Suspend may be called on a thread before it has finished WOW64 initialisation,
keep track of all initialized threads and fallback to direct
NtSuspendThread when this is the case.
The frontend shouldn't need to know any information about how to
reconstruct eflags. Just give us the information we need and it'll work
out.
There are still some inherit limitations of this and some edge cases
that might give invalid data, but it is roughly as close as it was
before.
Just provide if the PC was in the JIT, the host GPRs, and the PState object from the signal
information and FEXCore does the rest.
We don't need to change the signature for `SetFlagsFromCompactedEFLAGS`
because during reloading of register state automatically does this for
us.
This provides more robust handling than a signal based approach, as the
suspender is able to wait for the suspendee to reach a suitable position and
flush its context to memory before returning.
This should support most simple cases of SMC, however programs which make use
of separate shared memory mappings for writing and execution are not handled.
The overall approach is the same as is done for linux, where RWX mappings are
protected to RX and then when a write occurs the signal handler invalidates the
faulting page and reprotects it to RWX until code in that page is jitted again.
When an exception occurs, pretend that we were just at the point of JIT entry
so the stack can be unwound to the wow64 SEH handler, which then handles
dispatching the exception to the x86 guest with the restored context.
This allows for running x86 applications under wine without having to run all
of wine under FEX. The JIT is invoked when running application code and then
left when handling NT syscalls or unix calls to e.g. the Vulkan driver.
The MinGW supplied import libraries are incomplete and miss a lot of
functions necessary to implement lower level windows code. To avoid
needing to many resolve every function, pull in .def files from wine
that detail the entire ntdll and wow64 APIs.
These are cut down versions of wine headers containing only what is necessary
for WOW. This shouldn't carry any license implications for FEX, as per the
LGPLv3 license:
```
The object code form of an Application may incorporate material from a header
file that is part of the Library. You may convey such object code under terms
of your choice, provided that, if the incorporated material is not limited to
numerical parameters, data structure layouts and accessors, or small macros,
inline functions and templates (ten or fewer lines in length), you do both of
the following:
a) Give prominent notice with each copy of the object code that the Library is
used in it and that the Library and its use are covered by this License.
b) Accompany the object code with a copy of the GNU GPL and this license
document.
```