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OpcodeDispatcher: reassociate and sink W in sha1
We only need each part of W extracted in the corresponding round, so sink the extract into the round to reduce pressure. Further, W and E are added and then never used again. So, by reassociating we can do the add upfront, killing W and E at the start and further reducing pressure. Eliminates spilling in sha1rnds4. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
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+9
-8
@@ -128,9 +128,6 @@ void OpDispatchBuilder::SHA1RNDS4Op(OpcodeArgs) {
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OrderedNode *Src = LoadSource(FPRClass, Op, Op->Src[0], Op->Flags);
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auto W0E = _VExtractToGPR(16, 4, Src, 3);
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auto W1 = _VExtractToGPR(16, 4, Src, 2);
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auto W2 = _VExtractToGPR(16, 4, Src, 1);
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auto W3 = _VExtractToGPR(16, 4, Src, 0);
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using RoundResult = std::tuple<OrderedNode*, OrderedNode*, OrderedNode*, OrderedNode*, OrderedNode*>;
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@@ -149,8 +146,12 @@ void OpDispatchBuilder::SHA1RNDS4Op(OpcodeArgs) {
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return {A1, B1, C1, D1, E1};
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};
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const auto Round1To3 = [&](OrderedNode *A, OrderedNode *B, OrderedNode *C,
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OrderedNode *D, OrderedNode *E, OrderedNode *W) -> RoundResult {
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auto ANext = _Add(OpSize::i32Bit, _Add(OpSize::i32Bit, _Add(OpSize::i32Bit, _Add(OpSize::i32Bit, Fn(*this, B, C, D), _Ror(OpSize::i32Bit, A, _Constant(32, 27))), W), E), K);
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OrderedNode *D, OrderedNode *E, OrderedNode *Src, unsigned W_idx) -> RoundResult {
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// Kill W and E at the beginning
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auto W = _VExtractToGPR(16, 4, Src, W_idx);
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auto Q = _Add(OpSize::i32Bit, W, E);
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auto ANext = _Add(OpSize::i32Bit, _Add(OpSize::i32Bit, _Add(OpSize::i32Bit, Fn(*this, B, C, D), _Ror(OpSize::i32Bit, A, _Constant(32, 27))), Q), K);
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auto BNext = A;
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auto CNext = _Ror(OpSize::i32Bit, B, _Constant(32, 2));
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auto DNext = C;
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@@ -160,9 +161,9 @@ void OpDispatchBuilder::SHA1RNDS4Op(OpcodeArgs) {
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};
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auto [A1, B1, C1, D1, E1] = Round0();
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auto [A2, B2, C2, D2, E2] = Round1To3(A1, B1, C1, D1, E1, W1);
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auto [A3, B3, C3, D3, E3] = Round1To3(A2, B2, C2, D2, E2, W2);
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auto Final = Round1To3(A3, B3, C3, D3, E3, W3);
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auto [A2, B2, C2, D2, E2] = Round1To3(A1, B1, C1, D1, E1, Src, 2);
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auto [A3, B3, C3, D3, E3] = Round1To3(A2, B2, C2, D2, E2, Src, 1);
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auto Final = Round1To3(A3, B3, C3, D3, E3, Src, 0);
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auto Dest3 = _VInsGPR(16, 4, 3, Dest, std::get<0>(Final));
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auto Dest2 = _VInsGPR(16, 4, 2, Dest3, std::get<1>(Final));
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