Ryan Houdek
189b0da68f
JIT/Int: Add support for scalar conversion as well
2023-08-25 03:19:11 -07:00
Ryan Houdek
62156f2152
ARM64JIT: Adds support for scalar cvt
2023-08-25 02:34:30 -07:00
Ryan Houdek
72ce7ddf2d
Arm64: Optimize CVT operations for 64-bit variants
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Using 128-bit converts for 64-bit versions cuts their throughput in half
on Cortex. Ensure we use the 64-bit version when possible.
2023-08-24 15:45:07 -07:00
Ryan Houdek
ba01eac467
IR: Adds support for ARM's FCMA FCADD instruction
2023-08-24 15:00:41 -07:00
Lioncache
42ccc18606
x86_64/MemoryOps: Fix mislabeled IR op messages
2023-08-23 22:54:36 -04:00
Ryan Houdek
05b9651279
IR: Implements new vector multiply returning high bits
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SVE implemented a new instruction that does this explicitly, so we
should support it directly.
2023-08-23 18:38:05 -07:00
Ryan Houdek
6e4765d48b
Merge pull request #2989 from lioncash/ins
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Arm64/ConversionOps: Remove redundant moves in AdvSIMD VInsGPR
2023-08-23 18:09:15 -07:00
Ryan Houdek
172c8f3ba6
Merge pull request #2988 from lioncash/half
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Arm64/ConversionOps: Add missing half-precision conversions to scalar functions
2023-08-23 17:56:23 -07:00
Lioncache
203a2b1105
Arm64/ConversionOps: Remove redundant moves in AdvSIMD VInsGPR
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If Dst and DestVector alias one another, then we don't need to
move the vector unnecessarily.
2023-08-23 20:50:21 -04:00
Ryan Houdek
4297e13fcf
Merge pull request #2986 from lioncash/ext
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Arm64/VectorOps: Remove redundant moves in SVE VExtr when possible
2023-08-23 17:40:50 -07:00
Lioncache
5ad56ad52e
Arm64/ConversionOps: Add missing half-precision operations to Float_FromGPR_S
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Provides parity with vector operations.
2023-08-23 20:36:34 -04:00
Lioncache
24e7baf28f
Arm64/ConversionOps: Add missing half-precision conversions to Float_FToF
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Provides parity with the vector conversion operations.
2023-08-23 20:31:49 -04:00
Lioncache
b248ae4c04
Arm64/VectorOps: Remove redundant moves from SVE SQSHL
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We don't need to emit a move if the destination and source alias.
2023-08-23 20:12:09 -04:00
Lioncache
95bea864cf
Arm64/VectorOps: Remove redundant moves from SVE SRSHR
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We don't need to perform a move is the destination aliases
the source vector to be shifted.
2023-08-23 20:10:51 -04:00
Lioncache
47c4507bb6
Arm64/VectorOps: Remove redundant moves from SVE VSQXTUN2
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We don't need to perform a move if the destination aliases the lower vector.
2023-08-23 20:10:29 -04:00
Lioncache
5ea0b6db28
Arm64/VectorOps: Remove redundant moves from SVE VSQXTN2
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We don't need to perform a move if the destination aliases the
lower vector.
2023-08-23 20:02:28 -04:00
Mai
ee10153d14
Merge pull request #2984 from Sonicadvance1/optimize_pack
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OpcodeDispatcher: Use new IR ops for pack instructions
2023-08-23 20:02:16 -04:00
Lioncache
d0d94adabe
Arm64/VectorOps: Remove redundant moves in SVE VExtr when possible
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We don't need to do any moves here is the destination aliases the
lower bits.
2023-08-23 19:56:10 -04:00
Ryan Houdek
926b8c2c97
Merge pull request #2985 from lioncash/shift
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Arm64/VectorOps: Remove redundant moves from SVE variable/immediate/vector shifts when possible
2023-08-23 16:41:39 -07:00
Lioncache
18ebcdc9de
Arm64/VectorOps: Remove redundant moves in VUshrNI2
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If the destination and VectorLower alias, then we don't need
to emit a movprfx.
