These three objects are easy enough to move out of the static namespace.
They were causing atexit registrations for deallocating memory.
Removes three `atexit` registrations that contributes to crashing on
exit.
Steam started taking advantage of newer fcntl commands, in particular
`F_CREATED_QUERY`. This was causing our fcntl handler for 32-bit
processes to assert out.
Fixes the handler so it passes all other fcntl commands forward, just
like the Linux kernel does. Splits the 32-bit handler to explicitly
ignore a handful of commands just like the Linux kernel.
Fixes an assert that Steam was hitting.
Execstack enables `READ_IMPLIES_EXEC` and we were accidentally
decoupling our expected persona due to the reordering of initialization.
This was causing the smc-1-dynamic test to fail because it's testing
execstack and our VMA tracking wasn't returning read-write VMAs as
executable once these decoupled.
Easy fix.
This allows the context and parent thread objects to be created earlier,
allowing the VDSO and ELFCodeLoader mapping functions to have a thread
object for tracking memory mappings through the regular guest routines.
This means that we no longer need to do any form of deferred handling
for code caching as all the state is ready early in the initialization
process.
A little bit of care needed to be taken to ensure we still close the
ELFCodeLoader's FDs later and that VDSO unmapping happens before tearing
down the parent thread, but overall this is mostly just passing the
InternalThreadState object around as normal.
I couldn't find any functional regression from this change alongside
code caching, but it would be good for @neobrain to double check this.
FEX argument will no longer exist in `/proc/<pid>/cmdline` after this
PR. Ensure this tool still works.
After #5097 is merged, one can use regular `pidof` for Linux
applications, but this is still useful as it finds Wine applications
running with FEX as well.
I may have gotten carried away.
- I missed some stuff for end parenthesis because I accidentally
searched within project files instead of the entire directory (so some
thunk/test/windows stuff was missed), cleaned those up.
- `INTERFACE`, `PUBLIC`, `PRIVATE`, `RUNTIME`, `LIBRARY` should be on
the same line as the target name. (I should really invest in making a
style guide...)
- Some short statements were unnecessarily split across multiple
lines--cleaned those up
- Made a common `LinkerGC` module that applies gc-sections etc. to a
target in Release mode
- Usually for functions you want to have something on the first line,
e.g. `FILES`/`DIRECTORY` for install, or the target/a positional
argument, etc etc. Not always though, notably for some custom_command
calls
TODO:
- What's with the `list(APPEND LIBS...)` stuff? It's used really
inconsistently, sometimes not at all, sometimes it looks like there're
duplicates? A more thorough cleanup is in order there.
Signed-off-by: crueter <crueter@eden-emu.dev>
- Do compiler/architecture checks EARLY, don't waste time doing random
configuration stuff if the user can't even compile in the first place
- MSVC is unsupported, I assume? So add a check to disallow. There's
literally no MSVC or MSC_VER checks anywhere, so...
- Rather than using the MSVC architecture definitions, use our own
`ARCHITECTURE_arm64` et al. Hijacking existing "standard" definitions
is a very bad idea. Also makes it more readable in CMake
- Change the x86 host check to `x86|amd64`. Some systems still refer to
themselves as x86 despite being 64-bit for... reasons, and I saw one a
very long time ago that referred to it as amd64. This should
basically never come up, nor is it really relevant given that FEX is
for arm64... but it kinda annoyed me so whatever.
TODOs:
- Should we check `CMAKE_SIZEOF_VOID_P (equal) 64`? I don't think anyone
is even trying to compile this thing on armv7 or older, but might as
well? maybe?
- What's the status of *BSD, Solaris, macOS? Technically macOS does
support Wine, not sure about the others.
Signed-off-by: crueter <crueter@eden-emu.dev>
Trivial variables like SRCS, NAME, etc. actually do more harm than good.
They *will* make your IDE mad, and are also less readable. Remember:
verbosity is not a bad thing! Usually
Also: did a few tiny cleanups that I missed from my `endpara` PR.
Signed-off-by: crueter <crueter@eden-emu.dev>
- Some CMake LSPs have aneurysms when you put the end parenthesis on a
different line. Annoying? Yes, but this is all we can really do about
it for now.
- `set`, `option`, and `message` should not have spaces before their
opening parenthesis.
Signed-off-by: crueter <crueter@eden-emu.dev>
Rather than individually adding `${CMAKE_SOURCE_DIR}/Source` as
an include directory to each target, just use `include_directories` once
in the Tools directory and each subsequent target will have this
propagated down.
Also removed a seemingly unnecessary `-I` in LinuxEmulation--maybe
needed? But I can't test compilation right now as I don't have an ARM
development environment on hand for the next day or two.
Signed-off-by: crueter <crueter@eden-emu.dev>
CMake has had the `MINGW` builtin to describe MinGW targets since at
least version 3.2, so it can safely be used. This variable is also set
for the MSYS2 environments, so CLANGARM64 also correctly sets `MINGW`.
Note that this depends on https://github.com/FEX-Emu/jemalloc/pull/11.
Signed-off-by: crueter <crueter@eden-emu.dev>
The ELF tracking thing has an expectation that only portions of ELF
files that are described in the program headers will be mapped
executable. This doesn't hold true as programs will remap random
portions of ELF files as executable. In the case that this occurs, don't
assert out and instead print a warning.
This was discovered as Node.js remaps a portion of itself executable
that isn't described as such in the program headers. I also have a local
unittest that exposes the same problem. I had discovered same problem in
some other program with #5038.
Also fixes a bug where sometimes completely anonymously mapped
executable sneak in and cause a crash, which is kind of silly.
Always enables FEXServer log thread when built for Steam so that clients
can be controlled with `STEAM_FEX_LOG=1`. FEX logs will then always go
to FEXServer and those can get directed to wherever pressure-vessel
chooses.