Commit Graph
631 Commits
Author SHA1 Message Date
Ryan Houdek 5f2455c502 Merge pull request #5665 from lioncash/blendop
[SVE256] Handle 256-bit blend operations much more efficiently
2026-07-08 16:43:20 -07:00
LC 6bc67609a3 [SVE256] Handle 256-bit blend operations much more efficiently
We can massage a given selector into a valid predicate register bitmask
and then simply perform a merging move, which eliminates most busywork
around optimizing 256-bit blends.

In the future, once we drop SVE2.1 support in, we can use PMOV to
eliminate the load from memory and related constant management.
2026-07-08 17:35:12 -04:00
Simon Scherer 655102fc7d JIT/ALUOps: Fix operand overlapping bug for pdep 2026-07-08 10:09:47 +02:00
LC 5145324806 [SVE256] EncryptionOps: Handle 256-bit VPCLMULQDQ
Since vixl now handles this, we can drop this support right in.
2026-07-03 21:22:05 -04:00
Ryan Houdek 6bcadde658 Merge pull request #5644 from lioncash/vmov
VectorOps: Eliminate unnecessary moves in VMov if applicable
2026-07-01 17:28:42 -07:00
LC c1e29f9013 VectorOps: Eliminate unnecessary moves in VMov if applicable
If the destination and source don't match, then we can just zero
and insert directly into the destination instead of a temporary.
2026-06-30 05:06:26 -04:00
Ryan Houdek 16f90b33f3 Merge pull request #5641 from lioncash/minmax
VectorOps: Reduce temporary usage in 64-bit AdvSIMD min max paths
2026-07-01 14:17:18 -07:00
LC 4c27dfd5eb VectorOps: Avoid temporary if able in 256-bit VFRecp
If we're non-aliasing, we can make use of the destination reg directly.
Makes the non-RPRES path a little nicer.
2026-06-30 04:36:20 -04:00
LC d3a85e14d9 VectorOps: Reduce temporary usage in 64-bit AdvSIMD min max paths
We can reorganize these such that they only use one temporary in the
worst case instead of two.
2026-06-30 01:30:40 -04:00
Paulo Matos 37b010795e Re-optimize FYL2X for reduced precision x87 path 2026-06-30 15:00:16 -07:00
LC 3d289f4489 VectorOps: Avoid move in 256-bit VAddP/VFAddP if possible
If the first source and destination alias, then it's fine to use the
register in destructive operations, since the source data doesn't need
to be preserved.

Tiny saving, but reduces overall register use in some cases.
2026-06-30 00:23:30 -04:00
Ryan Houdek 27a5f09185 Merge pull request #5592 from ShadowCurse/fixes
JIT: Arm64: fix the loop in CacheLineClear/Clean
2026-06-23 17:15:07 -07:00
Egor Lazarchuk e3e9777ee6 JIT: Arm64: fix the loop in CacheLineClear/Clean
These functions need to clean at least 64 bytes of cache since this is
the default on x86_64, but previously they could clean less if
DCacheLineSize was smaller than 64 bytes.
2026-06-24 00:38:48 +01:00
LC d78963c021 VectorOps: Avoid dup if able in VInsElement 128-bit element path
We don't need to broadcast if we're inserting across registers into the
equivalent position, since we already have a predicate around that can
satisfy that.
2026-06-21 20:32:37 -04:00
LC 1d3403fdc2 JIT: Amend op typos in implementations
Mostly benign, but ensures that they're correct in the event any of
their IR definitions change.
2026-06-20 13:16:12 -04:00
Daniel Lu 03009912ac JIT: Avoid clobbering guest rdx while raising generated faults 2026-05-22 13:56:40 -07:00
LC c98cef0da1 Merge pull request #5506 from Sonicadvance1/154
HostFeatures: Only enable `dc zva` optimization on Ampere CPUs
2026-05-19 22:29:11 -04:00
Ryan Houdek a6c9df1a64 HostFeatures: Only enable dc zva optimization on Ampere CPUs
This optimization was only written for Ampere1A where it showed a
noticable performance improvement in #5321. On Cortex it didn't matter.
Turns out this actually hits a bad case on Oryon CPUs where `dc zva` is
actually dramatically slower in the face of memory barriers and
overlapping stores in flight.

