The ELF tracking thing has an expectation that only portions of ELF
files that are described in the program headers will be mapped
executable. This doesn't hold true as programs will remap random
portions of ELF files as executable. In the case that this occurs, don't
assert out and instead print a warning.
This was discovered as Node.js remaps a portion of itself executable
that isn't described as such in the program headers. I also have a local
unittest that exposes the same problem. I had discovered same problem in
some other program with #5038.
Also fixes a bug where sometimes completely anonymously mapped
executable sneak in and cause a crash, which is kind of silly.
Always enables FEXServer log thread when built for Steam so that clients
can be controlled with `STEAM_FEX_LOG=1`. FEX logs will then always go
to FEXServer and those can get directed to wherever pressure-vessel
chooses.
When the realpath of a program path can't be resolved, we weren't setting
the config option. This was cascading to be a crashing in codemaps where
it was unconditionally using the optional value (with assert checks),
and causing things to crash.
Pass in the path that can't be resolved to work around a crash in PV
that can happen.
This was a requested feature. To make sure that FEXServer is running and
managed by a parent process, we need to have a way to tell FEXServer to
keep alive without any FEX clients. The best way to do this is to pass
FEXServer a Pipe (like FEX does when a client starts it), but instead of
FEXServer signaling to FEXInterpreter that it's ready. FEXServer listens
to the pipe to see if the management process is still alive.
The expectation here is that the management process passes FEXServer the
read end of a pipe, and when the management software is done (or gets
killed by the kernel!) then the write end of the pipe is closed, and
FEXServer naturally closes (As long as there's no FEX processes
remaining).
Default to enabled because this is the config we expect by default.
In the future will get some benchmarking in various games like
Assassin's Creed, and Call of Duty.
Managing code maps in FEXServer rather than in FEXInterpreter makes it
easier to handle multiple concurrent processes sharing code caches for
the main executable and libraries.
Adds it to the VDSO handling, it's not necessarily a VDSO function but
it behaves as such as it is in every single process. This means we get
to reuse the mapped page for every process when thunks are built,
shaving a page out of 32-bit processes.
Also, fixes a bug in guest VDSO symbol loading where clang sticks all
symbols in to `.dynsym` where gcc sticks them in to `.symtab`. Search
both. This effectively meant the couple of guest VDSO symbols were
always failing to get found, causing us to allocate yet another page on
32-bit. So effectively three pages stolen.
This also means we can remove the Linux specific X86HelperGen stuff from
FEXCore, only passing a single "VDSO" function pointer to the backend
for the dispatcher. Once again moving the Linux stuff to the frontend is
good.
Fixes an assert about about untracked noexec code `NoExec
instruction in entry block: FFFFE000` whenever thunk callbacks were
used.
Fixes a bug in guest VDSO symbol loading where clang sticks all
symbols in to .dynsym where gcc sticks them in to .symtab. Search
both. This effectively meant the couple of guest VDSO symbols were
always failing to get found, causing us to allocate yet another page on
32-bit. So effectively three pages stolen.
Peeled out of #5039
FEX_CONFIG_OPT can only be used as a standalone statement, which is
inconvenient for config values that are only used once. The new functions
(e.g. Get_DUMPIR()) can be used in conditions or other expressions.
This is going to be necessary for the offline compiler work.
Also allow FEXGetConfig to print the same registers in the correct
format for easy fetching.