Commit Graph
2339 Commits
Author SHA1 Message Date
Ryan Houdek 6d351ec47f FEXCore/CodeCache: Moves spin-loop in to a WFE loop
Saves power and responds faster. Pass in the atomic to `WaitPred` with
the predicate checking if the buffer has been flushed yet. Same
behaviour as previous code but more efficient on our hardware.
2025-11-20 14:23:01 -08:00
Ryan Houdek 5205ae40fa Merge pull request #5062 from pmatos/fix/address-size-handle
Implement address size modifier handling in CMPSOp and SCASOp
2025-11-20 12:19:22 -08:00
Tony Wasserka 90cb76312c LinuxSyscalls: Implement code map writing for future code caching 2025-11-20 19:13:18 +01:00
Tony Wasserka b34b711161 CodeCache: Add interfaces to describe and generate code maps
Code maps describe per-binary metadata used to generate caches. Currently,
this includes compiled block offsets and loaded shared libraries.
2025-11-20 19:13:18 +01:00
Paulo Matos 2cc70b8051 Implement address size modifier handling in CMPSOp and SCASOp for 64bits
A few games were generating "Can't handle adddress size".
I implemented 0x67 prefix handling for CMPSOp and SCASOP and improved
the error messages for the remainder. This will implement the address
modifier on 64bit systems, and keep issuing an error on 32bits.
2025-11-20 13:42:19 +01:00
Billy Laws 8c00ac78b1 Linux: Support new two-stage invalidation model 2025-11-20 00:38:03 +00:00
Billy Laws cf4478eeee LookupCache: Introduce two-pass code invalidation model
Shared code buffer support introduced the concept of having a single
GuestToHostMaps shared across many threads. In the common case all
threads will share one however if e.g. a resize recently occured and
specific thread is yet to compile any code with the new codebuffer it
will still use the old GuestToHostMap. The current invalidation
approach handles this by repeatedly calling erase for every single
thread's GuestToHostMap, even if it is repeated. An accumulator is used
to ensure when two threads share a map, the L1/L2 cache entries in the
second thread will still be invalidated even if the the iteration for
the first thread removed them from the map.

Unfortunately this is incredibly slow in cases with many threads, as
a significant number of redundant map lookups and L1/L2 cache erasures
on threads that never even observed a given block can occur. Solve this
by introducing a two-pass model:
- First, all active codebuffers (and their associated GuestToHostMaps)
  have their entries invalidated for the given range, these codebuffers
  are tracked internally within FEXCore. It is at this point that delinking
  callbacks are ran.
- Second, each thread will have its caches invalidated. But rather than
  naively invalidating the L1/L2 caches for every invalidated block for
  every thread, threads now track on their own what specific entries
  have been potentially fetched into their L1/L2 caches. This is
  aided by GuestToHostMap now tracking the pages each block touches. (an
  inverse CodePages so to speak).
2025-11-20 00:38:03 +00:00
Billy Laws efd95efb40 FEXCore: Keep a list of weak refs to all allocated codebuffers
We currently rely on the frontend to keep track of threads and then
iterate over all threads to perform per-codebuffer operations. However
as codebuffers are shared between many threads (the common case is a
single code buffer across all) this ends up being inefficient. Introduce
a list of codebuffers to solve that (new codebuffers are very rare, so a
vector is plenty fine here for erasing invalid weak refs).
2025-11-20 00:38:03 +00:00
Billy Laws 99ad7ea45c LookupCache: Drop unused state frame argument for delinker cbs 2025-11-20 00:38:03 +00:00
Ryan Houdek 42d0324304 FEX: Moves FEX thunk callback function generation to the frontend
Adds it to the VDSO handling, it's not necessarily a VDSO function but
it behaves as such as it is in every single process. This means we get
to reuse the mapped page for every process when thunks are built,
shaving a page out of 32-bit processes.

Also, fixes a bug in guest VDSO symbol loading where clang sticks all
symbols in to `.dynsym` where gcc sticks them in to `.symtab`. Search
both. This effectively meant the couple of guest VDSO symbols were
always failing to get found, causing us to allocate yet another page on
32-bit. So effectively three pages stolen.

This also means we can remove the Linux specific X86HelperGen stuff from
FEXCore, only passing a single "VDSO" function pointer to the backend
for the dispatcher. Once again moving the Linux stuff to the frontend is
good.

