mirror of
https://github.com/baketnk/frame-yap.git
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253 lines
15 KiB
Markdown
253 lines
15 KiB
Markdown
# Release packaging and idempotent user-local installer
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**No GitHub release is published.** Native-only local artifacts have been installed
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and reinstalled on Frame. The installer never pretends an ASR runtime is included when it is not;
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see [third-party notes](third-party.md).
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## Producer
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Default builds stay offline. Producers explicitly provision native dependencies,
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build with `FRAMEYAP_NATIVE=ON`, and stage this layout (regular files, no links):
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```
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bin/frameyap
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bin/install.sh # managed installer helper when required by layout
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lib/* # explicitly supplied compatible native libraries
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assets/actions.json # plus binding JSON and backends/redux.json
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fonts/font.ttf
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python/frameyap/*.py
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scripts/model-status.py # offline CLI verifier; also backend-service.py, fetch-model.py
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licenses/THIRD_PARTY_NOTICES.txt
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model/* # optional pinned public weights + attribution
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runtime/bin/python3 # ONLY for an authorized bundled-runtime artifact
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```
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The stage copies the self-contained installer into `bin/` and CMake installs
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`scripts/model-status.py` alongside the backend manifests. The package allowlist
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permits `scripts/`; installed `frameyap --list-models` expects the verifier at
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`../scripts/model-status.py`. **No actual staged archive has been audited/tested
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from a clean account for publication**; exercise the entire producer pipeline
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and the installed CLI before treating the payload layout as release-ready.
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For the current **external-runtime** package, `scripts/stage-native.py --help`
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documents explicit inputs. The old `scripts/stage-native-poc.py` is retained as
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a deprecated migration wrapper for that command, not the documented or shipped
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staging interface. The stage invokes `cmake --install` on an existing native
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build, copies SDL/OpenVR and a font. It does
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not build, download, run the app, or copy an ASR runtime. The native
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app relies on Frame's system Vulkan loader/driver, Wayland, libxcb, FreeType,
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libstdc++ and glibc. Check the actual staged ARM64 binaries' `NEEDED`,
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`GLIBC_*`/`GLIBCXX_*` symbol versions and ELF interpreter; then test
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on a clean target. No compatible libc floor is yet established.
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SDL/OpenVR resolve inside its own `lib/`, not a producer
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prefix. ARM64/glibc packaging is not a claim of compatibility with arbitrary Linux.
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```sh
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python3 scripts/package-release.py --stage /path/to/stage --output /existing/output \
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--version 0.1.202609241627 --arch linux-aarch64 \
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--model-revision fad622f25f303105c20d70e201bcc477c88b620c --external-runtime
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```
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Use the actual binary's numeric `MAJOR.MINOR.YYYYMMDDHHMM` UTC version
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(currently `0.1`), not this illustrative value, for `--version` and filename;
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tag a vetted clean tree as `vVERSION`. CMake generates this stamp at
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configuration time (`SOURCE_DATE_EPOCH` may supply it);
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`-DFRAMEYAP_VERSION=0.1.YYYYMMDDHHMM` can pin it. Development `--version`
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may print a *separate* `git HASH` line, with `(uncommitted changes)` only if
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dirty: that line is not part of the version, tag or archive name. The installer
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rejects a reused tag with different contents; historic local versions may
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remain selectable for rollback, not as new releases.
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`--external-runtime` refuses a runtime directory and records
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`runtime: external-authorized-python` in `release.json`. The installer explicitly
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reports that ASR is not supplied. Without that flag, a complete compatible isolated CPU Python runtime is required
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in the archive. Staging validation is not an inference test.
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The producer refuses overwrites and emits `frameyap-VERSION-linux-aarch64.tar.gz` plus `.sha256` containing
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`HASH FILENAME`. Archive extraction rejects traversal,
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links/special files, duplicate members, oversized metadata/payloads and invalid
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layout. Checksums detect corruption, not a malicious/compromised publisher;
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authenticate release metadata independently. No packaging/installation model fetch.
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## Consumer
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Bootstrap for a binary archive: Linux ARM64/glibc, Python 3.12+ (installer
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bootstrap, **not** the inference runtime), curl for network release downloads,
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sha256sum and tar for archive handling. **No compiler, sudo, Steam store AppID
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or engine checkout in binary mode.** No minimum glibc floor has been certified;
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preflight alone cannot guarantee compatibility. Download/inspect a pinned installer
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before running it. Current local artifact route:
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```sh
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sh install.sh --archive /path/to/frameyap-VERSION-linux-aarch64.tar.gz \
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--sha256 64_HEX_DIGIT_HASH --version VERSION
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```
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After an actual vetted release exists, use a real numeric version (for example,
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`sh install.sh --mode binary --version 0.1.202609241627 --yes`); the installer
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will retrieve tag `v0.1.202609241627` and its versioned checksum; no `latest` or moving-branch
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lookup. A pipe invocation is supported, never prompts on stdin, and must also
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pin a real published tag. **There is no functional public download command yet.**
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`--without-model` omits any model files in the selected archive, never deletes
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an existing current model on rerun, and records the choice. Same
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digest/version/choice is idempotent and repairs missing managed wrappers. Different digest or model choice for the
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same version is refused. External model provisioning is always deliberate: the
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local installer accepts `sh install.sh --install-model --backend redux --yes`
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(optional `--model-dir /absolute/path`) to explicitly download and verify files from the
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installed pinned manifest, not an ASR runtime. Inspect the model/size first
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with `sh install.sh --install-model --backend redux --print-plan --json`.
