Most constants don't need to be padded for relocations. So now that
these have all been audited, switch to defaulting to NoPad to reduce
verbosity.
The number of constant that need to be explicitly padded are now marked
and with all the prior changes, this allows bisecting if something has
gone wrong.
Enables memcpy optimization of 80bit floats on reduced precision.
Also uncovered a bug where if we had done 80bit memcpy
optimization, we wouldn't have properly stored the 80bits.
This was caught by the existing tests when we enabled the optimization.
The InterpretAsFloat was never properly made use of. There's a couple of issues
that are fixed more easily with this gone, so lets remove it.
If there's a specific optimization that requires this, we can bring it back
at a later time. This should not have any effect on the current code generation.
Just a trivial rearrangement, Drops the struct down to 40 bytes.
We can also make some functions take it by const reference so we
aren't churning some copies.
Before:
text data bss dec hex filename
4160559 1471360 4336824 9968743 981c67 Bin/FEX
After:
text data bss dec hex filename
4159927 1471360 4336824 9968111 9819ef Bin/FEX
Reduces a bunch of noise related to the register classes and hoists them
out so that converting the classes over to enums should be fairly
straightforward.
Instead of having this sort of odd indirection through a struct type,
we can add support for defining custom enums in the IR description.
This lets us both get strong typing (and allow for weak typing, should
any enum in the future need it), without needing a struct for a basic
value type.
Even then, if we do need a struct for anything in the future, then
we still allow strong typing for values themselves while allowing
them to be used in various ways.
This adds a new mode X87StrictReducedPrecision.
The strict reduced precision is like the reduced precision but adds extra checks,
like the currently implemented nan and snan propagations.
Fix for __builtin_issignaling() test of SPEC2017 classify test.
A prevalent pattern in the FEX codebase is to compute some data and store it
in a maybe_unused variable that's only ever passed to LOGMAN_THROW_A_FMT.
Besides few exceptions, we never compute expensive data in the macro
arguments themselves, so we can remove a lot of code noise by unconditionally
evaluating the condition even in assertion-disabled builds.
..and be consistent about signedness.
clang doesn't seem able to do this itself.
Difference at 95.0% confidence, n=100
-0.272326% +/- 0.242353%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
now obsolete!
Results for the whole series are excellent:
Difference at 95.0% confidence
-3.97603% +/- 0.254656%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
I don't think these are worth it, and also currently they don't trigger ever.
n=100:
Difference at 95.0% confidence
-0.00245961 +/- 0.00139573
-0.524468% +/- 0.297615%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This is expensive and only needed for spilling, so only do it for spilling. This
complicates the RA a bit but speeds us up on average since most blocks
don't spill. Total results of this change (including the prep commits that
slowed things down temporarily):
Difference at 95.0% confidence
-1.71952% +/- 0.455996%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
if we spill for SRA, we don't need/want to execute this code path. this will be
load bearing by the end of this series.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
This is slightly worse for x87 blocks since we can't share constants between the
x87 and the main code, but otherwise should be comparable and this avoids an
expensive remapping operation.
Difference at 95.0% confidence
-0.00474273 +/- 0.00119189
-1.40908% +/- 0.354114%
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Turns out Bayonetta hammers SINCOS, our splitting the operation is
actually harming the performance of games that heavily use FSINCOS. We
instead can actually combine the operation which improves performance.
Not enough to get the game running full speed consistently on my Radxa,
but good numbers in my microbenchmark.
```
Test, Total Cycles, Total Runs, Cycles Average, Internal Loops, Average cycles per internal, per/second
64-bit:
Before:
FSIN, 2691031290, 50000, 53820.6, 1000, 53.8206, 18580.237319
FCOS, 2719397120, 50000, 54387.9, 1000, 54.3879, 18386.428239
FSINCOS, 5586917530, 50000, 111738, 1000, 111.738, 8949.478801
After:
FSIN, 2669959250, 50000, 53399.2, 1000, 53.3992, 18726.877573
FCOS, 2740942260, 50000, 54818.8, 1000, 54.8188, 18241.901965
FSINCOS, 3189472870, 50000, 63789.5, 1000, 63.7895, 15676.571659
80-bit:
Before:
FSIN, 24702939380, 50000, 494059, 1000, 494.059, 2024.050629
FCOS, 19127131020, 50000, 382543, 1000, 382.543, 2614.087808
FSINCOS, 40386785260, 50000, 807736, 1000, 807.736, 1238.028719
After:
FSIN, 24869980710, 50000, 497400, 1000, 497.4, 2010.455922
FCOS, 19131849590, 50000, 382637, 1000, 382.637, 2613.443084
FSINCOS, 38329985570, 50000, 766600, 1000, 766.6, 1304.461749
Improvement 64-bit: 1.75x
Improvement 80-bit: 1.05x
```
Only a minor improvement at 80-bit precision since cephes doesn't provide a combined sincos operation, but the f64 implementation is significantly improved, allowing 75% more operations per second.
Disabled in the simulator because we can't easily support pairs of
vector registers being returned.