If we are going to throw away the updated value of CF anyway there is no point
wasting an instruction to invert CF. Add an IR toggle for that so the arm64 JIT
can make better choices.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Changes the helper which all the source uses to still calculate the size
implicitly. This is going to take a while to convert all implicit uses
over to the explicit operation.
Get us started by at least having the IR operation itself be explicit.
Wide shifts under SVE use 64-bit source elements. If a smaller element
overlaps the 64-bit shift element then it uses that shift
eg:
- Src1[15:0] >> Shift[63:0]
- Src1[31:16] >> Shift[63:0]
- Src1[47:32] >> Shift[63:0]
- Src1[63:48] >> Shift[63:0]
- After this point it will switch to the next 64-bit shift element
- Src1[79:64] >> Shift[127:64]
- Src1[95:80] >> Shift[127:64]
- Src1[111:96] >> Shift[127:64]
- Src1[127:112] >> Shift[127:64]
As seen, we can skip the duplication of the scalar element if the OpSize
is 64-bit, this makes MMX emulation slightly more optimal here.
This also means that a few instructions that weren't claimed to be
optimal actually are since they need the duplication operation (which
vixl always labels as a mov).
Hades and the vcruntime hits this very hard in memmove.
`86.56% [JIT] tid 458574 [.] JIT_0x18000c375_0x7fffc94790c8`
```asm
0x00007fffc94790f8: ldaprb w3, [x2]
0x00007fffc94790fc: stlrb w3, [x1]
0x00007fffc9479100: add x1, x1, #0x1
0x00007fffc9479104: add x2, x2, #0x1
0x00007fffc9479108: sub x0, x0, #0x1
0x00007fffc947910c: cbnz x0, 0x7fffc94790f8
```
This performance is terrible because Cortex's LRCPC performance is bottom-tier.
Work around the performance issue by forcing things to do larger moves with vector moves instead.
The only version of this instruction that was generating optimal code
was the one with 64-bit destination and source.
Optimizes the rest of the operating sizes so that they are all optimal
at one instruction translations
16-bit MOVBE is a bit of a special case where it loads 16-bits in to the
bottom of the GPR without clearing the upper bits of the register.
Which means 32-bits or 64-bits depending on operating mode.
Arm64 doesn't support a 16-bit bswap so it needs to operate at 32-bits
instead. We then can insert the resulting bits of the 32-bit rev with a
bfxil in to the lower bits of the resulting destination register.
This allows 16-bit movbe to be optimal now.
Optimal blendps is worst case 2 instructions.
FEX's RA doesn't quite get there since it can't see through multiple
instructions with SRA destinations. That'll be fixed in the future.
Optimal blendps is always one instruction, one is a no-op.
We always hit this.
Cleans up the code which had special cased some 32-bit optimization
which is unnecessary now that both 8-bit and 16-bit are also optimized.
When FEX does a VExtractToGPR, the result is zero extended to the full
GPR register size. This means we don't need to do a zero extend when
storing to a guest GPR.
Makes pextr{b,w} optimal now.
Needs #3088 merged first.
In the case that source registers are sequential then this turns in to a
load of the vector constant (2 instructions) and the single tbl
instruction.
If the registers aren't sequential then the tbl turns in to 2 moves and
then the single tbl, which with zero-cycle rename isn't too bad.
Since this is a worst case option this is significantly better than the
previous implementation doing a bunch of inserts which was always 9
instructions.
We should still strive to implement faster versions without the use of
TBL2 if possible but this makes it less of a concern.
Skips implementing it for the x86 JIT because that's a bit of a
nightmare to think about.
The ARM64 implementation requires sequential registers which means if
the incoming sources aren't sequential then we need to move the sources
in to the two vector temporaries. This is fine since we have zero-cycle
vector renames and the alternative is slower.
Hits a whole bunch of common cases, most of which then emit optimal code
generation.
Two cases that use VInsElement hit the RA quirk where the SRA
destination is dead but RA doesn't see it, so it ends up doing a couple
moves. If RA gets fixed then those two moves will go away.
There are definitely still cases that we could emit more optimal code.
