This has the Frontend and OpcodeDispatcher select their operating mode
depending on the incoming code segment long-mode flag.
Adds some asserts since currently it is unexpected if the configuration
changes at runtime.
This is fairly straightforward for an initial setup but isn't fully
fleshed out.
Right now FEX's x86 tables aren't setup in a way to support choosing a
different instruction decoding depending on runtime operating mode
change, so that would break in interesting ways.
Primarily this just gets FEX setup to start piping the operating mode
through from the frontend to the backend. This is a long term task, so
it is going to take a long time to iron out all the issues.
Previously we were only storing the 32-bit base address which isn't
actually how segment descriptors work.
In reality segment descriptors are 64-bit descriptors that are laid out
in a particular layout depending on the 4-bit type value. In reality we
only care about code and data segment layouts since the rest are
bonkers.
Describe these descriptors correctly and setup a default code descriptor
for the operating mode that FEX is starting in.
Due to us only enabling the CPUID extension in the case that the host
hardware supports SHA or not, this has actually been largely unused now.
Also the only hardware that doesn't support the crypto extension has
been some old Pi hardware and some other things we don't really care
about.
This code was a phenomenal reference point for implementing the SHA
versions of the instructions and would have been significantly more
difficult to implement had this not been available. Kudos to @lioncash
for having written it!
But now as we are no longer utilizing it, it is time to remove it.
The constraints introduced by shared code buffers make supporting
calls with the previous layout impossible. The main additional constraint
imposed by call-ret that if a host location is ever pushed onto the
call-ret stack, then it must forever be a valid jump target. While
this is reasonable in the: unlinked, direct linked, unlinked,
direct linked case; it's almost impossible to achieve in the: unlinked,
indirect linked, unlinked, direct linked case while ensuring
all backpatching cases are valid with the current approach.
To solve this introduce an additional layer of indirection, jump thunks,
these are emitted at the end of a multiblock and are used to handle the
two cases of calling the initial linker, and calling an indirect linked
block. Initially at the ExitFunction location a branch/call to a unique
jump thunk will be emitted, which will have the code layout:
00: b 0x8
04: br TMP1
08: ldr TMP1, <Shared exit linker>
0c: blr TMP1
10: HostCode
18: GuestRIP
20: CallerOffset
If a direct link can be performed, then the initial branch/call to the
jump thunk can be linked/unlinked to point to the jump thunk in a
single 32-bit atomic operation. For an indirect link, the HostCode
member is updated with a 64 bit atomic operation, and then a 32 bit
atomic operation is used to replace the branch at 00 with a load of
HostCode. Indirect unlinks are done by placing back the b 0x8 at 00.
Safety:
(1)
Sequential link (e.g. one waiting to lock, one locked and linking):
Linking is idempotent, would just rewrite the same data atomically.
(2)
Simultaneous link or simultaneous delink:
Impossible due to LookupCache locking.
(3)
Simultaneous link and execute:
(3.1)
Direct link: Either the direct link is observed at the thunk
callsite, or it is not observed and the linker is entered - this is
then just (1).
(3.2)
Indirect link: Either the branch at 00 in the thunk is observed
to be replaced with an ldr, in which case the modified HostCode
must be observed due to the cache flush. Alternatively the branch
replacement isn't observed and it's just (1).
(4)
Simultaneous unlink and execute:
(4.1)
Direct link: Either the jump to the jump thunk is seen, which must
be in its base unlinked state with the branch at 00 as that would
be inserted by any previous indirect unlink. In such a case the
linker would just be entered, giving (5). Alternatively the modified
jump isn't seen and it calls the original host code (which is fine).
(4.2)
Indirect link: If an ldr is seen at 00, then the rest of that sequence
will function fine as HostCode is left untouched. If a branch is seen
at 00, then it will just call the linker giving (5).
(5)
Sequential unlink then link:
Unlinking restores the callsite and jump thunk to their original
contents (aside from a modified HostCode). Linking then works as
usual.
This is made slightly awkward by the many potential orderings of blocks
and desire to support both fallthrough jumps and calls without additional
branches.
This can't be handled fully within FEXCore due to the frontend-specific
handling of guard pages. Frontends can populate this at init time and
are expected to handle setting the CPUState field and register as approriate.
The host stack pointer can't be reused since explicit bounds checks
would be far too expensive, and on-stack signals prevent implicit ones
using guard pages from working.
Since CodePages is now a member of the guest to host map, which could
be replaced when JITing ARM code, any additions to it must be moved after that.
Additionally there is no benefit marking code pages for invalidation at all if
they are never added to the cache as in the single-step case.
This does technically prolong the window of an existing race where guest code
modifications could be missed, however this is unlikely to cause issues and didn't
prior.
Prevents invalidations being missed under the following circumstances:
Thread A JITs block A into the global codebuffer, adding the guest to host
mapping to its CodePages, thread A is then killed.
Thread B then performs SMC on block A. An exception will be triggered but
as CodePages was stored per-thread, and thread A is now killed when all
threads are iterated over by the frontend to perform invalidations it
will be missed.
The accumulator is introduced to handle the case where multiple threads
have the same code entry in their local caches but share the same codebuffer.
Consider a thread C in the above example that also has block A in its cache,
without an accumulator, when invalidating thread B the entrypoint of A is erased
from the shared guest to host map. So when C is invalidated, the local cache entry
for A is not removed since it was removed from CodePages when invalidating B.
Now that the PF flag isn't using popcount, this is a win across the
board if the hardware supports it.
Been a while since I last looked at this, added a new instcountci file
to show the improvement.
If multiblock discovers a codepath with an `int 0x80` then it would
crash the emulator even if it never gets executed. Ensure that this
ERROR_AND_DIE_FMT instead just gets handled as an UnhandledOp to ensure
the Core early terminates the block.
Found by having steamwebhelper spuriously crash when it hit this.
Adds a simple unittest to ensure discovery doesn't break again.
Part of waitpkg is the TPAUSE instruction. This instruction gives an
RDTSC deadline to go in to a low power sleep mode with the CPU.
Semantically we can't implement umonitor and umwait with ARM's exclusive
monitor implementation, but a nop implementation is sane. Just need to
make sure to clear the pre-req flags.
This lowers power consumption of UE5 games since their job handler now
goes to a tpause based implementation instead of a `pause` spinloop
implementation.