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`--expected-manifest-sha256 HASH` additionally binds consent to the exact raw
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installed `redux.json` bytes: under the model lock a mismatch fails **before**
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a model directory is created or any network request. In the locally implemented
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Models UI, Install displays source, rounded size, license text, attribution and
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the fingerprint; only the second Confirm Install click passes that fingerprint
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through the backend helper to the installer. Installation alone does not
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provision a CPU Python runtime; no in-panel flow has been accepted on Frame.
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In the source tree, `python3 scripts/model-status.py --list-models` or
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`--check-model redux --model-dir /absolute/model` hash-checks local files;
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the native `frameyap --list-models` / `--check-model` entry points use the
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adjacent installed verifier script; verify this in a staged archive before release. Manifest schema,
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source, size/hash and attribution live in `assets/backends/redux.json` and are
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validated by `python/frameyap/model_files.py`.
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For an explicit local **source** install, e.g.:
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```sh
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sh install.sh --mode source --source /absolute/source --openvr-root /absolute/sdk \
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--openvr-library /absolute/libopenvr_api.so --openvr-license /absolute/openvr/LICENSE \
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--sdl-library /absolute/libSDL3.so.0 --sdl-license /absolute/sdl/LICENSE \
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--version 0.1.202609241627
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```
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It checks tools and native dependencies, builds/stages/packages in a private
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workspace, then installs the result. Unlike binary mode, this requires a C++
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compiler, CMake, SDK, SDL3, Wayland/scanner, libxcb, FreeType, Vulkan development
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files and producer-supplied
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licenses; it still does not install Python ASR packages. `--print-plan` performs
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a read-only plan, `--json` gives machine-readable results/errors (model installs
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also stream file events), and `--yes` authorizes network downloads. Bare TTY
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invocation can guide choices and prints equivalent flags; non-TTY runs require
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explicit arguments and never prompt. `--autolaunch`/`--no-autolaunch` are explicit
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OpenVR registration choices, off by default; do not pass either during an inert
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install if a running SteamVR session must remain untouched.
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The installed launcher defaults to `--run` and forwards explicit run flags
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(including `--backend ID`, `--model-store /absolute/store` and
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`--manifest-dir /absolute/manifests`) to the binary. These overrides select
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local metadata/model paths, not a runtime download; the latter two require
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absolute paths without dot segments. `--backend` selects for that run unless
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changed in the panel; a saved `config.json` backend is otherwise used. For a
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native-only package, supply
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`FRAMEYAP_PYTHON=/absolute/authorized/python` and `FRAMEYAP_MODEL=/absolute/model`,
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or override `--python`/`--model` on an explicit `--run`. For menu launches, create
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`$XDG_CONFIG_HOME/frameyap/paths.conf` (default `~/.config/frameyap/paths.conf`):
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```text
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python=/absolute/path/to/independently-authorized/runtime/bin/python3
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model=/absolute/path/to/pinned/local/model
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```
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The launcher reads these as **literal absolute paths**, not shell code, and does
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not follow a symlink to the config file. Environment variables override either
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setting for an explicit launch. This `paths.conf` survives upgrade/uninstall;
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the installer does not populate it or bundle an unauthorized runtime. No
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pip/bootstrap/model download or fallback is invoked by the launcher. Without
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paths, the native-only artifact cannot perform voice inference; its default
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runtime and model locations do not exist. A new installer accepts only the exact
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previous managed launcher bytes for migration; a modified launcher is refused.
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The current managed launcher leaves `--font` unset so `config.json` can choose it.
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Without any ASR runtime, these checks work directly through the installed launcher:
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```sh
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~/.local/bin/frameyap --check-input
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~/.local/bin/frameyap --check-overlay --head
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~/.local/bin/frameyap --check-controls --head
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```
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These modes cannot record or type. `GAMESCOPE_SOCKET` or `--socket` selects the
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input backend; default is `GAMESCOPE_WAYLAND_DISPLAY`, then `gamescope-0`.
