Commit Graph
39 Commits
Author SHA1 Message Date
Alyssa Rosenzweig 231c28395c RegisterAllocationPass: clean up after pair removal
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-08-14 09:37:06 -04:00
Alyssa Rosenzweig 64a45c0d29 IR: remove pairs
They're now unused. And won't be missed.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-08-14 09:37:06 -04:00
Alyssa Rosenzweig a9c26cbf71 IR: add coalescing heuristics for pair replacements
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-08-14 09:17:23 -04:00
Alyssa Rosenzweig 504511fe7e RA: fix interaction between SRA & shuffles
missed a Map. tricky case hit by the unit test added in the next commit.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-07-04 13:37:13 -04:00
Alyssa Rosenzweig 9443b18076 RegisterAllocationPass: optimize spill loop
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-06-16 08:15:15 -04:00
Alyssa Rosenzweig 6a314bc9cd RegisterAllocationPass: prioritize remat over spilling
No instcountci changes yet, since nothing currently spills in instcountci. This
mitigates spilling later seen with #3703, and should help for certain
pathological blocks even without those changes (maybe we should try to get some
of those blocks in instcountci?).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-06-15 20:21:57 -04:00
Alyssa Rosenzweig 32f5a28433 IR: use Ref instead of OrderedNode
find-and-replace across the tree, excluding IR.h itself.

also excluded IRValidation because its treatment of blocks blows up and will be
reformed in the new IR anyway.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-06-03 12:19:34 -04:00
Alyssa Rosenzweig 55391ccbc0 RegisterAllocationPass: try to coalesce tied sources
we'll do better in the future but this is already a win.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-05-29 12:32:07 -04:00
Alyssa Rosenzweig 734258e23b Merge pull request #3661 from Sonicadvance1/remove_warnings2
Removes warnings
2024-05-25 11:52:37 -04:00
Ryan Houdek 74916b3757 RAPass: Remove warnings 2024-05-24 18:41:30 -07:00
Alyssa Rosenzweig 676c9a9be6 IR: do not return progress from passes
Generally, there are three reasons to track progress:

* Conditional optimizations. E.g. only run DCE if ConstProp succeeds.
* Fixed point optimizations. E.g. keep running the opt loop until convergence.
* Metadata shenianigans.

None of these apply to FEX. We explicitly do not want a nonlinear pass ordering,
instead we want just a few passes that each converge in a single iteration. We
expect them all to make progress when run. As such, tracking progress is a waste
of CPU cycles. Stop doing it.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-05-24 15:44:49 -04:00
Alyssa Rosenzweig 725d0e187a RegisterAllocationPass: rewrite RA
I recommend viewing the new source file as the diff is quite messy.

---

The old RA commits every "how not to write an RA" sin in the book.

Chaitin spill-one loop? Check.

Potential spilling caused by alignment issues since there's no live range
splitting? Check.

Panic spilling? Check.

Generating an interference graph with linear live ranges, so you get the code
quality of linear scan with the cost of graph colouring? Check.

...

It is wholly unsuitable to any application, and specifically unsuitable for FEX.

---

The new RA exploits a key IR invariant unique to FEX: no values are live across
block boundaries. This is validated.

Because of this invariant, all RA is block local. This lets us use a dead simple
2 pass RA that generates ~optimal code in linear time.

The first pass walks the IR backwards, analyzing the IR. This is a souped up
analogue to liveness analysis.

The second pass walks the IR forward, blasting out registers. If necessary, it
will insert spill and/or shuffle code on the fly. Spilling uses the well-known
furthest-first heuristic, which has excellent results for straight line code.

That's it :-)

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-05-24 09:25:44 -04:00
Alyssa Rosenzweig 9d86e11a47 RegisterAllocationPass: drop AVX flag
RA should not depend on whether we support AVX, that's a huge layering
violation! and fortunately, it does not.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-05-08 14:26:31 -04:00
Alyssa Rosenzweig 4d503d3155 RegisterAllocationPass: drop prewritable check
always true.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-05-08 14:24:41 -04:00
Alyssa Rosenzweig a2fc51fc7b IR: specify registers, not offsets for SRA
SRA is fundamentally about hardware registers, not stores into a
software-defined context. So, it should take a register instead of an offset.
This makes all the unaligned special cases unrepresentable (by design).