So now just detect Ampere and only use the optimization on that hardware
and send everyone else down the regular path.

microbench A1A:
```
Cycle counter frequency: 1000000000
Cycle counter granularity: 20
ns in cycle: 1
suite: memory
Test, Total Cycles, Iterations, Cycles Average, Iter Time Average, iterations/Second
dc zva - vzeroupper, 723390880, 363855872, 1.99, 1.99 nanosecond, 502986534.75
dc zva - vzeroall, 571708060, 161742848, 3.53, 3.53 nanosecond, 282911610.52
dc zva (stp emu) - vzeroupper, 541543980, 107872256, 5.02, 5.02 nanosecond, 199193897.42
dc zva (stp emu) - vzeroall, 722548940, 71958528, 10.04, 10.04 nanosecond, 99589832.63
```

microbench X2E:
```
Cycle counter frequency: 19200000
Cycle counter granularity: 1
ns in cycle: 52.083333333333336
suite: memory
Test, Total Cycles, Iterations, Cycles Average, Iter Time Average, iterations/Second
dc zva - memset 0, 12065162, 49, 246227.80, 12.82 millisecond, 77.98
dc zva - vzeroupper, 12098598, 4325376, 2.80, 145.68 nanosecond, 6864201.89
dc zva - vzeroall, 12031459, 4325376, 2.78, 144.87 nanosecond, 6902506.11
dc zva (stp emu) - vzeroupper, 13899441, 363855872, 0.04, 1.99 nanosecond, 502612496.60
dc zva (stp emu) - vzeroall, 12389283, 161742848, 0.08, 3.99 nanosecond, 250657175.37
```
2026-05-19 17:28:39 -07:00
LC e4daea406e Merge pull request #5503 from Sonicadvance1/154
FEXCore: Allow InterruptFaultPage to be significantly further away
2026-05-19 12:22:18 -04:00
LC d4c80d9094 Merge pull request #5422 from Sonicadvance1/138
FEXCore: Add support for developer single stepping, read/write watching.
2026-05-19 01:11:04 -04:00
Ryan Houdek 7d1c625e32 FEXCore: Allow InterruptFaultPage to be significantly further away
We are actually quite close to a single page of CPU state per thread and
any additional changes are likely to cause it to overflow which would
hit these asserts. As we saw with the libc++ implementation of mutexes,
just one object type changing size could push it over the edge.

Future proof this by ensuring we can have this be sixteen pages per
thread before needing to hit more complex implementations. Which I don't
see us getting that large of CPU context tracking.
2026-05-18 15:57:25 -07:00
Paulo Matos 84d968c7d2 JIT-inline FPREM/FPREM1 for reduced precision x87 path 2026-05-11 10:27:08 +02:00
Billy Laws 8d7071e549 VectorOps: Fix MAXPS/MAXPD NaN and signed-zero tie selection
fcmgt returns false on NaN, so the existing polarity in the non-SVE
fcmgt+bit sequences and in the SVE predicate-merge picked the wrong
source on NaN/tie. Swap the compare operands and flip bit<->bif / add
a predicate not to match x86 second source wins behaviour.
2026-04-29 02:00:58 +00:00
Simon Scherer 819dcee3ad FEXCore: Fix wrong shift value to extract NZCV in CmpPairZ 2026-04-25 00:41:24 -07:00
Paulo Matos db50b04663 JIT-inline F64ATAN and F64FYL2X for reduced precision x87 path 2026-04-21 12:09:55 +02:00
Ryan Houdek 739e85032b FEXCore: Add support for developer single stepping, read/write watching. 2026-04-16 14:13:19 -07:00
Paulo Matos 6bf19ffe37 JIT-inline F64SCALE and F64F2XM1 for reduced precision x87 path 2026-04-16 11:24:19 +02:00
Ryan Houdek 4428aea5ee IR: Adds support for printing strings
I utilize this functionality quite heavily when debugging and I need
bread crumbs spread around. Instead of reimplementing it a dozen times,
just have it upstreamed.
2026-03-28 17:53:33 -07:00
Lioncache 928a932a43 MemoryOps: Collapse duplicate add/sub in Memset
We can just use ilog2 to deduplicate this a bit.
2026-03-19 21:34:03 -04:00
Ryan Houdek 68480f6e43 Merge pull request #5356 from lioncash/mops
MemoryOps: Drop MOPS handling into place for MemSet/MemCpy
2026-03-19 18:04:14 -07:00
Lioncache 2bcf435e0a MemoryOps: Handle overlapping memcpy 2026-03-19 14:13:36 -04:00
Paulo Matos 30e853305d JIT-inline F64SIN, F64COS, and F64TAN for reduced precision x87 path 2026-03-19 18:58:46 +01:00
Lioncache 5868814c91 MemoryOps: Drop in MOPS handling for MemCpy
With the MOPS featureset dropped in, we can also accelerate memcpy paths
on hardware that supports it.
2026-03-19 11:55:02 -04:00
Lioncache 85c1ecd035 MemoryOps: Handle inline values in MemSet() MOPS path
Lets us handle potential inline memset values.

