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https://github.com/FEX-Emu/FEX.git
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Which requires moving LinuxEmulation to its own independent folder as well. Since both IRLoader and FEXLoader rely on it. No functional change, just moves the the code around.
207 lines
6.2 KiB
C++
207 lines
6.2 KiB
C++
// SPDX-License-Identifier: MIT
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#include "LinuxSyscalls/Utils/Threads.h"
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#include <FEXCore/Core/Context.h>
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#include <FEXCore/Utils/Threads.h>
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#include <FEXCore/fextl/deque.h>
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namespace FEX::LinuxEmulation::Threads {
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// Stack pool handling
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struct StackPoolItem {
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void *Ptr;
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size_t Size;
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};
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std::mutex DeadStackPoolMutex{};
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std::mutex LiveStackPoolMutex{};
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static fextl::deque<StackPoolItem> DeadStackPool{};
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static fextl::deque<StackPoolItem> LiveStackPool{};
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void *AllocateStackObject() {
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std::lock_guard lk{DeadStackPoolMutex};
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if (DeadStackPool.size() == 0) {
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// Nothing in the pool, just allocate
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return FEXCore::Allocator::mmap(nullptr, FEX::LinuxEmulation::Threads::STACK_SIZE, PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0);
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}
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// Keep the first item in the stack pool
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auto Result = DeadStackPool.front().Ptr;
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DeadStackPool.pop_front();
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// Erase the rest as a garbage collection step
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for (auto &Item : DeadStackPool) {
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FEXCore::Allocator::munmap(Item.Ptr, Item.Size);
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}
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return Result;
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}
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void AddStackToDeadPool(void *Ptr) {
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std::lock_guard lk{DeadStackPoolMutex};
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DeadStackPool.emplace_back(StackPoolItem{Ptr, FEX::LinuxEmulation::Threads::STACK_SIZE});
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}
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void AddStackToLivePool(void *Ptr) {
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std::lock_guard lk{LiveStackPoolMutex};
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LiveStackPool.emplace_back(StackPoolItem{Ptr, FEX::LinuxEmulation::Threads::STACK_SIZE});
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}
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void RemoveStackFromLivePool(void *Ptr) {
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std::lock_guard lk{LiveStackPoolMutex};
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for (auto it = LiveStackPool.begin(); it != LiveStackPool.end(); ++it) {
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if (it->Ptr == Ptr) {
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LiveStackPool.erase(it);
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return;
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}
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}
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}
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void DeallocateStackObject(void *Ptr) {
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RemoveStackFromLivePool(Ptr);
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AddStackToDeadPool(Ptr);
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}
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namespace PThreads {
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void *InitializeThread(void *Ptr);
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class PThread final : public FEXCore::Threads::Thread {
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public:
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PThread(FEXCore::Threads::ThreadFunc Func, void *Arg)
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: UserFunc {Func}
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, UserArg {Arg} {
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pthread_attr_t Attr{};
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Stack = AllocateStackObject();
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// pthreads allocates its dtv region behind our back and there is nothing we can do about it.
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FEXCore::Allocator::YesIKnowImNotSupposedToUseTheGlibcAllocator glibc;
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AddStackToLivePool(Stack);
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pthread_attr_init(&Attr);
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pthread_attr_setstack(&Attr, Stack, FEX::LinuxEmulation::Threads::STACK_SIZE);
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// TODO: Thread creation should be using this instead.
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// Causes Steam to crash early though.
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// pthread_create(&Thread, &Attr, InitializeThread, this);
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pthread_create(&Thread, &Attr, Func, Arg);
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pthread_attr_destroy(&Attr);
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}
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bool joinable() override {
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pthread_attr_t Attr{};
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if (pthread_getattr_np(Thread, &Attr) == 0) {
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int AttachState{};
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if (pthread_attr_getdetachstate(&Attr, &AttachState) == 0) {
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if (AttachState == PTHREAD_CREATE_JOINABLE) {
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return true;
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}
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}
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}
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return false;
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}
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bool join(void **ret) override {
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return pthread_join(Thread, ret) == 0;
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}
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bool detach() override {
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return pthread_detach(Thread) == 0;
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}
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bool IsSelf() override {
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auto self = pthread_self();
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return self == Thread;
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}
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void *Execute() {
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return UserFunc(UserArg);
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}
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void FreeStack() {
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DeallocateStackObject(Stack);
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}
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private:
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pthread_t Thread;
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FEXCore::Threads::ThreadFunc UserFunc;
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void *UserArg;
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void *Stack{};
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};
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void *InitializeThread(void *Ptr) {
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PThread *Thread{reinterpret_cast<PThread*>(Ptr)};
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// Run the user function
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void *Result = Thread->Execute();
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// Put the stack back in to the stack pool
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Thread->FreeStack();
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// TLS/DTV teardown is something FEX can't control. Disable glibc checking when we leave a pthread.
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FEXCore::Allocator::YesIKnowImNotSupposedToUseTheGlibcAllocator::HardDisable();
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return Result;
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}
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fextl::unique_ptr<FEXCore::Threads::Thread> CreateThread_PThread(
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FEXCore::Threads::ThreadFunc Func,
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void* Arg) {
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return fextl::make_unique<PThread>(Func, Arg);
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}
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void CleanupAfterFork_PThread() {
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// We don't need to pull the mutex here
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// After a fork we are the only thread running
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// Just need to make sure not to delete our own stack
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uintptr_t StackLocation = reinterpret_cast<uintptr_t>(alloca(0));
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auto ClearStackPool = [&](auto &StackPool) {
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for (auto it = StackPool.begin(); it != StackPool.end(); ) {
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StackPoolItem &Item = *it;
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uintptr_t ItemStack = reinterpret_cast<uintptr_t>(Item.Ptr);
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if (ItemStack <= StackLocation && (ItemStack + Item.Size) > StackLocation) {
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// This is our stack item, skip it
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++it;
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}
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else {
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// Untracked stack. Clean it up
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FEXCore::Allocator::munmap(Item.Ptr, Item.Size);
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it = StackPool.erase(it);
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}
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}
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};
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// Clear both dead stacks and live stacks
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ClearStackPool(DeadStackPool);
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ClearStackPool(LiveStackPool);
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LogMan::Throw::AFmt((DeadStackPool.size() + LiveStackPool.size()) <= 1,
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"After fork we should only have zero or one tracked stacks!");
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}
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};
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void SetupThreadHandlers() {
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FEXCore::Threads::Pointers Ptrs = {
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.CreateThread = PThreads::CreateThread_PThread,
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.CleanupAfterFork = PThreads::CleanupAfterFork_PThread,
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};
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FEXCore::Threads::Thread::SetInternalPointers(Ptrs);
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}
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void Shutdown() {
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std::lock_guard lk{DeadStackPoolMutex};
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std::lock_guard lk2{LiveStackPoolMutex};
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// Erase all the dead stack pools
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for (auto &Item : DeadStackPool) {
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FEXCore::Allocator::munmap(Item.Ptr, Item.Size);
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}
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// Now clean up any that are considered to still be live
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// We are in shutdown phase, everything in the process is dead
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for (auto &Item : LiveStackPool) {
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FEXCore::Allocator::munmap(Item.Ptr, Item.Size);
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}
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DeadStackPool.clear();
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LiveStackPool.clear();
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}
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}
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