2023-08-23 18:52:32 -04:00
Lioncache
f31a9a52e6
Arm64/VectorOps: Remove redundant moves from SVE immediate vector shifts when possible
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If the destination and source vector alias one another, then the
operation can largely be done in place.
2023-08-23 18:36:21 -04:00
Lioncache
03504a5f8c
Arm64/VectorOps: Remove redundant moves from SVE vector shifts when possible
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If the destination and the vector to be shifted alias, then we can
avoid needing to move some data around.
2023-08-23 18:24:58 -04:00
Lioncache
d29b4de1ee
Arm64/VectorOps: Remove redundant moves from SVE variable vector register shifts when possible
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In the event that the destination and the vector to be shifted
alias one another, then we can skip the movprfx, since it's not
necessary.
2023-08-23 18:24:53 -04:00
Ryan Houdek
c508570da0
IR: Implements VSQXT{U,}NPair operations
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This takes the two independent VSXT{U}N{2,} operations and merges them
in to a single IR operations.
In some cases this can result in a more optimal implementation since
there is no need for moves inbetween.
2023-08-23 15:13:07 -07:00
Lioncache
d5e145c4b0
Arm64/VectorOps: Remove redundant moves from SVE BSL when possible
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If the destination and true vector alias one another, then we can
perform the operation in place instead of moving data around.
2023-08-23 17:54:10 -04:00
Ryan Houdek
350bca97c6
Merge pull request #2982 from lioncash/imin
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Arm64/VectorOps: Remove redundant moves from SVE V{S,U}Min/V{S,U}Max when possible
2023-08-23 14:53:15 -07:00
Ryan Houdek
226405880f
Merge pull request #2981 from lioncash/fmin
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Arm64/VectorOps: Remove redundant moves from SVE VFMin/VFMax when possible
2023-08-23 14:46:03 -07:00
Lioncache
37a8cb6821
Arm64/VectorOps: Remove redundant moves from SVE VSMax when possible
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When the destination and first source alias one another, then we
can perform the operation in place instead of moving data around.
2023-08-23 17:34:52 -04:00
Lioncache
fe2c7dbf97
Arm64/VectorOps: Remove redundant moves from SVE VUMax when possible
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When the destination and source alias one another, then we
can perform the operation in place without needing to move
data around.
2023-08-23 17:32:17 -04:00
Lioncache
787b4f37fb
Arm64/VectorOps: Remove redundant moves from SVE VSMin when possible
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When the destination and first source alias one another, then we can
perform the operation in place without moving any data.
2023-08-23 17:30:08 -04:00
Lioncache
c3faa019f5
Arm64/VectorOps: Remove redundant moves from SVE VUMin when possible
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If the destination and first source alias, then we can perfom the operation
in place.
2023-08-23 17:27:52 -04:00
Ryan Houdek
da098d8204
Merge pull request #2979 from lioncash/div
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Arm64/VectorOps: Remove moves from SVE VFDiv if possible
2023-08-23 14:22:46 -07:00
Lioncache
149852b122
Arm64/VectorOps: Remove redundant moves from SVE VFMax if possible
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If Dst and Vector1 alias one another, then the operation can be
performed in place instead of moving data around.
2023-08-23 17:18:41 -04:00
Lioncache
ecf02846e6
Arm64/VectorOps: Remove redundant moves from SVE VFMin is possible
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If Dst and Vector1 alias one another, then we can do the merging move
in place instead of shuffling data around.
2023-08-23 17:16:25 -04:00
Lioncache
a8f7529847
Arm64/VectorOps: Remove moves from SVE VFDiv if possible
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Given the operation is:
Dst = Vector1 / Vector2
If Dst and Vector1 alias one another, then we can just perform
the division as is without any moving of data around.