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-05-08 14:01:42 -04:00
Alyssa Rosenzweig 1848629ba5 RegisterAllocationPass: drop aliasable check
always true with the new ir invariants.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-05-08 14:01:42 -04:00
Alyssa Rosenzweig b91b0e9d65 IR: infer SRA static class
no need to stick it in the IR.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-05-08 14:01:42 -04:00
Paulo Matos 2b4ec88dae Whole-tree reformat
This follows discussions from #3413.
Followup commits add clang-format file, script and blame ignore lists.
2024-04-12 16:26:02 +02:00
Alyssa Rosenzweig f2d001e721 Merge pull request #3543 from alyssarosenzweig/ra/dead-code
RA: drop dead block interference code
2024-04-01 13:51:00 -04:00
Ryan Houdek e2a095372e Merge pull request #3534 from Sonicadvance1/move_ir_defines
FEXCore: Move nearly all IR definitions to internal
2024-04-01 10:00:20 -07:00
Ryan Houdek 5c29c9d464 Merge pull request #3527 from Sonicadvance1/move_type_defines
Moves FHU TypeDefines to FEXCore includes
2024-04-01 08:57:22 -07:00
Alyssa Rosenzweig ca1ec232c9 RA: drop dead block interference code
Unused, and new RA won't use it either. Torch it.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2024-03-31 20:51:11 -04:00
Ryan Houdek fedc24be1e RA: Removes VLA usage
Just like #3508, clang-18 complains about VLA usage.

This vector is relatively small, only around 18 elements but is
semi-dynamic depending on arch and if FEXCore is targeting Linux or
Win32.
2024-03-30 16:50:04 -07:00
Ryan Houdek ed3af580c5 FEXCore: Move nearly all IR definitions to internal
It has been a long time coming that FEX no longer needed to leak IR
implementation details to the frontend, this was legacy due to IR CI and
various other problems.

Now that the last bits of IR leaking has been removed, move everything
that we can internally to the implementation.
We still have a couple of minor details in the exposed IR.h to the
frontend, but these are limited to a few enums and some thunking struct
information rather than all the implementation details.

No functional change with this, just moving headers around.
2024-03-29 17:20:18 -07:00
Ryan Houdek d11a36eaea Moves FHU TypeDefines to FEXCore includes
FEXCore includes was including an FHU header which would result in
compilation failure for external projects trying to link to libFEXCore.

Moves it over to fix this, it was the only FHU usage in FEXCore/include
NFC
2024-03-29 02:54:54 -07:00
Ryan Houdek 3034edb0aa RA: Adds RIP when a block panic spills
I find myself adding this every time I find a game that panic spills.
Let's just print it out.
2024-03-24 17:11:29 -07:00
Paulo Matos e4560ed0c8 Code cleanup - mainly dead store removal; NFC
scan-build found a few dead stores that can be easily cleaned-up
2024-01-31 08:35:55 +00:00
Paulo Matos f644959c7c Fixing some typos; NFC 2024-01-29 17:14:53 +00:00
Alyssa Rosenzweig 04a88ed3ab Merge pull request #3353 from Sonicadvance1/public_interface_cleaning
FEXCore interface cleaning
2024-01-03 15:14:54 -04:00
Ryan Houdek d098545c20 FEXCore: Removes SRA option, it's now permanently enabled 2023-12-28 18:28:02 -08:00
Ryan Houdek d8f20751fe FEXCore: Moves IREmitter from the public API to backend
No functional change
2023-12-25 07:00:29 -08:00
Ryan Houdek 257016bf12 FEXCore: Moves BucketList out of public API
NFC
2023-12-25 06:58:22 -08:00
Ryan Houdek bce694ebb5 FEXCore: Moves BitUtils to FHU
No functional change
2023-12-25 06:38:51 -08:00
Alyssa Rosenzweig 2dcae23776 Arm64Emitter: Dedicate registers for PF/AF
Many flag-generating instructions like cmp need to save calculations for
deferred PF and AF flag calculation. Currently, they require a store per flag,
which is prohibitively expensive for hot instructions like cmp. By instead
pinning PF/AF temporary results to registers (x26/x27 by convention here), we
eliminate many stores altogether and turn the rest into zero-cycle moves (on
64-bit at least, this isn't optimal for 32-bit emulation due to CTX->GetGPRSize
shenanigans, need to check if this requirement can be lifted..).