Fixes an assert about about untracked noexec code `NoExec
instruction in entry block: FFFFE000` whenever thunk callbacks were
used.
2025-11-18 14:15:04 -08:00
Paulo Matos 39dbf46422 Refactoring of storing code in x87 opt. stack pass
Enables memcpy optimization of 80bit floats on reduced precision.

Also uncovered a bug where if we had done 80bit memcpy
optimization, we wouldn't have properly stored the 80bits.
This was caught by the existing tests when we enabled the optimization.
2025-11-17 10:14:29 +01:00
Ryan Houdek 0427d48b98 Merge pull request #5033 from Sonicadvance1/warkwark
CPUID: Fixes APICID for processor count calculation.
2025-11-14 11:31:26 -08:00
Lioncache 993b832771 JIT: Handle long ADR/ADRP
Wires up the long address handler into the ADR/ADRP restart
handlers.
2025-11-13 09:40:39 -05:00
LC faf74eee90 Merge pull request #5037 from Sonicadvance1/warkwarkwarkwark
FEXCore: Fixes JITGuardPage calculation in a threaded environment
2025-11-12 15:00:00 -05:00
Ryan Houdek ff25e9a92e FEXCore: Remove usage of "remote atomic" xor
This is the only usage of LSE atomics that isn't the fetch variety.
[This article](https://www.phoronix.com/news/Linux-6.18-ARM64-Atomics-Issue)
reminded me that this was a thing and that I should double check the IR.
This was the only IR operation remaining that still didn't use the fetch
variety. Convert it over to the fetch to avoid the expectation that it
can be a "remote atomic". Change is going to fall in to noise, but might
as well as be consistent.
2025-11-11 17:16:03 -08:00
Ryan Houdek 6a60f72a9e FEXCore: Fixes JITGuardPage calculation in a threaded environment
While this worked great for the singular unit test. I remembered thatour
pool allocator returns the minimum working size asked for but will
return larger sizes if exact fitment couldn't occur.

Because we are dealing with guard pages, we need to return the full
buffer size to the "client" so they can tell the frontend where the
guard page actually lives. Otherwise the JIT will tell the frontend the
guard page is at the end of the requested size, blow past the limit,
and fault in a completely different location.

With a bit of logging I saw in a multithreaded environment that we were
basically always getting a larger requested buffer while Steam was
starting up.
2025-11-11 12:31:38 -08:00
Ryan Houdek 94edbc3436 CPUID: Stop accidentally exposing the HTT bit
We don't support this.
2025-11-11 11:20:26 -08:00
Ryan Houdek 5eab1e559a CPUID: Fixes APICID for processor count calculation.
Primary fix here is returning the current CPU index in function 01h.
Intel Quartus uses this alongside affinity setting to check if all cores
can be used for its calculation. Since we had hardcoded apicid 0 here,
it assumed to only have one core and never generated worker threads.

Additional fix for apicid size. This is the size of the bitmask required
for apic ids, we weren't calculating this correctly at all. This mask is
a "maximum" number of APICs that the CPU reserves in power of two.
Say the core supports 256 APICs, but the processor only supports 16, or
any other combination.
2025-11-11 11:20:26 -08:00
Ryan Houdek e862c904a9 FEX: Implements support for JIT CodeBuffer guard page restart
When the JIT CodeBuffer overflows, we will now catch accesses to the
guard page and longjump while restarting the JIT with a larger buffer
request.

Fixes #4877
2025-11-10 11:55:21 -08:00
Ryan Houdek 43d9384b1c FEXCore/JIT: Add a pool allocator that understands a guard page
The size asked for has its final page guarded. It's up to the code
asking for allocations to ensure it never uses the final page if
necessary.
2025-11-10 11:54:25 -08:00
Ryan Houdek eb0bf55033 FEXCore/JIT: Move the JIT long jump buffer to internalthreadstate
This will be a TLS variable that needs to be read by the frontend.
2025-11-07 15:33:47 -08:00
Tony Wasserka e1df548ae9 FEXCore: Extend documentation on uses for UncheckedLongJump 2025-11-05 10:11:30 +01:00
Tony Wasserka 79a685c15e FEXCore: Rename LongJump to UncheckedLongJump
This better reflects the difference to std::longjmp.
2025-11-05 10:11:30 +01:00
Ryan Houdek 209ad27332 Code view 2025-11-05 09:47:02 +01:00
Ryan Houdek 5ce6039a02 FEXCore/JIT: Supports restarting JIT in case of encoding failure
ARM64 branches have fairly small relative distances they can encode.
These can be +-1MB, or even +-32KB. The largest relative branch is
+-128MB, which we already set as an upper limit of our block JIT cache
size.

