Commit Graph
60 Commits
Author SHA1 Message Date
Billy Laws dba0a1d09e ARM64EC: Initialize x86 control registers on thread start 2024-07-12 18:51:31 +00:00
Billy Laws af3145674e ARM64EC: Fixup exception information for faulting x86 instructions
FEX emulates faulting instructions (e.g. ud2 or int 2d) by jumping to
the dispatcher and filling out a structure with fault details in the
thread context. Parse this out into a windows exception record structure
so the correct fault information can be seen by the guest.
2024-07-12 18:51:31 +00:00
Billy Laws 3c19e634b3 ARM64EC: Rethrow exceptions from within the JIT
As the exception dispatcher is initially invoked on the emulator stack,
control needs to be transferred to the dispatcher on the guest stack
after recovering the x86 RSP to allow for invoking x86 exception
handlers.
2024-07-12 18:41:20 +00:00
Billy Laws f964a5187e ARM64EC: Implement BeginSimulation
This is used by the kernel (or UNIX side of ntdll in wine) to jump into
x86 code with the given context as is necessary when e.g. returning from
an exception.
2024-07-12 18:41:13 +00:00
Billy Laws 8e0fdfc325 ARM64EC: Add a helper to lookup the redirected address of an export
FEX is unable to deal with reentrant compilation of any x64 hotpatches
so they need to be ignored by bypassing FFSs and calling directly into
the native target.
2024-07-12 18:41:08 +00:00
Billy Laws 839f9ecd3b Windows: Add ARM64EC image structures 2024-07-12 18:41:06 +00:00
Billy Laws 95fc69b628 ARM64EC: Handle SMC 2024-07-12 18:41:02 +00:00
Billy Laws b9da95838a ARM64EC: Handle unaligned atomic accesses 2024-07-12 18:40:43 +00:00
Billy Laws 1059279d5d ARM64EC: Handle calls into ARM64EC code with an 8-byte-aligned SP
ARM64 requires that SP is always 16-byte aligned for memory accesses,
but ARM64EC shares the SP between x64 code and ARM64 code, the former
of which doesn't enforce such a restriction. This causes crashes in
programs such as HITMAN 3 that don't correctly follow the Windows ABI
and call into system library functions with SP only 8-byte-aligned.
Fixup stack alignment in such cases by leaving the 8-byte return
address on the stack and returning to a lone 'ret' instruction instead.
2024-07-12 18:30:04 +00:00
Billy Laws 5dc85307a6 Windows: Introduce an initial ARM64EC frontend
This allows for running x64 applications under wine without having to run all
of wine under FEX. The JIT is invoked when ARM64EC code performs an indirect
branch to x64 code, and left whenever the x64 code calls into ARM64EC
code.
2024-07-12 18:07:50 +00:00
Billy Laws 3b189f6d7d WOW64: Install into lib
This convention is used by most other projects.
2024-07-12 18:01:22 +00:00
Ryan Houdek 968d5e0d8f Merge pull request #3774 from bylaws/win-ci
FEXCore ARM64EC CI support
2024-07-06 18:22:57 -07:00
Ryan Houdek 635182b57c Merge pull request #3832 from bylaws/wow64-wine
WOW64: Mark the FEX dll as a wine builtin
2024-07-06 17:58:00 -07:00
Ryan Houdek 2fdd80fe3a Merge pull request #3833 from bylaws/common-tso
Windows: Commonise TSOHandlerConfig
2024-07-06 17:38:45 -07:00
Billy Laws 7fa7061aa5 Windows: Report as an AMD64 processor when targeting ARM64EC 2024-07-06 20:37:15 +00:00
Billy Laws b21e77c1e0 Windows: Commonise TSOHandlerConfig 2024-07-06 19:20:49 +00:00
Billy Laws ba33294225 WOW64: Mark the FEX dll as a wine builtin
Allows it to be automatically picked up by wine during prefix setup,
without a manual dll override.

Thanks to AndreRH for pointing me to this.
2024-07-06 19:19:36 +00:00
Billy Laws 7d7e6f5326 CMake: Disable WOW64 module for ARM64EC 2024-07-06 17:27:41 +01:00
Billy Laws 8de876daf2 Windows: Use newer wine unixcall API
__wine_unix_call is no longer exported in recent wine versions.
2024-06-27 23:01:19 +01:00
Ryan Houdek 96ac71750a Wow64: Use SSE register reconstruction helpers
It doesn't support AVX today but it should do in the future.
2024-06-21 17:13:56 -04:00
Billy Laws c521d2b48d WOW64: Support unwinding past FEX from within syscall handlers
This is required by recent wine changes to use longjmp for user
callbacks. Switch to saving the context at every simulate call and
setting the unwind SP/PC to that context with a small SEH trampoline
for the syscall handler.
2024-05-06 15:26:36 +00:00
Billy Laws 9ed8165405 WOW64: Dynamically allocate unixcall/syscall entrypoints
Removes the requirement that FEX needs to be loaded as part of the lower
32-bit address space.
2024-05-06 14:55:59 +00:00
Ryan Houdek 6463054fa3 Arm64: Adds another TSO hack to disable half-barrier TSO
A feature of FEX's JIT is that when an unaligned atomic load/store
operation occurs, the instructions will be backpatched in to a barrier
plus a non-atomic memory instruction. This is the half-barrier technique
that still ensures correct visibility of loadstores in an unaligned
context.

