Commit Graph
68 Commits
Author SHA1 Message Date
Lioncache 398a70312e Arm64: Optimize SVE VInsElement
This can be done without storing any data to memory and also
compressing the amount of instructions being used.

Thanks to @dougallj for the optimization suggestions.
2023-08-22 20:36:29 -04:00
Ryan Houdek c795d42d21 OpcodeDispatcher: Optimize phminposuw
I would now consider the XMM version of this to be optimal.

Thanks to @rygorous for giving the idea for how to optimize this!
2023-08-22 16:29:06 -07:00
Ryan Houdek bbf9cb9d52 IR: Implements new VRev32 and LoadNamedVectorConstant ops
VRev32 matches Arm64 semantics directly.
LoadNamedVectorConstant allows FEX to quickly load "named constants".
This will allow us to have specific hardcoded vector constant values
that we can load with a ldr(State)+ldr(Value) and will be more abused in
the future.
This also allows us to do a very simple optimization in the future where
we can optimize away redundant loads of these loads if they are used
multiple times in the same block. (Not implemented here).
2023-08-22 16:29:06 -07:00
Mai 6c7933e7b1 Merge pull request #2957 from Sonicadvance1/optimize_pfnacc
OpcodeDispatcher: Optimize PFNACC
2023-08-22 10:10:11 -04:00
Ryan Houdek 364f084604 Merge pull request #2956 from Sonicadvance1/optimize_hsubp
OpcodeDispatcher: Optimize hsubp
2023-08-21 20:47:50 -07:00
Ryan Houdek ffa8f1e3dc Merge pull request #2955 from lioncash/sign
OpcodeDispatcher: Remove redundant move from VPSIGN
2023-08-21 20:47:41 -07:00
Ryan Houdek ad6738939b OpcodeDispatcher: Optimize PFNACC
Turns out this can be even more optimal.
2023-08-21 20:38:18 -07:00
Ryan Houdek dcb3e4ee86 OpcodeDispatcher: Optimize hsubp
This makes the SSE version optimal.
This dramatically improves the AVX version as well.
2023-08-21 20:22:14 -07:00
Lioncache dbbe6288de OpcodeDispatcher: Remove redundant move from VPSIGN
StoreResult will already zero-extend if the vector is 128-bit.
2023-08-21 23:11:07 -04:00
Ryan Houdek 1563398d2c OpcodeDispatcher: Optimize pmuludq
MMX version was already optimal, SSE version is now also.
AVX version is significantly improved.
2023-08-21 20:07:35 -07:00
Lioncache 920a0fb132 OpcodeDispatcher: Remove redundant move in AVXVectorScalarALUOpImpl
Our store will already zero-extend if the vector is 128-bit.
2023-08-21 22:39:07 -04:00
Lioncache ce8169794f OpcodeDispatcher: Remove redundant moves in AVXVectorALUOp
We already zero-extend on a store if we have 256-bit vectors and the stored
vector is 128-bit.
2023-08-21 22:13:29 -04:00
Mai 185e3bfcb6 Merge pull request #2950 from Sonicadvance1/optimize_pmaddwd
OpcodeDispatcher: Optimize pmaddwd
2023-08-21 21:39:30 -04:00
Mai 3c49b3238a Merge pull request #2949 from Sonicadvance1/optimize_phsub
OpcodeDispatcher: Optimize phsub
2023-08-21 21:39:02 -04:00
Ryan Houdek 2d7a3a578e Merge pull request #2931 from Sonicadvance1/optimize_psign
Optimize PSIGN and VBSL
2023-08-21 18:30:55 -07:00
Ryan Houdek 3a2a576c35 Merge pull request #2951 from lioncash/shift
OpcodeDispatcher: Handle zero immediate shifts better
2023-08-21 18:20:18 -07:00
Ryan Houdek 869136b907 OpcodeDispatcher: Optimize pmaddwd
This is actually fairly trivial looking at it.
2023-08-21 17:53:32 -07:00
Lioncache af8b6766d8 OpcodeDispatcher: Handle zero immediate shifts better
In the SSE and lower cases, we don't need to do anything,
since the value is already in the destination.
2023-08-21 20:46:41 -04:00
Ryan Houdek 30e9beba51 JIT64: Fixes i32v2 unzips
This has just been broken since it was implemented. Turns out we had
never used these with XMM operations before today.
2023-08-21 17:38:24 -07:00
Ryan Houdek a29076244f OpcodeDispatcher: Optimizes mpsadbw
Two optimizations here:
1) The final VInsElement was generating three instructions
   - This itself could have been change to vzip, which would have
     removed two instructions.
2) Optimize how the pairwise elements are calculated to shave one
   instruction off the calculation.
   - addp odd elements and even elemnts first
   - Then transpose those elements
   - Then use one final addp to generate the result in the correct
     order.

