mirror of
https://github.com/baketnk/frame-yap.git
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33 lines
2.0 KiB
Markdown
33 lines
2.0 KiB
Markdown
# Technical provenance and limits
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FrameYap is a standalone native POC. No unrelated application's source, build
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tree, assets or Python environment is included. No model weights or runtime
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binaries are in Git. The included Gamescope XML's provenance and separately
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licensed build inputs are recorded in [third-party notes](third-party.md).
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The dated [device probe](evidence/frameyap-apis-2026-09-24.md) records limited historical observations; its fixture code and private logs are
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not part of this repository. No current device availability or release install
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can be inferred from those observations.
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## Model and preliminary measurements
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Proposed model: [moondream/parakeet-redux](https://huggingface.co/moondream/parakeet-redux/tree/fad622f25f303105c20d70e201bcc477c88b620c),
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revision `fad622f25f303105c20d70e201bcc477c88b620c`. An earlier local
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inspection measured a 177,774,490-byte weight file. Its model card identifies
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CC-BY-4.0; separate runtime/kernel redistribution terms must be reviewed before
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packaging. No license for those artifacts is granted by this repository.
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A preliminary, unpublished desktop benchmark used Python 3.12.13, moondream
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2.4.0, kestrel 0.8.0 and four CPU threads. On an i7-13700K, warm decode
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median/p95 were 61/137 ms and raw WER 11.11% on just 25 reviewed clips / 189
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words. This is not a general accuracy estimate or Frame latency prediction. The
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CPU-selected desktop process also occupied GPU memory; GPU-free operation was
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not established in that earlier desktop trial. A later isolated ARM64 CPU-only
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public-clip trial is recorded in [POC observations](evidence/poc-cpu-overlay-2026-09-24.md);
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it does not establish live-microphone/headset acceptance or distribution permission.
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## Public platform references
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- [OpenVR 2.15.6](https://github.com/ValveSoftware/openvr/releases/tag/v2.15.6)
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- [Gamescope 3.16.28 input-method protocol](https://github.com/ValveSoftware/gamescope/blob/3.16.28/protocol/gamescope-input-method.xml)
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- [Gamescope IME implementation](https://github.com/ValveSoftware/gamescope/blob/3.16.28/src/ime.cpp)
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