The problem with this approach is that the dmb instructions are HEAVY,
because they effectively stop the world until all memory operations in
flight are visible. But it is a necessary evil since unaligned atomics
aren't a thing on ARM processors. FEAT_LSE only gives you unaligned
atomics inside of a 16-byte granularity, which doesn't match x86
behaviour of cacheline size (effectively always 64B).

This adds a new TSO option to disable the half-barrier on unaligned
atomic and instead only convert it to a regular loadstore instruction,
ommiting the half-barrier. This gives more insight in to how well a
CPU's LRCPC implementation is by not stalling on DMB instructions when
possible.

Originally implemented as a test to see if this makes Sonic Adventure 2
run full speed with TSO enabled (but all available TSO options disabled)
on NVIDIA Orin. Unfortunately this basically makes the code no longer
stall on dmb instructions and instead just showing how bad the LRCPC
implementation is, since the stalls show up on `ldapur` instructions
instead.

Tested Sonic Adventure 2 on X13s and it ran at 60FPS there without the
hack anyway.
2024-04-24 13:09:00 -07:00
Billy Laws a7f4e99278 InvalidationTracker: Always invalidate all regions of a section on unmap
Unmapping a section will unmap the whole size initially allocated,
irrespective of how their protections are changed afterwards. Make sure
to follow this logic for invalidation too.
2024-04-18 15:16:28 +00:00
Billy Laws 7391456e48 Windows: Don't redefine existing MinGW ntdll exports 2024-04-18 15:15:11 +00:00
Billy Laws a6d061b711 InvalidationTracker: Invalidate code across all threads
When thread management was moved to the frontend, invalidation moved
from being a global operation to per-thread but the WOW64 backend wasn't
updated to account for this. Now for any invalidation event loop over
all threads tracked by the frontend and invalidate the appropriate
range.
2024-04-18 15:14:31 +00:00
Billy Laws d92580bccf WOW64: Keep track of all created threads on the frontend
This is necessary so that code can be invalidated across all threads
rather than just the initiator on any event that triggers invalidation.
2024-04-18 15:00:24 +00:00
Paulo Matos 2b4ec88dae Whole-tree reformat
This follows discussions from #3413.
Followup commits add clang-format file, script and blame ignore lists.
2024-04-12 16:26:02 +02:00
Ryan Houdek 5c29c9d464 Merge pull request #3527 from Sonicadvance1/move_type_defines
Moves FHU TypeDefines to FEXCore includes
2024-04-01 08:57:22 -07:00
Ryan Houdek d11a36eaea Moves FHU TypeDefines to FEXCore includes
FEXCore includes was including an FHU header which would result in
compilation failure for external projects trying to link to libFEXCore.

Moves it over to fix this, it was the only FHU usage in FEXCore/include
NFC
2024-03-29 02:54:54 -07:00
Ryan Houdek f46e88ebdb FEXCore: Moves CPUBackend definition internal
This is no longer necessary to be part of the public API. Moves the
header internally.

Needed to pass through `IsAddressInCodeBuffer` from CPUBackend through
the Context object, but otherwise no functional change.
2024-03-29 02:27:29 -07:00
Ryan Houdek c437129ed8 Revert "Revert "FEXLoader: Moves thread management to the frontend""
This reverts commit 5358af7794.
2024-02-03 00:57:36 -08:00
Ryan Houdek c0ec4da849 Revert "Mingw: Update for GDT"
This reverts commit ae2f98e017.
2024-02-01 18:14:19 -08:00
Billy Laws 9f311cd97e CommonWindows: Split out code invalidation logic from WOW64
This will also be used by FEX ARM64EC module.
2024-01-12 00:12:26 +00:00
Billy Laws 1115ce4a95 CommonWindows: Introduce, and split out CPU feature logic from WOW64
This can also be used by the FEX ARM64EC module.
2024-01-12 00:12:26 +00:00
Billy Laws 03b802cf8e Windows: Use MinGW importlib functions when possible for ntdll
Switch to only defining imports that are not part of MinGW in the FEX importlib
definitions, this is necessary to avoid linker problems with ARM64EC.
2024-01-12 00:12:26 +00:00
Ryan Houdek d488592eda Merge pull request #3339 from Sonicadvance1/pass_thread_unaligned_fault_handler
FEXCore: Pass thread object to HandleUnalignedAccess
2024-01-04 18:20:37 -08:00
Ryan Houdek 4b3792196f Merge pull request #3303 from Sonicadvance1/initial_runtime_longmode_switch
OpcodeDispatcher: Initial support for runtime long-mode switch
2024-01-04 18:17:54 -08:00
Ryan Houdek 5358af7794 Revert "FEXLoader: Moves thread management to the frontend"
This reverts commit 58f2693954.
2023-12-27 04:33:50 -08:00
Ryan Houdek 38ad3f0e05 FEXCore: Pass thread object to HandleUnalignedAccess
Currently no functional change but public API breaks should come early.

