Commit Graph
3 Commits
Author SHA1 Message Date
Alyssa Rosenzweig e6db2d0b96 IR: Remove phi nodes
It turns out that pure SSA isn't a great choice for the sort of emulation we do.
On one hand, it discards information from the guest binary's register allocation
that would let us skip stuff. On the other hand, it doesn't have nearly as many
benefits in this setting as in a traditional compiler... We really *don't* want
to do global RA or really any global optimization. We assume the guest optimizer
did its job for x86, we just need to clean up the mess left from going x86 ->
arm. So we just need enough SSA to peephole optimize.

My concrete IR proposals are that:

  * SSA values must be killed in the same block that they are defined.
  * Explicit LoadGPR/StoreGPR instructions can be used for global persistence.
  * LoadGPR/StoreGPR are eliminated in favour of SSA within a block.

This has a lot of nice properties for our setting:

  * Except for some internal REP instruction emulation (etc), we already have
    registers for everything that escapes block boundaries, so this form is very
    easy to go into -- straightforward local value numbering, not a full into
    SSA pass.

  * Spilling is entirely local (if it happens at all), since everything is in
    registers at block boundaries. This is excellent, because Belady's algorithm
    lets us spill nearly optimally in linear-time for individual blocks. (And
    the global version of Belady's algorithm is massively more complicated...)
    A nice fit for a JIT.

    Relatedly, it turns out allowing spilling is probably a decent decision,
    since the same spiller code can be used to rematerialize constants in a
    straightforward way. This is an issue with the current RA.

  * Register assignment is entirely local. For the same reason, we can assign
    registers "optimally" in linear time & memory (e.g. with linear scan). And
    the impl is massively simpler than a full blown SSA-based tree scan RA. For
    example, we don't have to worry about parallel copies or coalescing phis or
    anything. Massively nicer algorithm to deal with.

  * SSA value names can be block local which makes the validation implicit :~)

It also has remarkably few drawbacks, because we didn't want to do CFG global
optimization anyway given our time budget and the diminishng returns. The few
global optimizations we might want (flag escape analysis?) don't necessarily
benefit from pure SSA anyway.

Anyway, we explicitly don't want phi nodes in any of this. They're currently
unused. Let's just remove them so nobody gets the bright idea of changing that.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-09-05 16:35:12 -04:00
Ryan Houdek 7146691360 IR/Passes/RA: Enable SRA for 32-bit GPRs
Noticed that we hadn't ever enabled this, which was a concern when our
GPR operations weren't as strict about leaving garbage in the upper bits
when operating as a 32-bit operation.

Now that our ALU operations are more strict about enforcing upper bit
zeroing we can enable this.

This causes Half-Life: Source FPS to get to > 200FPS finally. Causes
significant performance improvements for 32-bit games because we're no
longer redundantly moving registers before and after every operation.
Causing a bunch of 3-4 instruction sequences to convert to 1.
2023-08-26 18:22:50 -07:00
Alyssa Rosenzweig af21b8f3c7 Move External/FEXCore/ to FEXCore/
It is not an external component, and it makes paths needlessly long.
Ryan seemed amenable to this when we discussed on IRC earlier.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
2023-08-17 16:32:16 -04:00