7.6 KiB
FrameYap POC: implementation and validation
This is a standalone native application, not a plugin. Default builds/tests never initialize OpenVR, open a microphone, run ASR, download files or inject input.
Implemented
- Opt-in OpenVR RGBA overlay with world-space default and selectable wrist/head mounts, status, recording timer, paginated UTF-8 preview and explicit controls.
- Remappable SteamVR actions. Default Steam Frame grip bindings use the observed
frame_controllerprofile. Right: short tap, then hold the second squeeze to record; release to transcribe. Left: two short taps request explicit Enter. First squeeze <=250 ms; second squeeze begins <=350 ms after first release. Activity/tracking loss cancels a held recording and requires neutral rearm. - SDL3 default recording device, mono float32 conversion at 16 kHz, 200 ms minimum, 20 second maximum. Microphone is closed outside actual capture. Other apps may still transmit your voice: this app does not mute VRChat or any other app.
- Persistent local Redux worker, correlated bounded pipes, private tmpfs clips, cancellation/reaping and deadlines; exact pinned model SHA-256 verification. Model imports are lazy and loading is offline. Normal repeats, request-local transcription failures and microphone failures retain the loaded model; microphone device streams close outside capture. A cancelled in-flight request or broken worker protocol may require reloading. No cloud/desktop fallback.
- Gamescope IME v2 generated bindings, per-action short-lived lease, unavailable handling, UTF-8/control validation and explicit separate Submit action for Enter.
- Idempotent user-local release-archive installer: SHA-256, safe extraction, atomic current-version selection, retained rollback, runtime/install lock, foreign-file refusal and explicit unregister-before-uninstall acknowledgement.
Deliberately not claimed
Review-first only. No automatic insertion or inferred commands. A transcript must be explicitly inserted into the current focused destination. We do not yet implement the proposed Xwayland focus-generation observer or safe quick typing. There remains a race with focus changes after user approval. Text delivery is reported as input queued, not application consumption or message delivery. A request is consumed once even if transport completion is uncertain; no retries. Unavailable IME acquisition leaves the preview intact.
No VAD, always-listening mode, desktop transcription service, keyboard emulation fallback, streaming-PC bridge, or automatic Enter. No general undo. Grip bindings are not guaranteed globally active in every scene/dashboard state, and the app never enables SteamVR's experimental overlay overrides on your behalf.
This is a compact prototype panel, not yet the proposed polished miniature status chip. Font coverage/complex shaping, ergonomics, compositor cost, thermal/battery impact and target application compatibility require further headset work.
Critical runtime licensing boundary
Redux weights at fad622f25f303105c20d70e201bcc477c88b620c are CC-BY-4.0.
The installed kestrel-kernels 0.7.0 license is different: proprietary, requiring
an M87 Labs written agreement for use; copying/redistribution depends on that
agreement. PyPI availability is not permission. See third-party notes.
Do not publish a bundled Redux runtime, imply a public release is ready, or rerun inference while applicable permission is unresolved. Our adapter is implemented; that does not resolve distribution rights. An alternative runtime would be a separately scoped and independently licensed implementation—not a silent model swap.
Developer native build
Requirements: Linux, CMake/C++20, SDL3 >=3.2, Wayland client + scanner, FreeType, and a deliberately provisioned standalone OpenVR v2.15.6 SDK. No CMake fetches.
cmake -S . -B build-native -DFRAMEYAP_NATIVE=ON \
-DOPENVR_ROOT=/absolute/path/to/openvr
cmake --build build-native -j2
ctest --test-dir build-native --output-on-failure
On ARM64, select the SDK's lib/linuxarm64/libopenvr_api.so explicitly with
-DOPENVR_LIBRARY=... if necessary. Do not use an x86 library or another
application's build/runtime. Installable binary has $ORIGIN/../lib RUNPATH;
producer must audit and bundle its compatible dependency closure.
The device development trial built SDL 3.2.16 under a project-owned user
prefix with audio enabled and video/render/GPU/joystick/haptic/sensor/camera/tests
examples disabled (SDL_UNIX_CONSOLE_BUILD=ON). No OS package modifications.
That is a producer workflow, not an end-user compiler requirement.
Explicit hardware checks (not CTest)
./build-native/frameyap --check-input --socket gamescope-0
./build-native/frameyap --check-overlay --assets "$PWD/assets" --mount world
./build-native/frameyap --check-controls --assets "$PWD/assets" --mount world
The first acquires/releases an IME without text/actions. The second displays a five-second inert panel. The third displays a 30-second diagnostic panel and reports pointer actions, SteamVR action activity, tracking and read-only legacy grip state, without microphone or input injection. Mount clicks in check modes do not save a preference. A SteamVR error code or inactive grip means the gesture cannot be accepted; raw grip reads do not authorize a fallback binding. Action handles alone are not proof that gestures were delivered. Checks must be explicitly launched while the user expects the panel. Normal CLI/help/version remain inert.
The ARM64 OpenVR loader's default /data/work/openvrpaths.vrpath failed on the
observed device. FrameYap respects VR_PATHREG_OVERRIDE; when absent, it selects
an existing standard $XDG_CONFIG_HOME/openvr/openvrpaths.vrpath (or
~/.config/openvr/openvrpaths.vrpath) before initializing OpenVR. No Steam files
are edited and no runtime/session restart is performed.
Deliberate launch, once runtime permission is settled
Explicit setup downloads only the pinned, openly licensed model:
python3 scripts/fetch-model.py --destination "$HOME/.local/share/frameyap-model"
fetch-model.py is idempotent for matching hashes, rejects existing mismatched
files, and is never invoked by build/tests or first utterance.
Provide your independently authorized CPU Python environment (moondream 2.4.0, kestrel 0.8.0) and local weights:
./build-native/frameyap --run --assets "$PWD/assets" --font /path/font.ttf \
--python /authorized/runtime/bin/python3 --worker "$PWD/python/frameyap/worker.py" \
--model "$HOME/.local/share/frameyap-model" --threads 2 --socket gamescope-0 --head
Use a disposable text destination first. --run loads the model but does not
record until an explicit recording control. Click Insert only after focusing your
intended text field. Quit or SIGINT/SIGTERM closes capture, invalidates delivery
and terminates only the owned worker. Installer upgrades refuse an active app.
The worker API is intentionally small: a fork can replace the worker implementation or add its own model/API integration without changing overlay and delivery code. The default product remains local-only Redux; extending a fork does not authorize sending existing users' audio to a service.
Benchmarks
scripts/benchmark-worker.py accepts a supplied nonprivate PCM16/16 kHz/mono WAV;
no recording, device input or automatic download. --show-text is a separate
explicit disclosure of that fixture's transcript. Use only with an authorized
runtime. See the dated POC record for
measurements and their limits; they are not headset/performance acceptance.