mirror of
https://github.com/DeeJanuz/frametop.git
synced 2026-10-06 05:00:08 +02:00
Drops the quick check's second step (3629681): the user didn't want it, and it
re-entered itself every tick, re-placing and redrawing the panel, which
flickered in the headset.
POINTER_GAZE_NUDGE_MAX is the one learning limit, now 55 degrees by default:
half of the 109 the Frame shows across. The helper measures the correction
itself (raw gaze to click), not the mouse's path; past the limit it isn't
learned and the helper sends "recheck" for the quick check, for the mouse and
keyboard alike. ft-gazed's own limits (8 and 25) follow the setting.
Test, our tracker's 409 clicks since its Sep 29 calibration: a one-dot check
set from any one of them puts the next 2 minutes' clicks within 15 degrees (99%
within 4.2) and the next 10 minutes' within 25, so it gets well under 55.
The panel's dot is still and its capture ring fills in quarters, so it's drawn
again only a few times per dot.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
1058 lines
47 KiB
Python
1058 lines
47 KiB
Python
#!/usr/bin/env python3
|
||
"""Frametop Input Settings: choose and map input devices for the universal 3D mouse.
|
||
|
||
A Kirigami (QML) app with a Python backend. It runs in the dev container and talks
|
||
to the input relay over its control socket (@frametop_relay):
|
||
- Devices: every USB/Bluetooth mouse and keyboard, a live activity light to
|
||
identify them, and a role for each (3D pointer, pass through, ignore).
|
||
- Buttons: press a button or key on a pointer device, then pick an action.
|
||
- Controllers: the same for the Frame controllers' buttons, minus the gaze actions (gaze
|
||
mode is a mouse feature). They're read by the pointer helper through SteamVR input
|
||
(@ft_pointer_helper: vrstatus, vrglobal), and a mapped button is taken from games.
|
||
- Keyboard: when Frametop's keyboard opens, and key combinations for any action (Meta+Shift+F
|
||
floats a window unless the rules have their own list).
|
||
- Pointer: speed, dot size, distance and the rest, applied live.
|
||
- Ignored panels: SteamVR overlays the pointer passes through (POINTER_IGNORE), by app or
|
||
one by one. The helper lists them (@ft_pointer_helper "overlays").
|
||
- Gaze: the pointer's gaze mode (@ft_pointer_helper "gaze") and the gaze service
|
||
(gaze/ft-gazed, @ft_gazed: status, forget, reload), with its eye tracker (SteamVR's or
|
||
our own) and eye bias (GAZE_TRACKER, GAZE_EYE in frametop.conf).
|
||
- Bluetooth: paired devices, and re-applying the Bluetooth LE fixes after pairing.
|
||
- A warning on every page when SteamVR won't load the ft_pointer driver (blocked after a
|
||
crash, disabled, or SteamVR in safe mode) or hasn't loaded it (@ft_pointer doesn't answer
|
||
while SteamVR runs): the cursor still moves, but no click lands. Checked at startup and
|
||
every 30 minutes.
|
||
Rules go to ~/.config/frametop-input.json and pointer settings to
|
||
~/.config/frametop.conf; then the relay (and through it the helper) reloads.
|
||
Launch with input-settings/ft-input-settings (host wrapper).
|
||
"""
|
||
import fnmatch
|
||
import json
|
||
import os
|
||
import re
|
||
import shutil
|
||
import socket
|
||
import subprocess
|
||
import sys
|
||
import time
|
||
|
||
from PySide6.QtCore import Property, QObject, QSocketNotifier, QTimer, QUrl, Signal, Slot
|
||
from PySide6.QtGui import QGuiApplication, QIcon
|
||
from PySide6.QtQml import QQmlApplicationEngine
|
||
from PySide6.QtQuickControls2 import QQuickStyle
|
||
|
||
RULES_PATH = os.path.expanduser("~/.config/frametop-input.json")
|
||
CONF_PATH = os.path.expanduser("~/.config/frametop.conf")
|
||
RELAY = "\0frametop_relay"
|
||
HELPER = "\0ft_pointer_helper"
|
||
GAZED = "\0ft_gazed"
|
||
DRIVER = "\0ft_pointer" # the ft_pointer driver's control socket, bound while SteamVR has it loaded
