Commit Graph
1283 Commits
Author SHA1 Message Date
Ryan Houdek ac53913c37 Merge pull request #2937 from lioncash/scalarunary
OpcodeDispatcher: Remove unnecessary moves in {AVX}VectorUnaryOp
2023-08-19 19:22:10 -07:00
Ryan Houdek 2224c23c79 Merge pull request #2934 from lioncash/scalarfp
OpcodeDispatcher: Remove extraneous moves in {V}CVTSD2SS/{V}CVTSS2SD
2023-08-19 19:20:20 -07:00
Ryan Houdek 6ce380d7a9 Merge pull request #2936 from lioncash/scalaralu
OpcodeDispatcher: Remove unnecessary moves in {AVX}VectorScalarALUOp
2023-08-19 19:09:06 -07:00
Lioncache 5152854b98 OpcodeDispatcher: Remove extraneous moves in {V}CVTSD2SS/{V}CVTSS2SD
Since all we're going to be doing is an insert as the final operation,
in the cases where our source is a vector, we can specify the size of
the vector rather than the size of the element to avoid doing unnecessary
zero-extending.
2023-08-19 22:07:25 -04:00
Ryan Houdek 8dade7eea1 Merge pull request #2935 from lioncash/scalarfp2
OpcodeDispatcher: Remove redundant moves from {V}CVTSD2SI/{V}CVTSS2SI
2023-08-19 19:05:52 -07:00
Lioncache 6ba42e5cf1 OpcodeDispatcher: Eliminate redundant moves in {AVX}VectorRound
When dealing with scalar source registers, we can opt to not zero-extend
the vector and just perform the scalar operation and then insert the result.
2023-08-19 21:27:59 -04:00
Lioncache 343b00818d OpcodeDispatcher: Eliminate unnecessary moves in {AVX}VFCMPOp
We dealing with scalar vector sources, we don't need to zero-extend
the vector, and we can just use it as is.
2023-08-19 21:20:03 -04:00
Lioncache 09addb217a OpcodeDispatcher: Remove unnecessary moves in {AVX}VectorUnaryOp
When dealing with source vectors, we can use the vector length
rather than using a smaller size and zero extending the register,
especially since the resulting value is just inserted into another
vector.
2023-08-19 20:09:19 -04:00
Lioncache 4d1f002dea OpcodeDispatcher: Remove unnecessary moves in AVXVectorScalarALUOp
Same thing as the SSE variant, but for AVX.
2023-08-19 19:22:42 -04:00
Lioncache 1158ad7b2a OpcodeDispatcher: Remove unnecessary moves in VectorScalarALUOp
We can explicitly specify the vector width when working with a
vector source, so that we don't do any unnecessary zero-extending
on the element.
2023-08-19 19:15:13 -04:00
Lioncache 6907fdca6b OpcodeDispatcher: Remove redundant moves from {V}CVTSD2SI/{V}CVTSS2SI
We can specify the full vector length when dealing with a source vector
to avoid zero-extending the vector unnecessarily. When dealing with a
memory operand, however, we only want to load the exact source size.
2023-08-19 18:46:08 -04:00
Lioncache c31329609f OpcodeDispatcher: Unify handling code for MOVSD and MOVSS
These have the same behavior and only differ based on element size,
so we can join the implementations together instead of duplicating
them across both functions.
2023-08-19 17:44:45 -04:00
Lioncache 1fe8470933 OpcodeDispatcher: Remove extraneous moves from VMOVSS/VMOVSD xmm to mem case
Like the changes made to the xmm to xmm case, since we're going to be storing
a 64-bit value, we don't directly need to zero-extend the vector on a load.
2023-08-19 17:35:52 -04:00
Lioncache 99b5aaa426 OpcodeDispatcher: Remove extraneous moves in VMOVSS/VMOVSD register case
In the event that we have a full length vector, we can just load and move
from it, which gets rid of a little bit of mov noise. Since all we intend
to do is perform an insert from one vector into another, we don't need the
zero-extending behavior that an 64-bit vector load would do.
2023-08-19 17:35:12 -04:00
Lioncache 84f228a75a x86_64/VectorOps: Simplify index handling in VInsElement
While we're in the area, we can simplify these cases down a little.
2023-08-19 01:28:45 -04:00
Lioncache 83a330b039 x86_64/VectorOps: Fix insertion bugs in VDupElement for 256-bit
Previously we weren't hitting this because we were never broadcasting
from the upper lane with VDupElement.
2023-08-19 01:21:12 -04:00
Lioncache bbed4d73ed OpcodeDispatcher: Improve VPERMQ/VPERMPD broadcast cases
For a bunch of cases that act as broadcasts (where all
indices in the imm8 specify the same element), we
can use VDupElement here rather than iterating through.
2023-08-19 01:08:30 -04:00
Ryan Houdek 8b051b5e63 OpcodeDispatcher: Implement support for push IR operation
This paves the way to optimizing pushes in to both push operations and
push pair operations to more optimally match Arm64 push support.