We have for a long time just compiled these without checking with the
expectation that things just happen to work. We didn't hit the asserts
so it was relatively low priority. Apparently now with Steam and a
MaxInst limit of 5000, we are now hitting an assert where we are
encoding too large of a range.

Implement support for long jumping from anywhere in the JIT for when a
long jump tries to be encoded and fails, allowing us to restart the JIT
at any moment. This is implemented as a long jump when this singular
feature could have gotten away with some sort of invasive check and
early exit path for two reasons. For one, that would be even more
invasive, effectively doing try-catch logic manually. And two, the next
step is supporting JIT buffer overflow for when our block size heuristic
fails.

This next step will mandate longjump on SIGSEGV (with cooperative
interaction with the frontend) from effectively /anywhere/ in the JIT.
One of the design goals of the CodeEmitter is that every code emission
function doesn't do a size remaining check to allow the compiler to do
some very effective optimization of emitting code blocks to memory (and
it works!).

But we lose the ability to sanely size check. When writing the emitter I
knew we were going to need to write this cooperative guard page handler,
and we're finally at a point where it needs to be done. This will be in
the next PR although.
2025-11-05 09:47:02 +01:00
Ryan Houdek 6c3fdf723a FEXCore/JIT: Ignore local encoding limit checks
These are guaranteed not to hit encoding distance limits, so we can
ignore the returns.
2025-11-05 09:47:02 +01:00
Ryan Houdek 1a617c1eb2 FEXCore/Dispatcher: Check encoding errors 2025-11-05 09:47:02 +01:00
Ryan Houdek 438501e49c Merge pull request #4998 from Sonicadvance1/i_like_my_writes_quick_and_monitored
LookupCache: Convert mutex to new WritePriorityMutex
2025-11-04 16:02:44 -08:00
Ryan Houdek c034e99aaf LookupCache: Convert mutex to new WritePriorityMutex
Changes the single highly-contended lock in `FindBlock` to be a
read-lock.
2025-11-04 15:48:52 -08:00
Billy Laws 1f2d702c4e Merge pull request #5004 from pmatos/simp/removeAsFloat
Remove InterpretAsFloat from x87StackOptimizationPass
2025-11-04 10:09:37 +00:00
Ryan Houdek 2229c04d4d LookupCache: Fixes assert
These two asserts could never fail, Add assert to the base allocation
instead.
2025-11-01 15:11:44 -07:00
Ryan Houdek 75a0bc79be FEX: Update CPUID and detect script for newer qemu
QEmu 10.2 is going to expose MIDR with Apple's vendor ID with variant 0.
That's the best they can do because they don't can't pin threads to
particular cores. So give a string for it, and detect it in the  fit
script.
2025-11-01 12:46:13 -07:00
Billy Laws 8212f4b7fb JIT: Restore behaviour of emitting interrupt checks at every block entry
This is needed to handle suspend in infinite loops that occur as a
result of block-size constraints or indirect jumps. Fixes grow home.
2025-10-29 00:34:56 +00:00
Paulo Matos 70b6bc2bae Remove InterpretAsFloat from x87StackOptimizationPass
The InterpretAsFloat was never properly made use of. There's a couple of issues
that are fixed more easily with this gone, so lets remove it.

If there's a specific optimization that requires this, we can bring it back
at a later time. This should not have any effect on the current code generation.
2025-10-28 11:26:28 +01:00
LC 46d019fe02 Merge pull request #5001 from Sonicadvance1/non_repeating_strings
FEXCore: Have non-repeat strings operations listen to non-tso config
2025-10-27 22:41:37 -04:00
Ryan Houdek 5c74d9458c FEXCore: Have non-repeat strings operations listen to non-tso config
This was missed before, where the non-repeating strings instructions
were still using TSO even when the memcpy/set config option was
disabled. Make sure it listens to the config option and disable TSO in
those instances.