Additionally we could implement a TBL2 IR operation to do a LUT approach
for ones we don't cover.
Problem with implementing a TBL2 ir operation is that we have no way to
ensure registers are sequential so we would need to always do moves
```asm
ldr v2, <LUT Table>
mov v0, v16
mov v1, v18
tbl v16.16b, { v0.16b, v1.16b }, v2.16b
```
Which to be fair isn't terrible, and if we're lucky that the guest uses
sequential registers we can naturally get the more optimal code path.
Ideally our RA could push some operations in to sequential registers but
that's not possible currently.
I'll do a follow-up PR that implements TBL2.
Move instruction to itself here is a nop.
Need to be careful about AVX operations which use a different handler
since those might actually zero the upper bits on 128-bit move
{Load,Store}RegisterSRA always loads or stores GPRSize. 8-bit and 16-bit
are vestigial and all OpcodeDispatcher usage will load the full GPR size
(32-bit or 64-bit) and then extract or insert as necessary.
This cleans up a few bits of codegen in InstCountCI.
Currently FEX will always jump out of the JIT any time FCW was getting
written to, ensuring that the softfloat state is setup to rounding at
the time of FCW getting written.
This has the unintended side-effect that even in "x87 reduced precision"
mode we were jumping out of the JIT.
This hit a real world use case of an installer reloading FCW after every
x87 operation and generating a block with 2297 instructions.
Instead when jumping out of the JIT for handling x87 operations, load
FCW and pass it as the first argument of the handler. Setting the
softfloat state at that point.
This helps the installer's hottest block by cutting it down to 1477
instructions. 64.3% of the original size. The code block is still
burning 90% of the CPU time of the installer but the performance is
significantly better while it is doing its decompression.
In order to optimize this installer's block of code more then we will
likely need to optimize out x87 stack usage.
This leaves us with two temporary vectors that the JIT can use.
As of last month we stopped using v2 and v3 as temporaries and these can
now be given back to the JIT.
Ensures that the registers are still sequentially ordered and adds
support for spilling the FPR counts that are aligned by 2 instead of 4.
Adds a couple of instructions to filling and spilling but isn't that big
of an issue.
InstcountCI has some ridiculously large changes just because RA is
starting at a new register number.
This wasn't implemented initially for the interpreter and x86 JIT.
This meant we are maintaining two codepaths. Implement these operations
in the interpreter and x86 JIT so we no longer need to do that.
The emitted code in the x86 JIT is hot garbage, but it's only necessary
for correctness testing, not performance testing there.
When flags are invalidated but we're going to insert a new flag we end
up in a situation where we loaded the prior value from memory, claimed
unknown cache status (they were all invalid!), and then did an insert.
These instructions set all the flags to undefined and moves the
resulting bit in to CF. No need to calculate the deferred flags when
we are about to write over them.
Arm64 store with writeback when source register is the same register as
the address is undefined behaviour.
Depending on hardware details this can do a whole bunch of things.
This situation happens when the x86 code does `push rsp` which is quite
common for applications to do. We would then convert this to a `str x8, [x8, #-8]!`
Which results in undefined behaviour.
Now that redundant loads are optimized this showed up as an issue. Adds
a unit test to ensure we don't hit this again.
When the destination overlaps one of the sources we must be careful to
follow a movprfx rule.
```
The destination register must not refer to architectural register state
referenced by any other source operand register of this instruction.
```
We ended up in a situation in the vpmulh{u,}w AVX tests where zm was
overlapping the destination which violated that rule. This also
generated invalid code for this instruction.
```
[INFO] movprfx z6, z4
[INFO] umulh z6.h, p6/m, z6.h, z6.h
```
As seen, we were overwriting one of the sources because the destination
overlapped it. Now instead check if each individual overlap so invalid
code isn't generated.
InstCountCI results aren't affected since this only happens in
situations with multiple instructions.
Now that the RCLSE pass finally optimizes redundant loads again this
optimization that lives in the OpcodeDispatcher can be removed.
With InstCountCI reran, the pblendvb results don't change at all, as
expected.