Commit Graph
16 Commits
Author SHA1 Message Date
Tony Wasserka 79a685c15e FEXCore: Rename LongJump to UncheckedLongJump
This better reflects the difference to std::longjmp.
2025-11-05 10:11:30 +01:00
Ryan Houdek 209ad27332 Code view 2025-11-05 09:47:02 +01:00
Ryan Houdek 8db3670ecc FEXCore: Moves longjump implementation from FEX frontend
This will be getting used by FEXCore in a bit.
2025-11-05 09:47:02 +01:00
Ryan Houdek 90702b4102 LinuxSyscalls/Threads: Fixes typo in long jump handler
PR #4892 already found this, but since that isn't merged, make sure this
typo is fixed at least.
2025-10-27 14:05:11 -07:00
Ryan Houdek 474f2dc267 FEX: Name remaining allocations as "Misc"
This captures the remaining FEX allocations that /aren't/ coming from
JEMalloc, allowing us to separate our mapped regions versus just
jemalloc allocations.

With some additional naming in jemalloc (which I'm not adding here) this
gets us interesting results:
```
        Misc resident:        54 MiB
    JEMalloc resident:        208 MiB
```

So 208MB of active jemalloc allocations in this particular case. These will be able to be tracked in heaptrack-like applications if careful.
This should let us target down whatever live allocations we're keeping
large amounts of data around if possible.
2025-10-10 17:34:03 -07:00
Lioncache b2407352a9 IR: Remove unnecessary forward declarations/headers
Pares the base IR header down to a modest size and also reveals a few indirect
reliances on the allocator facilities.
2025-09-08 22:03:25 -04:00
Ryan Houdek a37def2c22 LinuxEmulation: Implement custom longjump that is fortification safe
With fortifications enabled, glibc long jump has some additional checks
in place that break because we do a stack pivot. The only way around
this is to do our own long jumps. Luckily this is trivial.

Fixes #4558
2025-05-06 15:29:42 -07:00
Ryan Houdek c44d8eed35 LinuxEmulation: Fixes remaining memory leak on pthread teardown
With the previous stack leak fix, RUINER reduced its memory leaking down
to around 50MB/s. The remaining memory leaks come from the pthread stack
that we are required to allocate (128KB per thread) and some internal
DTV tracking structures.

The problems come in the fact that glibc/pthread only tears down its
internal state for these if the pthread function actually returns! We
can **technically** switch the initial stack over to a "user" stack but
that introduces more problems around internal dtv tracking that we
already fixed months ago, so we can't actually do that in practice.

This leaves us no choice, we effectively are mandated to return from the
pthread function in order to free the memory from glibc. The only way we
can safely do this is with a long jump and deferring some data structure
management until that case.

This is all incredibly sucky but it's necessary to work. With these
changes, RUINER is no longer leaking memory (Hovering at around 3GB used
while in-game) and even Steam is consuming less memory.

It doesn't solve the problem that thread creation and teardown could
likely be faster, but not many applications are creating 720
threads/second.
2025-04-17 18:16:32 -07:00
Ryan Houdek 86c492da13 LinuxSyscalls: Fixes a major stack memory leak
Fixes an issue where a thread that exits with the `exit` syscall never
actually frees its pivot stack. This is common practice and it was
missed when I was fixing the previous stack pivot leak.

This was uncovered when looking at the game
[RUINER](https://store.steampowered.com/agecheck/app/464060/?curator_clanid=4777282)
for timing bugs. Turns out the Linux build of the game creates and
destroys a VLC object every tick of the engine. Creating this VLC
object creates six threads behind the scenes. At what I assume the
default tick of the engine is of 120Hz(?) this would mean it is
attempting to create and destroy 720 threads per second, quickly
leading to memory exhaustion under FEX.

While this hits the biggest memory leak we have around thread creation,
this game is still hitting thread creation so hard that I can see other
leaks that I need to track down still.
2025-04-16 19:47:56 -07:00
Ryan Houdek b0b41d00ee Various: More static analysis warnings cleanup
NFC
2025-03-12 17:27:41 -07:00
Asahi Lina 48ed906a7b Threads: Fix memory leak in joinable() 2024-12-13 04:47:41 +09:00
Ryan Houdek d1b5dfd4b1 Threads: Setup the stack tracker to not need global initialization
Also removes the atexit handler installation
This now gets tracked by an object owned by FEXLoader (and shared with
the pthreads interface)
2024-07-12 03:00:20 -07:00
Paulo Matos 2b4ec88dae Whole-tree reformat
This follows discussions from #3413.
Followup commits add clang-format file, script and blame ignore lists.
2024-04-12 16:26:02 +02:00
Ryan Houdek ea31363221 Linux/Threads: Fixes a stack memory leak for pthreads
Same situation as the last stack leak memory fix, this is fairly tricky
since it is dealing with stack pivoting. Fixes the memory leak around
pthread stack allocations, making memory usage lower for applications
that constantly spin-up and destroy threads (Like Steam).

We need to let glibc allocate a minimum sized stack (128KB and we can't
control it) to work around a race condition with DTV/TLS regions. This
means we need to do a stack pivot once the thread starts executing.

We also need to be careful because the `PThread` object is deleted
inside of the execution thread, which was resulting in a use-after-free
bug.

There are definitely some more memory leaks that I'm still fighting, and I have
noticed in my abusive thread creation program that we might want to
change some jemalloc options to more aggressively cut down on residency.
This is just one out of many.
2024-03-24 05:22:22 -07:00
Ryan Houdek 3ac7fe3f05 Linux: More safe stack cleanup for clone
Previously: Would keep one clone thread's stack active for teardown
delaying.

With aggressive cloning and teardown, this was unsafe.
Only reap the stack when told it is safe to do so.
2024-02-24 01:05:20 -08:00
Ryan Houdek f2bcc14cda Tools: Moves IRLoader to independent folder
Which requires moving LinuxEmulation to its own independent folder as
well. Since both IRLoader and FEXLoader rely on it.

No functional change, just moves the the code around.
2023-12-18 12:04:28 -08:00