mirror of
https://github.com/baketnk/frame-yap.git
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101 lines
6.1 KiB
Markdown
101 lines
6.1 KiB
Markdown
# Dependency provenance and release boundary
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FrameYap's original code is [MIT licensed](../LICENSE), as selected by the project
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owner. This does not relicense external models, fonts, protocols or runtimes.
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There is no dependency on another application's checkout, assets or environment.
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## Included source
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`protocol/gamescope-input-method.xml` is the unmodified public Gamescope
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**3.16.28** protocol, downloaded from
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<https://github.com/ValveSoftware/gamescope/blob/3.16.28/protocol/gamescope-input-method.xml>.
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SHA-256: `da35711f5d1d750bc47931132a89bf34e6b96a72bafc054d34092d3f42358ec4`.
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Its embedded permissive copyright/license notice is preserved. Generated bindings
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are build outputs, not hand-written wire encoding. The private protocol may change
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with SteamOS; compatibility must be rechecked.
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Frame controller bindings were authored here using the observed public input
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profile names (`frame_controller`, `/input/grip`, `click`); no SteamVR driver code,
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images, protected kernels or another application's assets were extracted for these bindings.
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## Bundled font and UI reference
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`assets/fonts/Inconsolata-Regular.ttf` is an unmodified copy of the typeface used
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by kouseki's editor and VR canvas, extracted from its `assets/fonts` directory at
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checkout revision `738569f4c41ff4c8fc9edd5bfff9c861957ea39e`.
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SHA-256: `e0267abf9d734e2b9f766f8cb7a496b552c57cdfeacfa0efdc5bfd21940ae145`.
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Copyright 2006 The Inconsolata Project Authors; **SIL Open Font License 1.1**,
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retained in `assets/fonts/OFL-Inconsolata.txt` (line endings and trailing whitespace
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normalized; license text unchanged). The reviewed OFL permits
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bundling and redistribution with its copyright/license notice; the font remains
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OFL, not MIT, and is not sold by itself. Upstream: <https://github.com/googlefonts/Inconsolata>.
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The TTF is unchanged. No MSDF atlas, icons, engine code or renderer dependencies
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were copied. Unicode coverage is finite; missing glyphs use the face's notdef glyph.
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Visual references: kouseki's `apps/vr_workspace/hud.cpp` (rounded mint-to-blue
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perimeter and curved accent) and `menu_tablet.hpp` (dark cards, highlighted
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selection). FrameYap implements those design ideas independently on a single
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CPU RGBA surface. Building, installing and running require no kouseki checkout.
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CMake installs the font and OFL with assets; native staging defaults to that
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font, places the launcher copy at `fonts/font.ttf`, and includes its license in
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`THIRD_PARTY_NOTICES.txt`. Custom staging fonts still require an explicit license.
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## Explicit native build inputs (not vendored)
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- Valve OpenVR SDK v2.15.6: BSD-3-Clause-style license, copyright Valve 2015;
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retain its LICENSE with redistributed loader binaries.
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- SDL3: zlib license; device trial used SDL 3.2.16 built in a private user prefix.
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- Wayland client and scanner: retain upstream MIT-style notices.
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- FreeType: choose and comply with its applicable FTL/GPL licensing option.
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- Optional font override: the earlier device check used system Hack Regular.
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A custom release font must include its own license and assessed glyph coverage;
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new builds default to the bundled Inconsolata described above.
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- Compiler runtime, libc minimum and transitive shared libraries require a release
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dependency audit. Passing a developer build is not a portable-runtime guarantee.
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## Redux weights and proprietary runtime are different
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Public model: <https://huggingface.co/moondream/parakeet-redux>, exact revision
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`fad622f25f303105c20d70e201bcc477c88b620c`, model card **CC-BY-4.0**. Attribution:
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Moondream/M87 Labs, Parakeet Redux, derived from NVIDIA Parakeet TDT 0.6B v3.
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No modifications to the supplied weights are made. Exact model/config/tokenizer
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sizes and SHA-256 hashes are recorded in `python/frameyap/model_files.py`.
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`fetch-model.py` fetches and retains the original model card alongside the files.
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No weights are committed to this repository.
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The inspected `kestrel-kernels==0.7.0` wheel license identifies it as proprietary
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M87 Labs software and says use requires a separate written agreement. Copying and
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redistribution are restricted by that agreement. This includes its protected CPU
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payload, not just CUDA. The Python wrapper and model card do not override those
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terms. No attempt was made to unpack/decrypt/reverse-engineer protected kernels.
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**Release blocker:** permission covering use and redistribution has not been
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established here. The initial on-device compatibility measurements preceded this
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license review; further inference/bundling was paused when the issue was found.
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The acquired packages remain isolated under the device's project-owned development
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directory, not in Git or a published artifact. Do not advertise the GitHub runtime
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bundle as available or automatically download/install those packages for end users.
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Resolve permission with the vendor, or separately scope an independently licensed
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runtime for the same weights. Do not silently substitute a dense/heavier model.
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Other runtime packages (Torch CPU, numpy, tokenizer/native extensions, etc.) also
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need their own notice/license inventory before publication. The public model's
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small size is neither total runtime size nor redistribution permission.
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## CPU trial dependency choice
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Trial interface pins: moondream **2.4.0**, kestrel **0.8.0**, kernels **0.7.0**,
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native **0.1.8**, Python **3.12.3**, Torch **2.8.0+cpu** on ARM64. An unqualified
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moondream install initially resolved a CUDA-enabled Torch and NVIDIA wheels;
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these were replaced/removed from the owned venv before measurement. The measured
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Torch reported `torch.version.cuda is None`. Do not repeat an unconstrained
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`pip install moondream` as a CPU setup recipe.
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For eventual packaging research, a standalone CPython 3.12.14 ARM64 distribution
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was downloaded but not bundled with the proprietary runtime:
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<https://github.com/astral-sh/python-build-standalone/releases/tag/20260901>,
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`cpython-3.12.14+20260901-aarch64-unknown-linux-gnu-install_only_stripped.tar.gz`,
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SHA-256 `577b4bec0793ad1ff0cbff9adbd0df078eddde38a4c41bf5d83ad381a85ee39d`.
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Its included licenses and compatible native dependencies still require review
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before any release. No public prebuilt FrameYap release has been published.
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