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## Lifecycle
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Install root: `$XDG_DATA_HOME/frameyap` (default `~/.local/share/frameyap`);
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launcher: `~/.local/bin/frameyap`; desktop entry:
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`$XDG_DATA_HOME/applications/frameyap.desktop` (default
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`~/.local/share/applications/frameyap.desktop`). The desktop entry points to the
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user-local launcher; the installer never edits Steam's library or registers a
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Steam shortcut. Install/upgrade creates or checks `$XDG_CONFIG_HOME/frameyap/config.json`
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(default `~/.config/frameyap/config.json`), filling missing properties or repairing
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invalid JSON/values while preserving valid customization. Before each repair it
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saves an exact-byte `config.json.backup-*` next to the original; valid config
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is left untouched. Symlinks and oversized config files are refused, and uninstall
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leaves both the config and backups in place. `paths.conf` is not modified. The launcher
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passes a stable install-root lock identity and sets `PYTHONDONTWRITEBYTECODE=1`.
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Runtime/check/registration modes and installer share an exclusive nonblocking
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`.lock`; no upgrade/rollback/uninstall kills a running app or any other process.
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Selection of a completed `current` is atomic; `previous` is retained.
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`sh install.sh --rollback` switches to the prior validated version. Foreign/modified
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wrappers, untracked install files and inconsistent ownership metadata are refused.
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Same-user malicious concurrent filesystem mutation is outside the current threat model.
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The generated `frameyap.vrmanifest` uses `local.frameyap.overlay`, **not a store
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AppID**. Linux ARM requires `binary_path_linux_arm`; both Linux fields are written.
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Installation does not initialize OpenVR, register, autostart, record or type.
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With SteamVR ready, explicitly register:
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```sh
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~/.local/bin/frameyap --register "$HOME/.local/share/frameyap/frameyap.vrmanifest"
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# Substitute XDG_DATA_HOME if customized. Add --autostart only if deliberately wanted.
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```
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Registration checks actual OpenVR installed state rather than trusting Add's return
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alone. Repeated registration/removal were exercised on Frame, autolaunch off.
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Actual menu launch and cold-runtime behavior remain separate acceptance checks.
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## SteamVR dashboard launcher check (opt-in on Frame)
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Registration creates an **OpenVR app entry**, not a Steam store/library shortcut.
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On one Frame, registration succeeded with autolaunch off but **no FrameYap entry
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was visible in the first checked dashboard menu**. The user then found FrameYap
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under Steam's **Non-Steam** section and reported that selecting it opened the
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panel and Quit closed it. The VR server logged a `--run` overlay connection and
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exit; no owned process remained. This establishes a basic menu-driven launch on
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that device, **not** that OpenVR registration alone creates a Steam shortcut or
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that the new desktop entry was the sole discovery path. The manifest points to
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`~/.local/bin/frameyap`, which starts `--run` if launched. A native-only install
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without configured model/runtime cannot transcribe; it should show **Unavailable**
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(possibly after a brief Warming transition), rather than record or infer.
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Only perform this check on an unconfigured native-only installation: verify
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that `current/runtime/bin/python3` and `current/model` are absent and no
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user-local paths are configured; do not press Record, Type or Type + Enter.
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The installer also provides a desktop entry; where Steam's UI supports adding a
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non-Steam app, the user may select that entry or browse to the installed launcher.
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Shortcut discovery/persistence after a normal restart is not yet verified. Do
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not hand-edit Steam's shortcut database.
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1. With SteamVR running, register using the command above (do not pass
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`--autostart`). Leave any other apps and sessions alone.
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2. In the headset, check Steam's **Non-Steam** section or the **+** application
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picker for FrameYap. If absent, stop and report the menu checked; registration
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alone does not add a Steam library shortcut. If present, select it, check the
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FrameYap panel's status, and use **Quit** to close.
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3. Report separately whether the menu entry was visible, the click started an
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app, the panel was visible, and Quit worked. A registration success or CLI
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`--check-overlay` success alone does **not** establish menu-driven launch.
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This check does not validate microphone capture, transcription, controller input,
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text delivery or cold SteamVR startup. With a configured inference runtime, the
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menu launch attempts to load the model; defer that test unless you intend to load the model. If an
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environment/configuration unexpectedly supplies a runtime/model, do not perform
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this inert launcher check.
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Before uninstall, explicitly `frameyap --unregister /absolute/manifest/path` and
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verify success, then run `sh install.sh --uninstall --unregistered`. The latter is
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an acknowledgement, not a hidden SteamVR edit. Only owned files are removed;
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config stays, models move to `saved-models/VERSION`, conflicts/untracked files abort.
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Offline tests: `python3 -m unittest discover -s tests -p test_installer.py`.
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They use temporary homes/local fixtures. When editing the Python helper,
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run `python3 scripts/sync-installer.py`; tests enforce embedded installer parity.
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