2023-08-23 16:53:56 -04:00
Lioncache
8431ab43a0
Arm64/VectorOps: Remove redundant moves from SVE VURAvg if possible
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If Dst and Vector1 alias one another, then we can perform the operation
without needing to move any data around.
2023-08-23 16:51:17 -04:00
Lioncache
393cea2e8b
Arm64/ConversionOps: Correct AdvSIMD round-to-nearest Vector_FToI case
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This was previously using frinti, which uses the host rounding mode, rather
than round to nearest.
2023-08-23 13:27:44 -04:00
Lioncache
e89321dc60
Arm64/ConversionOps: Add scalar support to Vector_FToI
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This can be used for the scalar conversions instead of always using the
vector variants.
2023-08-23 13:23:07 -04:00
Mai
0819338dbf
Merge pull request #2970 from Sonicadvance1/optimize_pminmax
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Arm64: Optimize VFMin/VFMax
2023-08-23 12:39:37 -04:00
Ryan Houdek
f0b1030e54
Arm64: Optimize VFMin/VFMax
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We can be more optimal on the selects. This makes 3DNow! and SSE packed
min/max operations optimal.
2023-08-22 20:59:11 -07:00
Ryan Houdek
6aa2cab41c
IR: Implement support for vector store element
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Matches ARM64 ST1 semantics
2023-08-22 20:42:24 -07:00
Ryan Houdek
5e57ec94cf
IR: Implement support for vector load element
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Matches Arm64 LD1 semantics.
2023-08-22 20:15:16 -07:00
Lioncache
398a70312e
Arm64: Optimize SVE VInsElement
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This can be done without storing any data to memory and also
compressing the amount of instructions being used.
Thanks to @dougallj for the optimization suggestions.
2023-08-22 20:36:29 -04:00
Ryan Houdek
bbf9cb9d52
IR: Implements new VRev32 and LoadNamedVectorConstant ops
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VRev32 matches Arm64 semantics directly.
LoadNamedVectorConstant allows FEX to quickly load "named constants".
This will allow us to have specific hardcoded vector constant values
that we can load with a ldr(State)+ldr(Value) and will be more abused in
the future.
This also allows us to do a very simple optimization in the future where
we can optimize away redundant loads of these loads if they are used
multiple times in the same block. (Not implemented here).
2023-08-22 16:29:06 -07:00
Mai
3c49b3238a
Merge pull request #2949 from Sonicadvance1/optimize_phsub
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OpcodeDispatcher: Optimize phsub
2023-08-21 21:39:02 -04:00
Ryan Houdek
2d7a3a578e
Merge pull request #2931 from Sonicadvance1/optimize_psign
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Optimize PSIGN and VBSL
2023-08-21 18:30:55 -07:00
Ryan Houdek
30e9beba51
JIT64: Fixes i32v2 unzips
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This has just been broken since it was implemented. Turns out we had
never used these with XMM operations before today.
2023-08-21 17:38:24 -07:00
Ryan Houdek
a3bf952f2b
IR: Implements support for wide scalar shifts
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This matches x86 vector shift behaviour closely for ps{rl,ra,ll}{w,d,q}
where the vector is shifted by a scalar value that is 64-bits wide.
Anything larger than the element size will set that element to zero.
With SVE we have some new wide element shifts that match this behaviour
exactly (except supports wide shift sources rather than scalar).
This is a significant improvement even on platforms that only support
128-bit SVE.
2023-08-20 19:16:40 -07:00
Ryan Houdek
ac77986c44
IR: Implements support for saturating/rounding vector shifts
2023-08-20 13:38:23 -07:00
Ryan Houdek
c5f5a03c68
OpcodeDispatcher: Optimize PSIGN
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This dramatically improves the performance of the PSIGN instructions.
2023-08-20 13:38:23 -07:00