Noticed this while profiling Dishonored, and WINE's `sse2_memmove`
function was showing up as a high amount of CPU time. This is due to
them using non-repeating string operations on the header and tail of
their memmove to align to 16-byte.

With this fixed, it causes the game to go from ~62FPS to ~67FPS,
becoming bottlenecked by x87 emulation instead of memmove. Doing about
23 million soft-float operations per second, because it needs full
precision to remove some flickering artifacts.
2025-10-27 13:05:54 -07:00
Ryan Houdek 1ab79bd72e FEXCore: Adds some more per-thread stats.
- Cache miss counts
  - Useful for determining if L2 cache or dynamic cache could help
- Cache read/write lock contention times
  - Useful to see if threads are blocking each other on contention
  - Read lock is the case where a read-lock is beneficial, even if we
    currently use a write lock.
- JIT count
  - Useful to see if any new JIT blocks are generating

On top of #4951 because it fiddles with the cache stuff.
2025-10-27 11:25:59 -07:00
Ryan Houdek bbb8e1ccab FEXCore: Remove ABILocalFlags hack
With our flags being optimized, this does even less than when it was
introduced. It's a hack, people are tinkering with it thinking it'll do
something. Get rid of it.
2025-10-24 17:34:57 -07:00
Ryan Houdek f44cd9c545 LookupCache: Adds an option to dynamically scale L1 cache
L1 cache residency can get quite large. Solution, start out small and
scale quickly on L1 cache misses but L2/L3 cache hits.

Some stats on L1 cache residency change:
- Teardown: 40MB -> 16MB (40%)
- Ender Lilies: 79MB -> 32MB (40.5%)
- Death Stranding: 186MB -> 93MB (50%)
- Steam: 75MB -> 7MB (9.3%)

The cost of this option is effectively free in our JIT. It changes a
single LDR to be a single LDP, which on Cortex CPUs cost the same. We do
this by moving the L1 pointer mask in to the CPUState object, making it
dynamic so it lives next to the L1 pointer. We then use that directly
rather than having the hardcoded value.

The lookup cache does a little bit of additional tracking and heuristics
to determine when the current L1 cache should increase or decrease in
size. From 128KB to 16MB per thread, allocating the full VA range as
previously.

Once the heuristic determines that L1 should be increased, it simply
changes the max and the L1 pointer size to compensate, the kernel will
fault in whichever pages are necessary.

Decreasing the size is a little bit more complex, as we want to madvise
the resulting L1 range to ensure we don't have that memory as resident
anymore. Same heuristic but going in the opposite direction otherwise.

Tends to be the case that L1 cache increases a bit on loading screens
then backs down once in-game.

These heuristic values are exposed for increasing and decreasing because
while I think I've picked reasonable values, we will likely need some
more fine tuning over time. Kind of expert user toggles at that point.

Based on #4940 as a base which needs to be merged first.

Full tracked stats from steam as an example of where we are:
```
Total (1000 millisecond sample period):
       JIT Time: 0.486630 ms/second (0.00 percent)
    Signal Time: 0.065880 ms/second (0.00 percent)
     SIGBUS Cnt: 38 (38.160780 per second)
        SMC Cnt: 0
  Softfloat Cnt: 0
FEX JIT Load: 0.004585 (cycles: 552510)
Total FEX Anon memory resident: 368 mB
    JIT resident:             95 mB
    OpDispatcher resident:    38 mB
    Frontend resident:        8 mB
    CPUBackend resident:      624 kB
    Lookup cache resident:    0 (null)
    Lookup L1 cache resident: 7 mB
    ThreadStates resident:    460 kB
    Unaccounted resident:     217 mB
```
2025-10-24 11:11:54 -07:00
Ryan Houdek 81fc502c6c FEXCore: Remove Paranoid TSO mode.
This mode has been broken for a long time because it's mostly untested.
Barriers, and backpatching while slow have proven that they work.
Maintain the one TSO path, at least until all ARM hardware gains support for
x86-TSO memory model mode.
2025-10-21 10:53:34 -07:00
Ryan Houdek b748eab4ed FEXCore: Removes some hardcoded 4096 constants
Use our defined variable instead.
2025-10-21 09:18:06 -07:00
Ryan Houdek 854a741ea4 OpcodeDispatcher: Fix #4982
Forgot to move the OpcodeDispatcher
2025-10-17 14:01:47 -07:00
Ryan Houdek ed1952a79a Merge pull request #4983 from Sonicadvance1/detect_partial_decode
Frontend: Detect partial decoded instructions
2025-10-17 13:19:27 -07:00
Ryan Houdek 39e8f5122f Merge pull request #4982 from Sonicadvance1/fix_fex_conflict
OpcodeDispatcher: Move FEX reserved instruction
2025-10-17 11:23:09 -07:00
Ryan Houdek eb41cb2261 Frontend: Detect partial decoded instructions
Currently FEX doesn't properly support partial decoded instructions,
which behave slightly differently than full noexec or invalid
instruction decodings. Before this commit we didn't even have a way to
detect the difference.

