPCClient::Connect()
if (pipe == INVALID_HANDLE_VALUE)
{
throw std::runtime_error("Space Calibrator driver unavailable, is SteamVR running and not in safe mode? Error: " + LastErrorString(GetLastError()));
throw std::runtime_error("Space Calibrator driver unavailable. Make sure SteamVR is running, and the Space Calibrator addon is enabled in SteamVR settings.");
}
DWORD mode = PIPE_READMODE_MESSAGE;
@@ -1,4 +1,4 @@
#include "stdafx.h"
#include "stdafx.h"
#include "Calibration.h"
#include "Configuration.h"
#include "EmbeddedFiles.h"
@@ -18,6 +18,9 @@ processorArchitecture='*' publicKeyToken='6595b64144ccf1df' language='*'\"")
#define OPENVR_APPLICATION_KEY "pushrax.SpaceCalibrator"
extern "C" __declspec(dllexport) DWORD NvOptimusEnablement = 0x00000001;
extern "C" __declspec(dllexport) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001;
void CreateConsole()
{
static bool created = false;
@@ -32,11 +35,17 @@ void CreateConsole()
}
}
//#define DEBUG_LOGS
void GLFWErrorCallback(int error, const char* description)
{
fprintf(stderr, "GLFW Error %d: %s\n", error, description);
}
void openGLDebugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
{
fprintf(stderr, "OpenGL Debug %u: %.*s\n", id, length, message);
}
static void HandleCommandLine(LPWSTR lpCmdLine);
@@ -54,6 +63,10 @@ void CreateGLFWWindow()
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, false);
#ifdef DEBUG_LOGS
glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
#endif
fboTextureWidth = 1200;
fboTextureHeight = 800;
@@ -67,8 +80,13 @@ void CreateGLFWWindow()
glfwIconifyWindow(glfwWindow);
#ifdef DEBUG_LOGS
glDebugMessageCallback(openGLDebugCallback, nullptr);
glEnable(GL_DEBUG_OUTPUT);
#endif
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
ImGuiIO &io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
io.IniFilename = nullptr;
@@ -81,7 +99,7 @@ void CreateGLFWWindow()
glGenTextures(1, &fboTextureHandle);
glBindTexture(GL_TEXTURE_2D, fboTextureHandle);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, fboTextureWidth, fboTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, fboTextureWidth, fboTextureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
@@ -297,7 +315,7 @@ void RunLoop()
{
vr::Texture_t vrTex;
vrTex.eType = vr::TextureType_OpenGL;
vrTex.eColorSpace = vr::ColorSpace_Linear;
vrTex.eColorSpace = vr::ColorSpace_Auto;
vrTex.handle = (void *)
#if defined _WIN64 || defined _LP64
@@ -325,7 +343,10 @@ int APIENTRY wWinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance
{
_getcwd(cwd, MAX_PATH);
HandleCommandLine(lpCmdLine);
//CreateConsole();
#ifdef DEBUG_LOGS
CreateConsole();
#endif
if (!glfwInit())
{
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
@@ -14,19 +14,19 @@
<ProjectGuid>{63BAE169-D595-4464-8E7E-50D6FD379348}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>OpenVRSpaceCalibrator</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
@@ -85,6 +85,7 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\Version.h" />
<ClInclude Include="Calibration.h" />
<ClInclude Include="Configuration.h" />
<ClInclude Include="EmbeddedFiles.h" />
@@ -42,6 +42,9 @@
<ClInclude Include="IPCClient.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\Version.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ClCompile Include="stdafx.cpp">
+6 -3
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@@ -2,6 +2,7 @@
#include "UserInterface.h"
#include "Calibration.h"
#include "Configuration.h"
#include "../Version.h"
#include <thread>
#include <string>
@@ -9,8 +10,6 @@
#include <algorithm>
#include <imgui/imgui.h>
#define VERSION_STRING "1.2"
struct VRDevice
{
int id = -1;
@@ -173,7 +172,7 @@ void BuildMenu(bool runningInOverlay)
ImGui::SetNextWindowPos(ImVec2(10.0f, ImGui::GetWindowHeight() - ImGui::GetItemsLineHeightWithSpacing()));