The thread state object will be used for looking up thread specific
codebuffers in the future when we support MDWE with code mirrors.
2023-12-21 01:55:25 -08:00
Ryan Houdek ae2f98e017 Mingw: Update for GDT 2023-12-21 01:54:19 -08:00
Ryan Houdek 58f2693954 FEXLoader: Moves thread management to the frontend
Lots going on here.

This moves OS thread object lifetime management and internal thread
state lifetime management to the frontend. This causes a bunch of thread
handling to move from the FEXCore Context to the frontend.

Looking at `FEXCore/include/FEXCore/Core/Context.h` really shows how
much of the API has moved to the frontend that FEXCore no longer needs
to manage. Primarily this makes FEXCore itself no longer need to care
about most of the management of the emulation state.

A large amount of the behaviour moved wholesale from Core.cpp to
LinuxEmulation's ThreadManager.cpp. Which this manages the lifetimes of
both the OS threads and the FEXCore thread state objects.

One feature lost was the instruction capability, but this was already
buggy and is going to be rewritten/fixed when gdbserver work continues.

Now that all of this management is moved to the frontend, the gdbserver
can start improving since it can start managing all thread state
directly.
2023-12-19 17:43:04 -08:00
Ryan Houdek aa2e8704bc FEXCore: Changes ParentThread ownership from the CTX to the frontend, take 2
Similar to #3284 but works around some of the bugs that one introduced.

This is the minimal amount of changes to move the ownership from FEXCore
to the frontend. Since the frontends don't yet have a full thread state
tracking, there is an opaque pointer that needs to be managed.

In the followup commits this will be changed to have the syscall handler
to be the thread object manager.
2023-12-18 14:54:07 -08:00
Ryan Houdek f090700184 FEXCore: Removes InitializeContext API
This isn't necessary anymore, just initialize everything on context
creation immediately. All use cases just called this immediately
afterwards.
2023-11-29 09:33:32 -08:00
Ryan Houdek e227f1343f FEXCore: Start changing how thread creation works
The frontend needs to be in control of how threads are created. This is
inherent to the fact that OS threads are OS specific. We currently have
this weird split that when initializing the FEXCore context, we create a
parent thread at all times.

This does some initial cleanup that gets the core initialization nearly
decoupled.
2023-11-27 12:49:41 -08:00
Ryan Houdek 43cf2e4e2c Merge pull request #3276 from bylaws/f1
Improvements for WOW64 compat with newer wine
2023-11-22 05:53:27 -08:00
Billy Laws 0806d4ec25 WOW64: Handle target threads where the JIT is uninitialised
Suspend may be called on a thread before it has finished WOW64 initialisation,
keep track of all initialized threads and fallback to direct
NtSuspendThread when this is the case.
2023-11-18 00:54:07 +00:00
Ryan Houdek 11993daec4 FEXCore: Hides eflags reconstruction information in the core
The frontend shouldn't need to know any information about how to
reconstruct eflags. Just give us the information we need and it'll work
out.
There are still some inherit limitations of this and some edge cases
that might give invalid data, but it is roughly as close as it was
before.

Just provide if the PC was in the JIT, the host GPRs, and the PState object from the signal
information and FEXCore does the rest.

We don't need to change the signature for `SetFlagsFromCompactedEFLAGS`
because during reloading of register state automatically does this for
us.
2023-11-17 20:38:42 -04:00
Billy Laws a78ffeeaba WOW64: Call Wow64ProcessPendingCrossProcessItems on syscalls
This is needed to handle code invalidation requests sent by external
processes.
2023-11-18 00:16:44 +00:00
Billy Laws 04cf418452 Windows: Add SPDX license identifiers 2023-09-22 10:12:40 -07:00