Also fixes up the STOS tests to actually ensure all values
in the verification step pass.
2026-03-19 11:55:02 -04:00
Lioncache 68ad448672 MemoryOps: Drop 8-bit memset support into MemSet()
Can be further expanded to handle other optimization cases, but this
kicks it off for forward direction memsets at least.
2026-03-19 11:55:02 -04:00
Ryan Houdek 73c1f4cc54 Merge pull request #5374 from neobrain/fix_gcc_build
Fix most GCC build issues
2026-03-17 16:55:23 -07:00
Tony Wasserka fc8ef0e723 JIT: Reset relocations on restart 2026-03-17 21:37:01 +01:00
Tony Wasserka ebd559f662 Core: Fix offsetof with runtime array indexes
GCC does not support this clang-specific language extension.
2026-03-16 19:15:05 +01:00
Ryan Houdek af9dd0827a JIT: Use struct for Spill/Fill default arguments
Cleans up the interface and makes the arguments explicit about what
they're setting. As promised from #5317
2026-03-12 19:25:12 -07:00
Ryan Houdek 32471953ed Merge pull request #5226 from neobrain/fix_jit_consistency
JIT: Ensure code cache consistency by zero-initializing padding bytes
2026-02-26 13:13:10 -08:00
Ryan Houdek 9d86c3270c IR: Implement new VOrn operation 2026-02-23 14:16:45 -08:00
Tony Wasserka 89b976121f JIT: Ensure code cache consistency by zero-initializing padding bytes 2026-02-23 16:49:02 +01:00
LC f5b08bbea6 Merge pull request #5321 from Sonicadvance1/94
AVX128: Convert vzeroupper/vzeroall zeroing to dc zva
2026-02-22 20:57:15 -05:00
LC 8dfdfdf6ef Merge pull request #5318 from neobrain/fix_cc_validation
CodeCache: Fix validation of large binaries
2026-02-21 19:07:52 -05:00
Ryan Houdek 12fcf96e93 IR: Adds a ContextClear operation
This will be useful for zeroing parts of the context at CLZero alignment
and sizes.
2026-02-21 15:24:13 -08:00
Tony Wasserka fda087e24f FEXCore: Add helper function to query available CodeBuffer size 2026-02-20 18:49:07 +01:00
Ryan Houdek b49730f255 JIT: Support avoiding spilling CPU flags
When thunks are jumping out, games are jumping /entirely/ out of their
controlled code, which means we don't need to save and restore
NZCV,PF,AF.

Some CPUs don't fully rename direct accesses to this register which adds
up during thunking. FPCR is also in the same situation where it'll force
pipeline flushes and isn't renamed away, but we can't really avoid that.

Improves performance at least in Detroit: Become human where the game
spends ~48% CPU time inside of the thunk trampoline for
`vkUpdateDescriptorSets`.

I plan on a follow-up PR where I converge all these options into a
struct argument instead, but that's a follow-up since I don't want to
burn a bunch of time right now.
2026-02-19 17:18:30 -08:00
Ryan Houdek 3d989dbaff FEXCore: Disable 48-bit VA optimization
This breaks relocations currently due to not handling negatives and also
an interesting overwriting problem.

Not that big of a deal, it's only a minor optimization anyway.

Fixes #5227
2026-02-02 15:17:28 -08:00
Ryan Houdek d7c2b8f513 FEXCore: Cleanup pointers structure
There's no longer a distinction between AArch64 and x86 and everything
effectively falls under "Common" now. This means flattening the entire
structure just cleans it up.

NFC. (Although instcountCI will update because of a couple pointer
offsets changing)
2026-01-07 12:55:34 -08:00
Ryan Houdek ac3cabec07 Relocations: Disable 6-byte size optimization in InsertGuestRIPMove
This wasn't handling negatives correctly which was causing xalia.exe to
assert. Disable for now rather than further changing logic, with a TODO that it
should get fixed in the future.
2026-01-07 09:19:13 -08:00