Commit Graph
25 Commits
Author SHA1 Message Date
Ryan Houdek 6f2b3e76ac Merge pull request #3013 from Sonicadvance1/32bit_sra
IR/Passes/RA: Enable SRA for 32-bit GPRs
2023-08-27 21:30:39 -07:00
Ryan Houdek 1d7c280367 Merge pull request #3012 from Sonicadvance1/optimize_movmskps
OpcodeDispatcher: Optimizes SSE movmaskps
2023-08-27 21:29:04 -07:00
Ryan Houdek 8d110738ac IR: Add option to disable vector shift range clamping
The range check and clamping is necessary in the cases of passing x86
shift amounts directly through VUSHL/VSSHR.

Some AVX operations are still using these with range clamping. A future
investigation task should be the check if they can be switched over to
the wide variants that we implemented for the SSE instructions.

When consuming our own controlled data, we don't want the range clamping
to be enabled.
2023-08-27 21:07:20 -07:00
Ryan Houdek e4bb0df486 IR: Convert all Move+Atomic+ALU ops from implicit to explicit size
The number of times the implicit size calculation in GPR operations has
bit us is immeasurable and was a mistake from the start of the project.
The vector based operations never had this problem since they were
explicitly sized for a long time now.

This converts the base IR operations to be explicitly sized, but adds
implicit sized helpers for the moment while we work on removing implicit
usage from the OpcodeDispatcher.

Should be NFC at this moment but it is a big enough change that I want
it in before the "real" work starts.
2023-08-27 01:35:08 -07:00
Ryan Houdek 7146691360 IR/Passes/RA: Enable SRA for 32-bit GPRs
Noticed that we hadn't ever enabled this, which was a concern when our
GPR operations weren't as strict about leaving garbage in the upper bits
when operating as a 32-bit operation.

Now that our ALU operations are more strict about enforcing upper bit
zeroing we can enable this.

This causes Half-Life: Source FPS to get to > 200FPS finally. Causes
significant performance improvements for 32-bit games because we're no
longer redundantly moving registers before and after every operation.
Causing a bunch of 3-4 instruction sequences to convert to 1.
2023-08-26 18:22:50 -07:00
Ryan Houdek e10afefb2b IR: Fixes RAValidation for 32-bit applications
RAValidation was making an assumption that GPR register class would only
have up to 16 registers for either SRA or dynamic registers.

When running a 32-bit application we allow 17 GPRs to be dynamically
allocated, since we can take 8 back from SRA in that case.

Just split the two classes in the RAValidation pass since they will
never overlap their allocation.

Fixes validation in `32Bit_Secondary/15_XX_0.asm` locally that changed
behaviour due to tinkering.
2023-08-26 16:18:03 -07:00
Ryan Houdek a76c2c57b0 OpcodeDispatcher: Optimize PSHUF{LW, HW, D}!
This is way more optimal!
2023-08-25 12:59:40 -07:00
Ryan Houdek ba01eac467 IR: Adds support for ARM's FCMA FCADD instruction 2023-08-24 15:00:41 -07:00
Ryan Houdek f300196d90 OpcodeDispatcher: Optimize AddSubP{S,D}
Use a named constant for loading the sign inversion, then EOR the second
source and just FAdd it all.
In a vacuum it isn't a significant improvement, but as soon as more than
one instruction is in a block it will eventually get optimized with
named constant caching and be a significant win.

Thanks to @rygorous for the idea!
2023-08-23 20:32:51 -07:00
Ryan Houdek 05b9651279 IR: Implements new vector multiply returning high bits
SVE implemented a new instruction that does this explicitly, so we
should support it directly.
2023-08-23 18:38:05 -07:00
Ryan Houdek c508570da0 IR: Implements VSQXT{U,}NPair operations
This takes the two independent VSXT{U}N{2,} operations and merges them
in to a single IR operations.
In some cases this can result in a more optimal implementation since
there is no need for moves inbetween.
2023-08-23 15:13:07 -07:00
Ryan Houdek 6aa2cab41c IR: Implement support for vector store element
Matches ARM64 ST1 semantics
2023-08-22 20:42:24 -07:00
Ryan Houdek 5e57ec94cf IR: Implement support for vector load element
Matches Arm64 LD1 semantics.
2023-08-22 20:15:16 -07:00
Ryan Houdek bbf9cb9d52 IR: Implements new VRev32 and LoadNamedVectorConstant ops
VRev32 matches Arm64 semantics directly.
LoadNamedVectorConstant allows FEX to quickly load "named constants".
This will allow us to have specific hardcoded vector constant values
that we can load with a ldr(State)+ldr(Value) and will be more abused in
the future.
This also allows us to do a very simple optimization in the future where
we can optimize away redundant loads of these loads if they are used
multiple times in the same block. (Not implemented here).
2023-08-22 16:29:06 -07:00
Ryan Houdek 2d7a3a578e Merge pull request #2931 from Sonicadvance1/optimize_psign
Optimize PSIGN and VBSL
2023-08-21 18:30:55 -07:00
Ryan Houdek a3bf952f2b IR: Implements support for wide scalar shifts
This matches x86 vector shift behaviour closely for ps{rl,ra,ll}{w,d,q}
where the vector is shifted by a scalar value that is 64-bits wide.
Anything larger than the element size will set that element to zero.

