This will be useful to fix the mutex locking mess that occurs currently
when forks occur. Instead of needing to be /very/ meticulous with many
futexes, we can instead have working threads shared_lock this one, then
when a fork occurs just only have the forker themselves unique_lock and
let the readers drain out. Since it's write-priority it'll happen quite
quickly, letting the fork get in and out relatively easily.
This is going to take some massaging to get the frontend and FEXCore to
a place that this works but we can get this simple change in early.
Turns out I was reading six year old code for Wine's implementation for
SRWLocks. It actually /doesn't/ use WAIT_BITSET in their implementation.
It's still write-priority but it's actually significantly slower than I
was expecting due to futex queue usage and some other implementation
details.
Instead of using Wine's implementation, use win32's Wait/Wake on address
functionality and reuse all our other mechanism for implementing this
futex. This grants us our regular low-overhead codepath that I tested on
Linux, while the fallback is the only "slow" path. This also allows us
to still support a pseudo `WAIT_BITSET` code-path that reduces
stampeding even on Win32. The reader side just waits on the upper-half
of the futex (the writer bits) and the `WaitOnAddress` means only the
exact match address will be woken. We also get the regular
reader<->writer hand-offs working.
While this path still uses the futex
queue, the majority of the time our mutexes get acquired in the WFE loop
already, so it's a significant win.
Dark Souls Remastered before:
```
$RDLck Time: 4.531100 ms/second (0.04 percent)
$WRLck Time: 2.122560 ms/second (0.02 percent)
```
after:
```
$RDLck Time: 1.441620 ms/second (0.01 percent)
$WRLck Time: 0.963720 ms/second (0.01 percent)
```
Now that our Lookup cache mutex is no longer recursive, we can safely
use a shared_mutex instead. The problem with a c++ std::shared_mutex is
that it doesn't guarantee any form of priority, so tens of thousands of
read-locks per second can cause a writer to never acquire the lock, or
take too much time.
The bad news is that C++ doesn't provide us a primitive with
write-priority, so we need to construct our own that is still compatible
with Linux futex. So this is what we do.
- Windows: Uses an SRWLock instead.
- Only way for WINE to provide us a futex fallback that priorities
write-priority without stampeding.