In the case that source registers are sequential then this turns in to a
load of the vector constant (2 instructions) and the single tbl
instruction.
If the registers aren't sequential then the tbl turns in to 2 moves and
then the single tbl, which with zero-cycle rename isn't too bad.
Since this is a worst case option this is significantly better than the
previous implementation doing a bunch of inserts which was always 9
instructions.
We should still strive to implement faster versions without the use of
TBL2 if possible but this makes it less of a concern.
Skips implementing it for the x86 JIT because that's a bit of a
nightmare to think about.
The ARM64 implementation requires sequential registers which means if
the incoming sources aren't sequential then we need to move the sources
in to the two vector temporaries. This is fine since we have zero-cycle
vector renames and the alternative is slower.
It turns out that pure SSA isn't a great choice for the sort of emulation we do.
On one hand, it discards information from the guest binary's register allocation
that would let us skip stuff. On the other hand, it doesn't have nearly as many
benefits in this setting as in a traditional compiler... We really *don't* want
to do global RA or really any global optimization. We assume the guest optimizer
did its job for x86, we just need to clean up the mess left from going x86 ->
arm. So we just need enough SSA to peephole optimize.
My concrete IR proposals are that:
* SSA values must be killed in the same block that they are defined.
* Explicit LoadGPR/StoreGPR instructions can be used for global persistence.
* LoadGPR/StoreGPR are eliminated in favour of SSA within a block.
This has a lot of nice properties for our setting:
* Except for some internal REP instruction emulation (etc), we already have
registers for everything that escapes block boundaries, so this form is very
easy to go into -- straightforward local value numbering, not a full into
SSA pass.
* Spilling is entirely local (if it happens at all), since everything is in
registers at block boundaries. This is excellent, because Belady's algorithm
lets us spill nearly optimally in linear-time for individual blocks. (And
the global version of Belady's algorithm is massively more complicated...)
A nice fit for a JIT.
Relatedly, it turns out allowing spilling is probably a decent decision,
since the same spiller code can be used to rematerialize constants in a
straightforward way. This is an issue with the current RA.
* Register assignment is entirely local. For the same reason, we can assign
registers "optimally" in linear time & memory (e.g. with linear scan). And
the impl is massively simpler than a full blown SSA-based tree scan RA. For
example, we don't have to worry about parallel copies or coalescing phis or
anything. Massively nicer algorithm to deal with.
* SSA value names can be block local which makes the validation implicit :~)
It also has remarkably few drawbacks, because we didn't want to do CFG global
optimization anyway given our time budget and the diminishng returns. The few
global optimizations we might want (flag escape analysis?) don't necessarily
benefit from pure SSA anyway.
Anyway, we explicitly don't want phi nodes in any of this. They're currently
unused. Let's just remove them so nobody gets the bright idea of changing that.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
The FXSAVE and FSAVE tag words are written out in different formats,
with FXSAVE using an abridged version that lacks the zero/special/valid
distinction. Switch to using this abridged version internally for
simplicity, and to allow the calculation of zero/special/valid
distinction to be deferred until an fxsave instruction (in the future,
currently the distinction is ignored and only valid/empty states are
possible).
Currently FEX's internal EFLAGS representation is a perfect 1:1 mapping
between bit offset and byte offset. This is going to change with #3038.
There should be no reason that the frontend needs to understand how to
reconstruct the compacted flags from the internal representation.
Adds context helpers and moves all the logic to FEXCore. The locations
that previously needed to handle this have been converted over to use
this.
We can load the swizzle table from our constant pool now. This removes
the only usage of VTMP3 from our Arm64 JIT.
I would say the this is now optimal for the version without RCON set.
With RCON we could technically make some of the move of the constant
more optimal.
Saw a few locations in here that we operate things at 64-bit
unconditionally around pointer calculation. Will be coming back for
those when running in 32-bit mode.
This is the last of the implicit sized ALU operations! After this I'll
be going through the IR more individually to try and remove any
stragglers.
Then should be able to start cleaning up and actually optimizing GPR
operations.