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Several KDE Plasma screens floating in SteamVR, each a real monitor of any resolution and shape, shown by our own compositor (ft-screens), with a layout, wrist pinning, and visibility modes; a Bluetooth mouse that drives all of SteamVR as a room-anchored 3D pointer (input relay, ft-pointer helper, ft_pointer SteamVR driver); two settings apps; and Bluetooth LE fixes. Installs on the headset with ./install.sh. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
53 lines
1.8 KiB
C
53 lines
1.8 KiB
C
// The OpenVR side of ft-screens (vr.cpp), called from the wlroots compositor (compositor.c).
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#pragma once
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#include <stdbool.h>
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#include <stdint.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct ft_dmabuf {
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int width, height;
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uint32_t format; // DRM_FORMAT_*
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uint64_t modifier; // DRM_FORMAT_MOD_*
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int n_planes;
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uint32_t offset[4], stride[4];
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int fd[4];
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};
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enum ft_event_type { FT_MOTION, FT_BUTTON, FT_SCROLL, FT_LEAVE, FT_QUIT };
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struct ft_event {
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enum ft_event_type type;
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int screen;
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double x, y; // FT_MOTION: buffer pixels from the top left
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uint32_t button; // FT_BUTTON: linux BTN_*
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bool pressed;
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double dx, dy; // FT_SCROLL: notches (positive dy: scroll down)
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};
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bool ft_vr_init(void);
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void ft_vr_shutdown(void);
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// Modifiers SteamVR can import for a DRM format. Returns the count (at most max).
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int ft_vr_modifiers(uint32_t format, uint64_t *out, int max);
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// The SteamVR dashboard is open (typing belongs to it then, not to the screens).
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bool ft_vr_dashboard_visible(void);
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// A panel for screen `index`, width in metres, placed in a row in front of the head.
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void ft_vr_screen_create(int index, double metres, int count);
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void ft_vr_screen_destroy(int index);
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// Show a client buffer (identified by `key`) on the screen's panel. False if SteamVR
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// can't import it.
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bool ft_vr_screen_present(int index, const void *key, const struct ft_dmabuf *buf);
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// A buffer is going away: drop its import.
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void ft_vr_forget(const void *key);
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// Poll panel input and SteamVR events.
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void ft_vr_poll(void (*handle)(const struct ft_event *, void *), void *data);
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// A command from the control socket (@ft_screens); writes the reply (see vr.cpp).
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void ft_vr_command(const char *command, char *reply, int reply_size);
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#ifdef __cplusplus
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}
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#endif
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