Docs: TMDB-first art and names

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SirHumza committed 2026-09-19 11:17:18 +02:00
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@@ -7,12 +7,10 @@ Backend verified working on hardware: TLSv1.3 through Cloudflare,
with the timer intact. User flow is token plus `.elf` injection.
Names resolve in cost tiers (param.sfo, appmeta, app cache, baked
table, live title database) with raw titleId only as last resort;
on-console proof for sandboxed processes is still pending.
Cover art ships as external-URL assets from a hosted icon pack
(`art_base_url` plus lowercase titleId); see `deploy/ARTWORK.md`.
End-to-end art on a profile is still pending a hosted pack.
table, Sony TMDB, raw titleId last resort). Cover art uses Sony CDN
icon URLs from the same lookup, falling back to a hosted pack or
uploaded app assets. On-console proof for sandboxed processes and
rendered-art proof are still pending.
A background daemon that runs **entirely on your jailbroken PS4** and posts what you're
playing to your Discord profile as Rich Presence — "Playing *Call of Duty: Black
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# Cover art pipeline
Two supported paths. The URL pack is the primary one: no uploads,
no per-game setup, no application needed for images.
## Path A: Sony TMDB icon URLs (primary, fully automatic)
Every title lookup also queries Sony's TMDB service, which returns an
official 512x512 icon URL on Sony's CDN. The daemon sends it as
`assets.large_image` (Discord accepts external image URLs there). No
uploads, no hosting, no per-game work, works on any console. If the
service lacks the title or the network fails, the next path is tried.
## Path B: icon pack + external URLs (fallback, maintainer-hosted)
## Path A: icon pack + external URLs (recommended)