Commit Graph
57 Commits
Author SHA1 Message Date
Billy Laws b6fe4cd6dd Windows: Skip state reconstruction on exceptions in dispatcher
The dispatcher always spills register state before issuing faulting instructions
2024-12-09 12:30:00 +00:00
Billy Laws 830bd347c5 WOW64: Set the software CPU area flag
This is required for wow64.dll to setup the cross-process queue
that is used to pass through e.g. memory unmap events.
2024-11-18 16:18:31 +00:00
Billy Laws 1266a5a5ce Windows: Support emulated memory overcommit 2024-09-10 16:08:45 +00:00
Billy Laws 002a8bebd8 Windows: Cleanup exception handling logic 2024-09-10 16:05:02 +00:00
Billy Laws ccba993ca9 Windows: Load per-application configs 2024-09-03 20:25:21 +00:00
Ryan Houdek c413d7950b FEXInterpreter: Support portable installs 2024-09-02 09:37:21 -07:00
Billy Laws 409d691877 WOW64: Only handle unaligned atomics in JIT code 2024-08-19 19:07:30 +00:00
Billy Laws 1762ff0393 WOW64: Spill EFlags into the FEX state when reconstructing JIT context 2024-08-19 19:07:30 +00:00
Billy Laws 4d26178f25 Windows: Commonise guest exception handling logic and use for WOW64 2024-08-19 19:07:29 +00:00
Billy Laws 3cbc421c7e Windows: Detect CPU features using the registry
Native Windows does not support ID instruction emulation, instead it
populates registry keys containing their values.
2024-08-13 13:31:32 +00:00
Ryan Houdek 03ca3e7e68 Merge pull request #3934 from bylaws/wow64-b
WOW64: Support the JIT API as used by Windows
2024-08-10 09:07:58 -07:00
Billy Laws 26a8a2717c WOW64: Mark the CPU area context as dirty initially
After thread creation, the WOW64 CPU area context needs to be flushed
into the FEX state before entering the JIT. Wine explicitly calls
BTCpuSetContext to trigger this but Windows doesn't.
2024-08-09 11:57:09 +00:00
Billy Laws 4c0e6d5779 WOW64: Shift down used TLS slots
Fixes a crash on native Windows.
2024-08-09 11:57:09 +00:00
Billy Laws a350ef5d1b WOW64: Match the Windows function protoypes 2024-08-09 11:57:09 +00:00
Ryan Houdek 2f8c5b4820 FEXCore: Pass HostFeatures in to CreateNewContext directly
The class constructor for ContextImpl::CPUID requires HostFeatures to be
available at construction time. Pass the host features struct directly
through during construction time instead, which cleans up the interface
slightly and fixes that issue.
2024-08-08 21:02:41 -07:00
Billy Laws 8f372821f8 Windows: Use the FEX CRT 2024-08-07 15:49:41 +00:00
Ryan Houdek e84848b16b FEX: Moves HostFeatures querying to the frontend
This moves the CPU feature querying to the frontend. The primary purpose
here is for the wow64 frontend to not require linux-isms for querying
these features. This is required since non-Linux environments don't have
the "CPUID" feature for reading EL1 MSRs in EL0.

Wiring up the remaining wow64 registry querying is left for a future
exercise.

This also technically removes an xbyak requirement from FEXCore for when
building the x86 Test harness runner, but that doesn't really matter for
regular use cases.
2024-08-07 05:26:02 -07:00
Billy Laws cc2d21f411 WOW64: Resolve the wine unix call dispatcher at runtime 2024-08-05 19:22:12 +00:00
Billy Laws b7ff6dd9c6 Windows: Disable logging if SilentLog is enabled 2024-08-01 12:04:59 +00:00
Billy Laws 05155778d4 Windows: Commonise logging code 2024-08-01 11:45:07 +00:00
Billy Laws 2c4fd79304 FEXCore: Add a generic spill/fill-all syscall ABI and use for Windows
Also drop the legacy hangover ABI as it has no users.
2024-07-31 17:25:59 +00:00
Billy Laws b21e77c1e0 Windows: Commonise TSOHandlerConfig 2024-07-06 19:20:49 +00:00
Ryan Houdek 96ac71750a Wow64: Use SSE register reconstruction helpers
It doesn't support AVX today but it should do in the future.
2024-06-21 17:13:56 -04:00
Billy Laws c521d2b48d WOW64: Support unwinding past FEX from within syscall handlers
This is required by recent wine changes to use longjmp for user
callbacks. Switch to saving the context at every simulate call and
setting the unwind SP/PC to that context with a small SEH trampoline
for the syscall handler.
2024-05-06 15:26:36 +00:00
Billy Laws 9ed8165405 WOW64: Dynamically allocate unixcall/syscall entrypoints
Removes the requirement that FEX needs to be loaded as part of the lower
32-bit address space.
2024-05-06 14:55:59 +00:00
Ryan Houdek 6463054fa3 Arm64: Adds another TSO hack to disable half-barrier TSO
A feature of FEX's JIT is that when an unaligned atomic load/store
operation occurs, the instructions will be backpatched in to a barrier
plus a non-atomic memory instruction. This is the half-barrier technique
that still ensures correct visibility of loadstores in an unaligned
context.