ImGui::BeginChild("bottom line", ImVec2(ImGui::GetWindowWidth() - 20.0f, ImGui::GetItemsLineHeightWithSpacing() * 2), false);
ImGui::Text("OpenVR Space Calibrator v" VERSION_STRING " - by tach/pushrax");
ImGui::Text("OpenVR Space Calibrator v" SPACECAL_VERSION_STRING " - by tach/pushrax");
if (runningInOverlay)
{
ImGui::SameLine();
@@ -489,6 +488,10 @@ void BuildProfileEditor()
ImGui::InputDouble("##Y", &CalCtx.calibratedTranslation(1), 1.0, 10.0, "%.8f");
ImGui::SameLine();
ImGui::InputDouble("##Z", &CalCtx.calibratedTranslation(2), 1.0, 10.0, "%.8f");
TextWithWidth("ScaleLabel", "Scale", width);
ImGui::InputDouble("##Scale", &CalCtx.calibratedScale, 0.0001, 0.01, "%.8f");
ImGui::PopItemWidth();
}
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
@@ -14,19 +14,19 @@
<ProjectGuid>{A61324AD-CE32-46D1-A95E-7E28A6D8CCA7}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>OpenVRSpaceCalibratorDriver</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
<WindowsTargetPlatformVersion>10.0.18362.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
@@ -85,7 +85,7 @@
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>..\lib\MinHook\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>libMinHook-x64-v140-md.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>libMinHook-x64-v141-md.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
@@ -49,6 +49,9 @@ void ServerTrackedDeviceProvider::SetDeviceTransform(const protocol::SetDeviceTr
if (newTransform.updateRotation)
tf.rotation = newTransform.rotation;
if (newTransform.updateScale)
tf.scale = newTransform.scale;
}
bool ServerTrackedDeviceProvider::HandleDevicePoseUpdated(uint32_t openVRID, vr::DriverPose_t &pose)
@@ -58,6 +61,10 @@ bool ServerTrackedDeviceProvider::HandleDevicePoseUpdated(uint32_t openVRID, vr:
{
pose.qWorldFromDriverRotation = tf.rotation * pose.qWorldFromDriverRotation;
pose.vecPosition[0] *= tf.scale;
pose.vecPosition[1] *= tf.scale;
pose.vecPosition[2] *= tf.scale;
vr::HmdVector3d_t rotatedTranslation = quaternionRotateVector(tf.rotation, pose.vecWorldFromDriverTranslation);
pose.vecWorldFromDriverTranslation[0] = rotatedTranslation.v[0] + tf.translation.v[0];
pose.vecWorldFromDriverTranslation[1] = rotatedTranslation.v[1] + tf.translation.v[1];
@@ -46,6 +46,7 @@ private:
bool enabled = false;
vr::HmdVector3d_t translation;
vr::HmdQuaternion_t rotation;
double scale;
};
DeviceTransform transforms[vr::k_unMaxTrackedDeviceCount];
+2 -1
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@@ -1,4 +1,5 @@
#include "Logging.h"
#include "../Version.h"
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
@@ -10,7 +11,7 @@ BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserv
{
case DLL_PROCESS_ATTACH:
OpenLogFile();
LOG("OpenVR-SpaceCalibratorDriver loaded");
LOG("OpenVR-SpaceCalibratorDriver " SPACECAL_VERSION_STRING " loaded");
break;
case DLL_PROCESS_DETACH:
LOG("OpenVR-SpaceCalibratorDriver unloaded");
+13 -5
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@@ -10,7 +10,7 @@
namespace protocol
{
const uint32_t Version = 1;
const uint32_t Version = 2;
enum RequestType
{
@@ -37,20 +37,28 @@ namespace protocol
bool enabled;
bool updateTranslation;
bool updateRotation;
bool updateScale;
vr::HmdVector3d_t translation;
vr::HmdQuaternion_t rotation;
double scale;
SetDeviceTransform(uint32_t id, bool enabled) :
openVRID(id), enabled(enabled), updateTranslation(false), updateRotation(false) { }
openVRID(id), enabled(enabled), updateTranslation(false), updateRotation(false), updateScale(false) { }
SetDeviceTransform(uint32_t id, bool enabled, vr::HmdVector3d_t translation) :
openVRID(id), enabled(enabled), updateTranslation(true), updateRotation(false), translation(translation) { }
openVRID(id), enabled(enabled), updateTranslation(true), updateRotation(false), updateScale(false), translation(translation) { }