The ext+uabdl+addp pairs of operations could be reordered to shave off
one temporary register usage if we really care later.
2023-08-21 16:56:41 -07:00
Ryan Houdek 445c43792b OpcodeDispatcher: Optimize phsub
This was...surprisingly bad. I blame myself entirely.
2023-08-21 16:54:35 -07:00
Ryan Houdek b35f4df798 OpcodeDispatcher: Optimize SSE pmaddubsw
Can be slightly more optimal with a slightly change algorithm but will
require implementing some IR ops which can be put off. It's only about
an instruction savings.
2023-08-21 16:21:01 -07:00
Lioncache f1d020ce95 Interpreter: Tie SSA data elements to supported vector width
Now, if we ever increase our vector sizes, the allocated data elements
will follow suit without needing to remember to handle this as well.
2023-08-21 14:41:00 -04:00
Lioncache a9a7cbce21 Interpreter: Use alias for temporary vector data
Lets us extract the size into one location for easy size
changes in the future if necessary.
2023-08-21 14:12:55 -04:00
Ryan Houdek a3bf952f2b IR: Implements support for wide scalar shifts
This matches x86 vector shift behaviour closely for ps{rl,ra,ll}{w,d,q}
where the vector is shifted by a scalar value that is 64-bits wide.
Anything larger than the element size will set that element to zero.

With SVE we have some new wide element shifts that match this behaviour
exactly (except supports wide shift sources rather than scalar).

This is a significant improvement even on platforms that only support
128-bit SVE.
2023-08-20 19:16:40 -07:00
Ryan Houdek ac77986c44 IR: Implements support for saturating/rounding vector shifts 2023-08-20 13:38:23 -07:00
Ryan Houdek c5f5a03c68 OpcodeDispatcher: Optimize PSIGN
This dramatically improves the performance of the PSIGN instructions.
2023-08-20 13:38:23 -07:00
Ryan Houdek 1ed9ec63be Arm64: Optimize BSL when possible.
With ASIMD FEX would never optimize BSL out of fear if some registers
overlapped it would break things. So it had previously always moved to a
temporary first and then moved the result back out when done.

Now instead check upfront if any of the source registers overlap the
destination. If the destination register overlaps any of the three
sources we can bsl, bit, or bif depending on which register gets
overlapped.

Worst case the destination doesn't overlap any of the source registers
and still needs these moves.
2023-08-20 13:38:23 -07:00
Ryan Houdek a523858f66 Merge pull request #2923 from Sonicadvance1/nonnull_legacy_segment_telemetry
FEXCore: Adds telemetry around legacy segment register setting
2023-08-20 10:27:56 -07:00
Ryan Houdek 9e4888c6a1 Merge pull request #2930 from Sonicadvance1/support_push
OpcodeDispatcher: Implement support for push IR operation
2023-08-20 10:25:26 -07:00
Lioncache 8167626a07 x86_64/VectorOps: Properly handle VExtr element sizes other than bytes
We need to convert the index into a byte index.
2023-08-20 13:03:27 -04:00
Lioncache c3778a9729 OpcodeDispatcher: Improve SHA1MSG1 output
We can simplify these inserts down to a single EXT
2023-08-20 12:50:07 -04:00
Ryan Houdek 34722348e8 Merge pull request #2912 from Sonicadvance1/optimize_flag_clearing
OpcodeDispatcher: Minor optimization around clearing flags
2023-08-19 23:03:40 -07:00
Lioncache 1fbf193739 Arm64/EncryptionOps: Use MOVI reg, #0 to zero vectors
This is a little more optimal than XORing the vector by itself.
2023-08-19 23:20:36 -04:00
Ryan Houdek 92c3014aaa OpcodeDispatcher: Minor optimization around clearing flags
When clearing multiple flags it is more optimal to load the mask
constant in to a register and then clear with a single and/bic.