The problem with this approach is that the dmb instructions are HEAVY,
because they effectively stop the world until all memory operations in
flight are visible. But it is a necessary evil since unaligned atomics
aren't a thing on ARM processors. FEAT_LSE only gives you unaligned
atomics inside of a 16-byte granularity, which doesn't match x86
behaviour of cacheline size (effectively always 64B).

This adds a new TSO option to disable the half-barrier on unaligned
atomic and instead only convert it to a regular loadstore instruction,
ommiting the half-barrier. This gives more insight in to how well a
CPU's LRCPC implementation is by not stalling on DMB instructions when
possible.

Originally implemented as a test to see if this makes Sonic Adventure 2
run full speed with TSO enabled (but all available TSO options disabled)
on NVIDIA Orin. Unfortunately this basically makes the code no longer
stall on dmb instructions and instead just showing how bad the LRCPC
implementation is, since the stalls show up on `ldapur` instructions
instead.

Tested Sonic Adventure 2 on X13s and it ran at 60FPS there without the
hack anyway.
2024-04-24 13:09:00 -07:00
Billy Laws a6d061b711 InvalidationTracker: Invalidate code across all threads
When thread management was moved to the frontend, invalidation moved
from being a global operation to per-thread but the WOW64 backend wasn't
updated to account for this. Now for any invalidation event loop over
all threads tracked by the frontend and invalidate the appropriate
range.
2024-04-18 15:14:31 +00:00
Billy Laws d92580bccf WOW64: Keep track of all created threads on the frontend
This is necessary so that code can be invalidated across all threads
rather than just the initiator on any event that triggers invalidation.
2024-04-18 15:00:24 +00:00
Paulo Matos 2b4ec88dae Whole-tree reformat
This follows discussions from #3413.
Followup commits add clang-format file, script and blame ignore lists.
2024-04-12 16:26:02 +02:00
Ryan Houdek 5c29c9d464 Merge pull request #3527 from Sonicadvance1/move_type_defines
Moves FHU TypeDefines to FEXCore includes
2024-04-01 08:57:22 -07:00
Ryan Houdek d11a36eaea Moves FHU TypeDefines to FEXCore includes
FEXCore includes was including an FHU header which would result in
compilation failure for external projects trying to link to libFEXCore.

Moves it over to fix this, it was the only FHU usage in FEXCore/include
NFC
2024-03-29 02:54:54 -07:00
Ryan Houdek f46e88ebdb FEXCore: Moves CPUBackend definition internal
This is no longer necessary to be part of the public API. Moves the
header internally.

Needed to pass through `IsAddressInCodeBuffer` from CPUBackend through
the Context object, but otherwise no functional change.
2024-03-29 02:27:29 -07:00
Ryan Houdek c437129ed8 Revert "Revert "FEXLoader: Moves thread management to the frontend""
This reverts commit 5358af7794.
2024-02-03 00:57:36 -08:00
Ryan Houdek c0ec4da849 Revert "Mingw: Update for GDT"
This reverts commit ae2f98e017.
2024-02-01 18:14:19 -08:00
Billy Laws 9f311cd97e CommonWindows: Split out code invalidation logic from WOW64
This will also be used by FEX ARM64EC module.
2024-01-12 00:12:26 +00:00
Billy Laws 1115ce4a95 CommonWindows: Introduce, and split out CPU feature logic from WOW64
This can also be used by the FEX ARM64EC module.
2024-01-12 00:12:26 +00:00
Ryan Houdek d488592eda Merge pull request #3339 from Sonicadvance1/pass_thread_unaligned_fault_handler
FEXCore: Pass thread object to HandleUnalignedAccess
2024-01-04 18:20:37 -08:00
Ryan Houdek 4b3792196f Merge pull request #3303 from Sonicadvance1/initial_runtime_longmode_switch
OpcodeDispatcher: Initial support for runtime long-mode switch
2024-01-04 18:17:54 -08:00
Ryan Houdek 5358af7794 Revert "FEXLoader: Moves thread management to the frontend"
This reverts commit 58f2693954.
2023-12-27 04:33:50 -08:00
Ryan Houdek 38ad3f0e05 FEXCore: Pass thread object to HandleUnalignedAccess
Currently no functional change but public API breaks should come early.