With SVE we have some new wide element shifts that match this behaviour
exactly (except supports wide shift sources rather than scalar).

This is a significant improvement even on platforms that only support
128-bit SVE.
2023-08-20 19:16:40 -07:00
Ryan Houdek ac77986c44 IR: Implements support for saturating/rounding vector shifts 2023-08-20 13:38:23 -07:00
Ryan Houdek a523858f66 Merge pull request #2923 from Sonicadvance1/nonnull_legacy_segment_telemetry
FEXCore: Adds telemetry around legacy segment register setting
2023-08-20 10:27:56 -07:00
Ryan Houdek 9e4888c6a1 Merge pull request #2930 from Sonicadvance1/support_push
OpcodeDispatcher: Implement support for push IR operation
2023-08-20 10:25:26 -07:00
Ryan Houdek 1fdc4d2c62 IR: Implement support for a push operation
This is a bit of tricky operation where due to our our usage of SSA, the
incoming source isn't guaranteed to end its live-range at this
instruction.

This gives us a behaviour where to be optimal we need to take different
paths depending on if the incoming address register is the same as the
destination node.
Once we have form of RA constraints or non-SSA IR form that can
guarantee this restriction then this will go away.
2023-08-18 14:14:38 -07:00
Ryan Houdek 7db2e487c3 IR/ConstProp: Remove some UBSAN behaviour
Changes the idiom used for constant mask generation to a ternary.
This pattern is definitely used elsewhere in code but we can get rid of
all instances here.
2023-08-18 11:41:11 -07:00
Ryan Houdek 6e5111b876 IR/ConstProp: Ensure that BFI with constant bitfields can optimize to Andn or Or
This optimizes the clc and stc instructions for flag setting and
clearing.
2023-08-18 11:33:11 -07:00
Ryan Houdek d502ad63f4 IR/ConstProp: Ensure ANDN is optimized 2023-08-18 11:27:06 -07:00
Ryan Houdek d19e2507e5 FEXCore: Adds telemetry around legacy segment register setting
Due to Intel dropping support for legacy segment registers[1] there is a
concern that this will break legacy 32-bit software that is doing some
magic segment register handling.

Adds some simple telemetry for 32-bit applications that when they
encounter an instruction that sets the segment register or uses a
segment register that the JIT will do a /relatively/ quick four
instruction check to see if it is not a null segment.

It's not enough to just check if the segment index is 0 or not, 32-bit
Linux software starts with non-zero segment register indexes but the LDT
for each segment index is a null-descriptor.

Once the segment address is loaded, the IR operation will do a quick
check against zero and if it /isn't/ zero then set the telemetry value.

A very minor optimization that segment registers only get checked once
per block to ensure overhead stays low.

[1] https://www.intel.com/content/www/us/en/developer/articles/technical/envisioning-future-simplified-architecture.html
   - 3.6 - Restricted Subset of Segmentation
      - `Bases are supported for FS, GS, GDT, IDT, LDT, and TSS
        registers; the base for CS, DS, ES, and SS is ignored for 32-bit
        mode, same as 64-bit mode (treated as zero).`
   - 4.2.17 - MOV to Segment Register
      - Will fault if SS is written (Breaking anything that writes to
        SS).
      - Will not fault if CS, DS, ES are written (Thus it sets the
        segment but gets ignored due to 3.6).
2023-08-17 17:00:41 -07:00
Alyssa Rosenzweig af21b8f3c7 Move External/FEXCore/ to FEXCore/
It is not an external component, and it makes paths needlessly long.
Ryan seemed amenable to this when we discussed on IRC earlier.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-17 16:32:16 -04:00