Dispatcher: Removes signal frame stack

This wasn't used anymore. Removed.
This commit is contained in:
Ryan Houdek committed 2023-03-15 12:05:02 -07:00
1 parent e4b2ed72a8
commit 1aaa03a10d
1 file changed
-1
@@ -155,7 +155,6 @@ protected:
};
void RestoreThreadState(FEXCore::Core::InternalThreadState *Thread, void *ucontext, RestoreType Type);
std::stack<uint64_t, std::vector<uint64_t>> SignalFrames;
virtual void SpillSRA(FEXCore::Core::InternalThreadState *Thread, void *ucontext, uint32_t IgnoreMask) {}