While this does the first step for supporting the base push, we'll leave
optimizing push pairs to future work.
2023-08-18 14:19:16 -07:00
Ryan Houdek 1fdc4d2c62 IR: Implement support for a push operation
This is a bit of tricky operation where due to our our usage of SSA, the
incoming source isn't guaranteed to end its live-range at this
instruction.

This gives us a behaviour where to be optimal we need to take different
paths depending on if the incoming address register is the same as the
destination node.
Once we have form of RA constraints or non-SSA IR form that can
guarantee this restriction then this will go away.
2023-08-18 14:14:38 -07:00
Ryan Houdek 0373826f46 Arm64Emitter: Stop saving and restoring platform register
FEX doesn't use the platform register on wine platforms so there is no
reason to save  and restore it.

On Linux we can still use it at some point but for now it isn't part of
our RA.
2023-08-18 11:49:44 -07:00
Ryan Houdek 7db2e487c3 IR/ConstProp: Remove some UBSAN behaviour
Changes the idiom used for constant mask generation to a ternary.
This pattern is definitely used elsewhere in code but we can get rid of
all instances here.
2023-08-18 11:41:11 -07:00
Ryan Houdek 6e5111b876 IR/ConstProp: Ensure that BFI with constant bitfields can optimize to Andn or Or
This optimizes the clc and stc instructions for flag setting and
clearing.
2023-08-18 11:33:11 -07:00
Ryan Houdek d502ad63f4 IR/ConstProp: Ensure ANDN is optimized 2023-08-18 11:27:06 -07:00
Billy Laws de63fd05d0 FEXCore: Allow for interrupting the JIT on block entry
This takes a similar approach to deferred signal handling and allows any given
thread to be interrupted while running JIT code by protecting the appropriate
page as RO. When the thread then enters a new block, it will try to acccess
that page and segfault. This is safer than just sending a signal to the thread
as that could stop in a place where JIT context couldn't be recovered correctly.
2023-08-18 05:58:51 -07:00
Ryan Houdek f09d9af3db Merge pull request #2922 from lioncash/psrld
OpcodeDispatcher: Improve {V}PSRLDQ shift by 0
2023-08-17 17:05:35 -07:00
Ryan Houdek d19e2507e5 FEXCore: Adds telemetry around legacy segment register setting
Due to Intel dropping support for legacy segment registers[1] there is a
concern that this will break legacy 32-bit software that is doing some
magic segment register handling.

Adds some simple telemetry for 32-bit applications that when they
encounter an instruction that sets the segment register or uses a
segment register that the JIT will do a /relatively/ quick four
instruction check to see if it is not a null segment.

It's not enough to just check if the segment index is 0 or not, 32-bit
Linux software starts with non-zero segment register indexes but the LDT
for each segment index is a null-descriptor.

Once the segment address is loaded, the IR operation will do a quick
check against zero and if it /isn't/ zero then set the telemetry value.

A very minor optimization that segment registers only get checked once
per block to ensure overhead stays low.

[1] https://www.intel.com/content/www/us/en/developer/articles/technical/envisioning-future-simplified-architecture.html
   - 3.6 - Restricted Subset of Segmentation
      - `Bases are supported for FS, GS, GDT, IDT, LDT, and TSS
        registers; the base for CS, DS, ES, and SS is ignored for 32-bit
        mode, same as 64-bit mode (treated as zero).`
   - 4.2.17 - MOV to Segment Register
      - Will fault if SS is written (Breaking anything that writes to
        SS).
      - Will not fault if CS, DS, ES are written (Thus it sets the
        segment but gets ignored due to 3.6).
2023-08-17 17:00:41 -07:00
Lioncache 9e54ec2724 OpcodeDispatcher: Improve {V}PSRLDQ shift by 0
While it would be bizarre if this actually occurred frequently
in practice, we can still tune it so there's no subpar assembly
output in the cases it actually does happen.
2023-08-17 19:33:09 -04:00
Ryan Houdek 461ca6fe7c Merge pull request #2921 from lioncash/shift
OpcodeDispatcher: Remove unnecessary conditionals in {V}PSLLIOp
2023-08-17 16:03:16 -07:00
Lioncache 5a1f32c339 OpcodeDispatcher: Remove unnecessary conditionals in {V}PSLLIOp
PSLLIImpl already checks for and handles a shift value of zero.
2023-08-17 18:47:50 -04:00
Lioncache 01515cea2c OpcodeDispatcher: Improve VMOVDDUP output
We can make use of TRN1 here to collapse a bunch of these moves.
2023-08-17 18:30:44 -04:00
Lioncache 764c844225 OpcodeDispatcher: Improve output of {V}MOVSHDUP 2023-08-17 17:01:50 -04:00
Lioncache 31719aac6a OpcodeDispatcher: Improve output of {V}MOVSLDUP 2023-08-17 17:01:46 -04:00
Alyssa Rosenzweig af21b8f3c7 Move External/FEXCore/ to FEXCore/
It is not an external component, and it makes paths needlessly long.
Ryan seemed amenable to this when we discussed on IRC earlier.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-17 16:32:16 -04:00