To implement, we model as SRA and then the existing SRA code is able to generate
good code with little manual tuning. (Future work will get us to excellent code
with more tuning ;) ).

The tradeoff is reducing the working dynamic GPR set by 2 registers, which might
increase spilling in some cases. I think it's worth it in practice, though.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-11-17 17:37:24 -04:00
Ryan Houdek fba7c4bedc IR/RA: Fixes register aliasing and pre-colouring for AVX
This is the cause of a bunch of redundant moves that shows up in
InstCountCI. Fixing this aliasing and pre-colouring issue causes a ton
of 256-bit operations to become optimal.
2023-10-04 10:04:06 -07:00
Ryan Houdek afda4d6b7a FEXCore/Interface/IR: Adds SPDX identifier 2023-09-19 17:33:14 -07:00
Alyssa Rosenzweig e6db2d0b96 IR: Remove phi nodes
It turns out that pure SSA isn't a great choice for the sort of emulation we do.
On one hand, it discards information from the guest binary's register allocation
that would let us skip stuff. On the other hand, it doesn't have nearly as many
benefits in this setting as in a traditional compiler... We really *don't* want
to do global RA or really any global optimization. We assume the guest optimizer
did its job for x86, we just need to clean up the mess left from going x86 ->
arm. So we just need enough SSA to peephole optimize.

My concrete IR proposals are that:

  * SSA values must be killed in the same block that they are defined.
  * Explicit LoadGPR/StoreGPR instructions can be used for global persistence.
  * LoadGPR/StoreGPR are eliminated in favour of SSA within a block.

This has a lot of nice properties for our setting:

  * Except for some internal REP instruction emulation (etc), we already have
    registers for everything that escapes block boundaries, so this form is very
    easy to go into -- straightforward local value numbering, not a full into
    SSA pass.

  * Spilling is entirely local (if it happens at all), since everything is in
    registers at block boundaries. This is excellent, because Belady's algorithm
    lets us spill nearly optimally in linear-time for individual blocks. (And
    the global version of Belady's algorithm is massively more complicated...)
    A nice fit for a JIT.

    Relatedly, it turns out allowing spilling is probably a decent decision,
    since the same spiller code can be used to rematerialize constants in a
    straightforward way. This is an issue with the current RA.

  * Register assignment is entirely local. For the same reason, we can assign
    registers "optimally" in linear time & memory (e.g. with linear scan). And
    the impl is massively simpler than a full blown SSA-based tree scan RA. For
    example, we don't have to worry about parallel copies or coalescing phis or
    anything. Massively nicer algorithm to deal with.

  * SSA value names can be block local which makes the validation implicit :~)

It also has remarkably few drawbacks, because we didn't want to do CFG global
optimization anyway given our time budget and the diminishng returns. The few
global optimizations we might want (flag escape analysis?) don't necessarily
benefit from pure SSA anyway.

Anyway, we explicitly don't want phi nodes in any of this. They're currently
unused. Let's just remove them so nobody gets the bright idea of changing that.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-09-05 16:35:12 -04:00
Ryan Houdek 7146691360 IR/Passes/RA: Enable SRA for 32-bit GPRs
Noticed that we hadn't ever enabled this, which was a concern when our
GPR operations weren't as strict about leaving garbage in the upper bits
when operating as a 32-bit operation.

Now that our ALU operations are more strict about enforcing upper bit
zeroing we can enable this.

This causes Half-Life: Source FPS to get to > 200FPS finally. Causes
significant performance improvements for 32-bit games because we're no
longer redundantly moving registers before and after every operation.
Causing a bunch of 3-4 instruction sequences to convert to 1.
2023-08-26 18:22:50 -07:00
Alyssa Rosenzweig af21b8f3c7 Move External/FEXCore/ to FEXCore/
It is not an external component, and it makes paths needlessly long.
Ryan seemed amenable to this when we discussed on IRC earlier.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-17 16:32:16 -04:00