SetDeviceTransform(uint32_t id, bool enabled, vr::HmdQuaternion_t rotation) :
openVRID(id), enabled(enabled), updateTranslation(false), updateRotation(true), rotation(rotation) { }
openVRID(id), enabled(enabled), updateTranslation(false), updateRotation(true), updateScale(false), rotation(rotation) { }
SetDeviceTransform(uint32_t id, bool enabled, double scale) :
openVRID(id), enabled(enabled), updateTranslation(false), updateRotation(false), updateScale(true), scale(scale) { }
SetDeviceTransform(uint32_t id, bool enabled, vr::HmdVector3d_t translation, vr::HmdQuaternion_t rotation) :
openVRID(id), enabled(enabled), updateTranslation(true), updateRotation(true), translation(translation), rotation(rotation) { }
openVRID(id), enabled(enabled), updateTranslation(true), updateRotation(true), updateScale(false), translation(translation), rotation(rotation) { }
SetDeviceTransform(uint32_t id, bool enabled, vr::HmdVector3d_t translation, vr::HmdQuaternion_t rotation, double scale) :
openVRID(id), enabled(enabled), updateTranslation(true), updateRotation(true), updateScale(true), translation(translation), rotation(rotation), scale(scale) { }
};
struct Request
+2 -4
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@@ -7,12 +7,10 @@ This helps you use tracked VR devices from one company with any other. It aligns
- Quest wireless streaming is particularly bad right now and requires frequent recalibration, but it does work for a short time until one of many factors causes it to drift. With wireless devices, moving slowly when calibrating and using the Slow or Very Slow calibration modes is effective at reducing the initial error.
- Any non-Rift HMD x Touch controllers: does not work, the Oculus driver requires the HMD is a Rift. It's theoretically possible to work around this in software but as far as I know it hasn't been done as it would require a fair amount of reverse engineering effort.
There is a community of a few thousand users on [Discord][].
There is a community of a few thousand on [**Discord**](https://discord.gg/m7g2Wyj) and a newer community on [**Reddit**](https://www.reddit.com/r/MixedVR/). You may find the answer to your question in [the **wiki**](https://github.com/pushrax/OpenVR-SpaceCalibrator/wiki).
A quick video of how this works using an old version (~v0.3) is available at https://www.youtube.com/watch?v=W3TnQd9JMl4. The user interface has been upgraded since then; the calibration is now done via a SteamVR dashboard menu, and there's much more configurability.
[Discord]: https://discord.gg/m7g2Wyj
### Install
Before following the directions below, download and run the installer for the [latest release](https://github.com/pushrax/OpenVR-SpaceCalibrator/releases). This will automatically set up SteamVR for use with multiple tracking systems (`activateMultipleDrivers: true`). There are many guides that say you need to edit the SteamVR config manually. You do not.
@@ -46,7 +44,7 @@ You can calibrate without using the dashboard overlay by unminimizing Space Cali
### Compiling your own build
Open `OpenVR-SpaceCalibrator.sln` in Visual Studio 2015 and build. There are no external dependencies.
Open `OpenVR-SpaceCalibrator.sln` in Visual Studio 2017 and build. There are no external dependencies.
### The math
+3
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@@ -0,0 +1,3 @@
#pragma once
#define SPACECAL_VERSION_STRING "1.4"
+1 -1
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@@ -98,7 +98,7 @@ Section "Install" SecInstall
File "..\LICENSE"
File "..\x64\Release\OpenVR-SpaceCalibrator.exe"
File "..\x64\Release\openvr_api.dll"
File "..\lib\openvr\lib\win64\openvr_api.dll"
File "..\OpenVR-SpaceCalibrator\manifest.vrmanifest"
File "..\OpenVR-SpaceCalibrator\icon.png"
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