The thread state object will be used for looking up thread specific
codebuffers in the future when we support MDWE with code mirrors.
2023-12-21 01:55:25 -08:00
Ryan Houdek ae2f98e017 Mingw: Update for GDT 2023-12-21 01:54:19 -08:00
Ryan Houdek 58f2693954 FEXLoader: Moves thread management to the frontend
Lots going on here.

This moves OS thread object lifetime management and internal thread
state lifetime management to the frontend. This causes a bunch of thread
handling to move from the FEXCore Context to the frontend.

Looking at `FEXCore/include/FEXCore/Core/Context.h` really shows how
much of the API has moved to the frontend that FEXCore no longer needs
to manage. Primarily this makes FEXCore itself no longer need to care
about most of the management of the emulation state.

A large amount of the behaviour moved wholesale from Core.cpp to
LinuxEmulation's ThreadManager.cpp. Which this manages the lifetimes of
both the OS threads and the FEXCore thread state objects.

One feature lost was the instruction capability, but this was already
buggy and is going to be rewritten/fixed when gdbserver work continues.

Now that all of this management is moved to the frontend, the gdbserver
can start improving since it can start managing all thread state
directly.
2023-12-19 17:43:04 -08:00
Ryan Houdek aa2e8704bc FEXCore: Changes ParentThread ownership from the CTX to the frontend, take 2
Similar to #3284 but works around some of the bugs that one introduced.

This is the minimal amount of changes to move the ownership from FEXCore
to the frontend. Since the frontends don't yet have a full thread state
tracking, there is an opaque pointer that needs to be managed.

In the followup commits this will be changed to have the syscall handler
to be the thread object manager.
2023-12-18 14:54:07 -08:00
Ryan Houdek f090700184 FEXCore: Removes InitializeContext API
This isn't necessary anymore, just initialize everything on context
creation immediately. All use cases just called this immediately
afterwards.
2023-11-29 09:33:32 -08:00
Ryan Houdek e227f1343f FEXCore: Start changing how thread creation works
The frontend needs to be in control of how threads are created. This is
inherent to the fact that OS threads are OS specific. We currently have
this weird split that when initializing the FEXCore context, we create a
parent thread at all times.

This does some initial cleanup that gets the core initialization nearly
decoupled.
2023-11-27 12:49:41 -08:00
Ryan Houdek 43cf2e4e2c Merge pull request #3276 from bylaws/f1
Improvements for WOW64 compat with newer wine
2023-11-22 05:53:27 -08:00
Billy Laws 0806d4ec25 WOW64: Handle target threads where the JIT is uninitialised
Suspend may be called on a thread before it has finished WOW64 initialisation,
keep track of all initialized threads and fallback to direct
NtSuspendThread when this is the case.
2023-11-18 00:54:07 +00:00
Ryan Houdek 11993daec4 FEXCore: Hides eflags reconstruction information in the core
The frontend shouldn't need to know any information about how to
reconstruct eflags. Just give us the information we need and it'll work
out.
There are still some inherit limitations of this and some edge cases
that might give invalid data, but it is roughly as close as it was
before.

Just provide if the PC was in the JIT, the host GPRs, and the PState object from the signal
information and FEXCore does the rest.

We don't need to change the signature for `SetFlagsFromCompactedEFLAGS`
because during reloading of register state automatically does this for
us.
2023-11-17 20:38:42 -04:00
Billy Laws a78ffeeaba WOW64: Call Wow64ProcessPendingCrossProcessItems on syscalls
This is needed to handle code invalidation requests sent by external
processes.
2023-11-18 00:16:44 +00:00
Billy Laws 04cf418452 Windows: Add SPDX license identifiers 2023-09-22 10:12:40 -07:00