Primary difference is that the faulting RIP is the beginning of
instruction decode, while the fault address is the first byte that
couldn't be fetched due to memory permissions. This shows up as a
difference between the RIP in mcontext and si_addr in siginfo in the
Linux signal handler.

Right now just change the log so we can determine if we need to support
this edge case.
2025-10-16 13:14:26 -07:00
Ryan Houdek d654f55c3c OpcodeDispatcher: Move FEX reserved instruction
This now conflicts with an SMX instruction, so move it over to another
bytecode that is unlikely to be used.
2025-10-16 11:20:58 -07:00
Paulo Matos bc6295a78d Revert "Fix quiet and signalling nan propagation"
This reverts commit e7a47a647c.
2025-10-16 08:53:44 +02:00
Ryan Houdek 40a29ca9a7 FEXCore: Adds option to disable L2 cache lookups
This saves a whole bunch of memory. Cutting `Just Cause 2`'s title
screen from 1132MB anonymous FEX memory down to 438MB. 629MB in L2
alone.

L2 is primarily a means to reduce overhead in map queries, so it's all
about performance. But because it consumes a lot of people it's kind of
hard.

One idea is that the L2 lookups can be moved to shared data structures,
since we already pull the shared lock when doing an L2 lookup this is
already halfway there.

Side note, we're using unique locks even with read-only code paths
which we can't use the shared lock because this terrible recursive
mutex!

Instead of outright changing L2 behaviour and potentially wrecking
havoc, add a config option for now so testing can happen over time.

before:
```
Total FEX Anon memory resident: 1132 mB
    JIT resident:             60 mB
    OpDispatcher resident:    97 mB
    Frontend resident:        37 mB
    CPUBackend resident:      500 kB
    Lookup cache resident:    629 mB
    Lookup L1 cache resident: 108 mB
    ThreadStates resident:    436 kB
```

after:
```
Total FEX Anon memory resident: 438 mB
    JIT resident:             62 mB
    OpDispatcher resident:    56 mB
    Frontend resident:        22 mB
    CPUBackend resident:      496 kB
    Lookup cache resident:    0 (null)
    Lookup L1 cache resident: 109 mB
    ThreadStates resident:    436 kB
```
2025-10-15 13:22:19 -07:00
Ryan Houdek f2841ccb5e FEXCore: Remove the last recursive_mutex
Every time I see this recursive mutex I glare at it. Remove the last one
so that we no longer need to deal with it.

The only reason why this recursive mutex still existed today was because
it is fairly intertwined with the ContextImpl and tracing it all was a
pain.

Peel back the layers and follow the idiom to have ContextImpl pull the
write mutex when requiredand pass it through by reference to ensure it stays alive.
This allows us to entirely give rid of the recursive nature of the
mutex, which means that `FindBlock` can eventually be switched over to a
read-lock to improve multiple threads reading the caches at the same
time.

I didn't do that exercise since that can be followed up in a subsequent
PR.
2025-10-15 08:42:36 -07:00
Ryan Houdek 474f2dc267 FEX: Name remaining allocations as "Misc"
This captures the remaining FEX allocations that /aren't/ coming from
JEMalloc, allowing us to separate our mapped regions versus just
jemalloc allocations.

With some additional naming in jemalloc (which I'm not adding here) this
gets us interesting results:
```
        Misc resident:        54 MiB
    JEMalloc resident:        208 MiB
```

So 208MB of active jemalloc allocations in this particular case. These will be able to be tracked in heaptrack-like applications if careful.
This should let us target down whatever live allocations we're keeping
large amounts of data around if possible.
2025-10-10 17:34:03 -07:00