The console's Remote Play service uses UDP 9295, 9296, 9297 and 9302 next to TCP 9295. tsnet has no catch-all for UDP, so the daemon now listens on the ports in the new udpPorts setting (those four by default) on its tailnet addresses and relays them to localhost. The UDP relay is shared with the local forwards.
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Building
The build scripts are PowerShell and were written on Windows 11. Nothing is installed system-wide; everything lives in the repository folder.
Layout the scripts expect
toolchain\llvm\bin\ clang.exe, ld.lld.exe (LLVM 20 or newer; 23.1.2 was used)
toolchain\ps5-payload-sdk\ ps5-payload-sdk release (v0.43 was used)
goroot\ Go 1.27.1 with patches\go1.27.1-ps5.patch applied
These folders are not in the repository.
Setting up the toolchain
-
LLVM. Download
clang+llvm-23.1.2-x86_64-pc-windows-msvc.tar.xzfrom the LLVM releases and extract at leastbin\clang.exe,bin\ld.lld.exe,bin\lld.exeandlib\clang\intotoolchain\llvm.tar -xf llvm.tar.xz -C toolchain\llvm --strip-components=1 "*/bin/clang.exe" "*/bin/lld.exe" "*/bin/ld.lld.exe" "*/bin/llvm-readelf.exe" "*/lib/clang/*" -
ps5-payload-sdk. Download
ps5-payload-sdk.zipfrom the SDK releases and unpack it intotoolchain\, which createstoolchain\ps5-payload-sdk. -
Go. Download
go1.27.1.windows-amd64.zipfrom go.dev, unpack it, rename thegofolder togoroot, apply the patch, and rebuild the go command and the linker (the patch changes a package both of them compile in):tar -xf go1.27.1.windows-amd64.zip Rename-Item go goroot Set-Location goroot git -c core.autocrlf=false apply -p1 ..\patches\go1.27.1-ps5.patch Copy-Item bin\go.exe bin\go-bootstrap.exe $env:GOTOOLCHAIN = 'local' .\bin\go-bootstrap.exe install cmd/go cmd/link Set-Location ..If Windows Security blocks the build, keep Go's temporary and cache folders inside the repository folder (the scripts do:
.gotmp,.gocache) and exclude that folder.
Building the payloads
# daemon payload: C launcher + Go program -> out\tailscale.elf
.\tools\build-payload.ps1 -GoDir tsd -Name tailscale -Version 0.4.0
# installer -> out\tailscale-installer.elf (embeds out\tailscale.elf)
.\tools\build-installer.ps1
Sending to the console
$env:PS5_HOST = '192.168.1.50' # your console
.\tools\ps5send.ps1 -File out\tailscale-installer.elf -Seconds 70
ps5send.ps1 prints whatever the payload writes back.
Tests
The daemon's tests run on the build machine:
Set-Location tsd
..\goroot\bin\go.exe test .
The daemon also runs on Windows for work on the status page. Build tsd
without the PS5 settings, set PS5TS_DATA to an empty folder and put a
config.json with a free webAddr in it.
Probes
probe-c\ and probe-go\ are the small payloads used to find out how the
console behaves. They are useful when porting to another firmware.
. .\tools\env.ps1
Invoke-PS5CC -O1 -Wall -o out\sysprobe.elf probe-c\sysprobe.c
# Go probe with the debug loader and a watchdog that kills it after 120 s
.\tools\build-payload.ps1 -GoDir probe-go -Name probe -DebugLoader -Watchdog 120 -Send -Seconds 150
Read the scheduling section of TECHNICAL.md before writing new tests: a payload that spins on every core at the default priority freezes the console.
Updating Tailscale or Go
- Tailscale:
go get tailscale.com@<version>intsdwith the patched Go, then rebuild. A Tailscale release that needs a newer Go needs the patch ported to that Go first. - Go: apply
patches\go1.27.1-ps5.patchto the new tree and fix what does not apply. The patch touches nine files; TECHNICAL.md says why for each.