Back to back bfi is actually less optimal due to dependency tracking.

With #2911, this is a total win since this hits an edge case with
constant loading that #2911 fixes.
2023-08-19 20:14:37 -07:00
Mai affbcd2241 Merge pull request #2928 from Sonicadvance1/remove_x18_saving
Arm64Emitter: Stop saving and restoring platform register
2023-08-19 23:11:44 -04:00
Ryan Houdek b973c193be Merge pull request #2939 from lioncash/round
OpcodeDispatcher: Eliminate redundant moves in {AVX}VectorRound
2023-08-19 19:29:01 -07:00
Ryan Houdek 4c409ea47d Merge pull request #2938 from lioncash/fcmp
OpcodeDispatcher: Eliminate unnecessary moves in {AVX}VFCMPOp
2023-08-19 19:27:24 -07:00
Ryan Houdek ac53913c37 Merge pull request #2937 from lioncash/scalarunary
OpcodeDispatcher: Remove unnecessary moves in {AVX}VectorUnaryOp
2023-08-19 19:22:10 -07:00
Ryan Houdek 2224c23c79 Merge pull request #2934 from lioncash/scalarfp
OpcodeDispatcher: Remove extraneous moves in {V}CVTSD2SS/{V}CVTSS2SD
2023-08-19 19:20:20 -07:00
Ryan Houdek 6ce380d7a9 Merge pull request #2936 from lioncash/scalaralu
OpcodeDispatcher: Remove unnecessary moves in {AVX}VectorScalarALUOp
2023-08-19 19:09:06 -07:00
Lioncache 5152854b98 OpcodeDispatcher: Remove extraneous moves in {V}CVTSD2SS/{V}CVTSS2SD
Since all we're going to be doing is an insert as the final operation,
in the cases where our source is a vector, we can specify the size of
the vector rather than the size of the element to avoid doing unnecessary
zero-extending.
2023-08-19 22:07:25 -04:00
Ryan Houdek 8dade7eea1 Merge pull request #2935 from lioncash/scalarfp2
OpcodeDispatcher: Remove redundant moves from {V}CVTSD2SI/{V}CVTSS2SI
2023-08-19 19:05:52 -07:00
Lioncache 6ba42e5cf1 OpcodeDispatcher: Eliminate redundant moves in {AVX}VectorRound
When dealing with scalar source registers, we can opt to not zero-extend
the vector and just perform the scalar operation and then insert the result.
2023-08-19 21:27:59 -04:00
Lioncache 343b00818d OpcodeDispatcher: Eliminate unnecessary moves in {AVX}VFCMPOp
We dealing with scalar vector sources, we don't need to zero-extend
the vector, and we can just use it as is.
2023-08-19 21:20:03 -04:00
Lioncache 09addb217a OpcodeDispatcher: Remove unnecessary moves in {AVX}VectorUnaryOp
When dealing with source vectors, we can use the vector length
rather than using a smaller size and zero extending the register,
especially since the resulting value is just inserted into another
vector.
2023-08-19 20:09:19 -04:00
Lioncache 4d1f002dea OpcodeDispatcher: Remove unnecessary moves in AVXVectorScalarALUOp
Same thing as the SSE variant, but for AVX.
2023-08-19 19:22:42 -04:00
Lioncache 1158ad7b2a OpcodeDispatcher: Remove unnecessary moves in VectorScalarALUOp
We can explicitly specify the vector width when working with a
vector source, so that we don't do any unnecessary zero-extending
on the element.
2023-08-19 19:15:13 -04:00
Lioncache 6907fdca6b OpcodeDispatcher: Remove redundant moves from {V}CVTSD2SI/{V}CVTSS2SI
We can specify the full vector length when dealing with a source vector
to avoid zero-extending the vector unnecessarily. When dealing with a
memory operand, however, we only want to load the exact source size.
2023-08-19 18:46:08 -04:00
Lioncache c31329609f OpcodeDispatcher: Unify handling code for MOVSD and MOVSS
These have the same behavior and only differ based on element size,
so we can join the implementations together instead of duplicating
them across both functions.
2023-08-19 17:44:45 -04:00