FEX emulates faulting instructions (e.g. ud2 or int 2d) by jumping to
the dispatcher and filling out a structure with fault details in the
thread context. Parse this out into a windows exception record structure
so the correct fault information can be seen by the guest.
As the exception dispatcher is initially invoked on the emulator stack,
control needs to be transferred to the dispatcher on the guest stack
after recovering the x86 RSP to allow for invoking x86 exception
handlers.
This is used by the kernel (or UNIX side of ntdll in wine) to jump into
x86 code with the given context as is necessary when e.g. returning from
an exception.
FEX is unable to deal with reentrant compilation of any x64 hotpatches
so they need to be ignored by bypassing FFSs and calling directly into
the native target.
ARM64 requires that SP is always 16-byte aligned for memory accesses,
but ARM64EC shares the SP between x64 code and ARM64 code, the former
of which doesn't enforce such a restriction. This causes crashes in
programs such as HITMAN 3 that don't correctly follow the Windows ABI
and call into system library functions with SP only 8-byte-aligned.
Fixup stack alignment in such cases by leaving the 8-byte return
address on the stack and returning to a lone 'ret' instruction instead.
This allows for running x64 applications under wine without having to run all
of wine under FEX. The JIT is invoked when ARM64EC code performs an indirect
branch to x64 code, and left whenever the x64 code calls into ARM64EC
code.
This is required by recent wine changes to use longjmp for user
callbacks. Switch to saving the context at every simulate call and
setting the unwind SP/PC to that context with a small SEH trampoline
for the syscall handler.
A feature of FEX's JIT is that when an unaligned atomic load/store
operation occurs, the instructions will be backpatched in to a barrier
plus a non-atomic memory instruction. This is the half-barrier technique
that still ensures correct visibility of loadstores in an unaligned
context.
The problem with this approach is that the dmb instructions are HEAVY,
because they effectively stop the world until all memory operations in
flight are visible. But it is a necessary evil since unaligned atomics
aren't a thing on ARM processors. FEAT_LSE only gives you unaligned
atomics inside of a 16-byte granularity, which doesn't match x86
behaviour of cacheline size (effectively always 64B).
This adds a new TSO option to disable the half-barrier on unaligned
atomic and instead only convert it to a regular loadstore instruction,
ommiting the half-barrier. This gives more insight in to how well a
CPU's LRCPC implementation is by not stalling on DMB instructions when
possible.
Originally implemented as a test to see if this makes Sonic Adventure 2
run full speed with TSO enabled (but all available TSO options disabled)
on NVIDIA Orin. Unfortunately this basically makes the code no longer
stall on dmb instructions and instead just showing how bad the LRCPC
implementation is, since the stalls show up on `ldapur` instructions
instead.
Tested Sonic Adventure 2 on X13s and it ran at 60FPS there without the
hack anyway.
Unmapping a section will unmap the whole size initially allocated,
irrespective of how their protections are changed afterwards. Make sure
to follow this logic for invalidation too.
When thread management was moved to the frontend, invalidation moved
from being a global operation to per-thread but the WOW64 backend wasn't
updated to account for this. Now for any invalidation event loop over
all threads tracked by the frontend and invalidate the appropriate
range.
FEXCore includes was including an FHU header which would result in
compilation failure for external projects trying to link to libFEXCore.
Moves it over to fix this, it was the only FHU usage in FEXCore/include
NFC
This is no longer necessary to be part of the public API. Moves the
header internally.
Needed to pass through `IsAddressInCodeBuffer` from CPUBackend through
the Context object, but otherwise no functional change.
Currently no functional change but public API breaks should come early.
The thread state object will be used for looking up thread specific
codebuffers in the future when we support MDWE with code mirrors.
Lots going on here.
This moves OS thread object lifetime management and internal thread
state lifetime management to the frontend. This causes a bunch of thread
handling to move from the FEXCore Context to the frontend.
Looking at `FEXCore/include/FEXCore/Core/Context.h` really shows how
much of the API has moved to the frontend that FEXCore no longer needs
to manage. Primarily this makes FEXCore itself no longer need to care
about most of the management of the emulation state.
A large amount of the behaviour moved wholesale from Core.cpp to
LinuxEmulation's ThreadManager.cpp. Which this manages the lifetimes of
both the OS threads and the FEXCore thread state objects.
One feature lost was the instruction capability, but this was already
buggy and is going to be rewritten/fixed when gdbserver work continues.
Now that all of this management is moved to the frontend, the gdbserver
can start improving since it can start managing all thread state
directly.
Similar to #3284 but works around some of the bugs that one introduced.
This is the minimal amount of changes to move the ownership from FEXCore
to the frontend. Since the frontends don't yet have a full thread state
tracking, there is an opaque pointer that needs to be managed.
In the followup commits this will be changed to have the syscall handler
to be the thread object manager.
The frontend needs to be in control of how threads are created. This is
inherent to the fact that OS threads are OS specific. We currently have
this weird split that when initializing the FEXCore context, we create a
parent thread at all times.
This does some initial cleanup that gets the core initialization nearly
decoupled.
Suspend may be called on a thread before it has finished WOW64 initialisation,
keep track of all initialized threads and fallback to direct
NtSuspendThread when this is the case.
The frontend shouldn't need to know any information about how to
reconstruct eflags. Just give us the information we need and it'll work
out.
There are still some inherit limitations of this and some edge cases
that might give invalid data, but it is roughly as close as it was
before.
Just provide if the PC was in the JIT, the host GPRs, and the PState object from the signal
information and FEXCore does the rest.
We don't need to change the signature for `SetFlagsFromCompactedEFLAGS`
because during reloading of register state automatically does this for
us.