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Dispatcher: Removes signal frame stack
This wasn't used anymore. Removed.
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@@ -155,7 +155,6 @@ protected:
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void RestoreThreadState(FEXCore::Core::InternalThreadState *Thread, void *ucontext, RestoreType Type);
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std::stack<uint64_t, std::vector<uint64_t>> SignalFrames;
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virtual void SpillSRA(FEXCore::Core::InternalThreadState *Thread, void *ucontext, uint32_t IgnoreMask) {}
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