|
||
# SteamVR's settings; older installs keep them under Steam's config.
|
||
VRSETTINGS_PATHS = [os.path.expanduser("~/.config/openvr/config/steamvr.vrsettings"),
|
||
os.path.expanduser("~/.steam/steam/config/steamvr.vrsettings")]
|
||
REPO = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
|
||
GAZE_PROBE = os.path.join(REPO, "gaze", "probe", "ft-gazeprobe")
|
||
BTN_MISC = 0x100
|
||
# Header names that mark the start of a range, not a real key (BTN_MOUSE == BTN_LEFT).
|
||
RANGE_ALIASES = {"BTN_MISC", "BTN_MOUSE", "BTN_JOYSTICK", "BTN_GAMEPAD", "BTN_DIGI", "BTN_WHEEL",
|
||
"BTN_TRIGGER_HAPPY", "KEY_MIN_INTERESTING", "KEY_MAX", "KEY_CNT", "BTN_A", "BTN_B", "BTN_X", "BTN_Y"}
|
||
DEFAULT_BUTTONS = {0x110: "left", 0x111: "right", 0x112: "middle", 0x113: "back", 0x114: "back"}
|
||
ACTION_LABELS = {
|
||
"left": "Left click", "right": "Right click", "middle": "Middle click", "back": "Back",
|
||
"scroll_up": "Scroll up", "scroll_down": "Scroll down", "dashboard": "Toggle SteamVR dashboard",
|
||
"recenter": "Recenter pointer", "pointer_toggle": "Pointer on/off",
|
||
"follow_toggle": "Head follow on/off (experimental)", "gaze_toggle": "Gaze pointer on/off (experimental)",
|
||
"gaze_precision": "Gaze precision: hold to steer, release to click",
|
||
"gaze_drag": "Gaze drag: press where you look, steer, release",
|
||
"gaze_left": "Gaze left click: tap, or hold and turn your head to aim",
|
||
"gaze_right": "Gaze right click: tap, or hold and turn your head to aim",
|
||
"gaze_quickcal": "Gaze quick check (one dot)",
|
||
"sens_up": "Faster pointer",
|
||
"sens_down": "Slower pointer", "layout_reset": "Reset desktop screen layout",
|
||
"screens_toggle": "Hide/show desktop screens", "keyboard_toggle": "Open/close keyboard",
|
||
"float_toggle": "Float window in VR / put it back", "dock_all": "Put all floating windows back",
|
||
"key": "Pass through as key",
|
||
"none": "Do nothing",
|
||
}
|
||
# When Frametop's keyboard opens ("vr_keyboard" in the rules; the relay's
|
||
# VR_KEYBOARD_MODES). "no_keyboard" is the default.
|
||
VR_KEYBOARD_MODES = {
|
||
"always": "When a text field is selected",
|
||
"no_keyboard": "When a text field is selected and no keyboard is connected",
|
||
"button": "Only with a mapped mouse or controller button",
|
||
"never": "Never",
|
||
}
|
||
ROLE_LABELS = {"pointer": "3D pointer", "passthrough": "Pass through", "ignore": "Ignore"}
|
||
# Frame controller buttons the pointer helper can read (pointer/helper/vrbuttons.h). The
|
||
# system button stays SteamVR's.
|
||
CONTROLLER_BUTTONS = {
|
||
"left/view": "Left View", "left/dpad_up": "Left D-pad up", "left/dpad_down": "Left D-pad down",
|
||
"left/dpad_left": "Left D-pad left", "left/dpad_right": "Left D-pad right", "left/bumper": "Left bumper",
|
||
"left/trigger": "Left trigger", "left/grip": "Left grip", "left/thumbstick": "Left stick click",
|
||
"right/menu": "Right Menu", "right/a": "Right A", "right/b": "Right B", "right/x": "Right X", "right/y": "Right Y",
|
||
"right/bumper": "Right bumper", "right/trigger": "Right trigger", "right/grip": "Right grip",
|
||
"right/thumbstick": "Right stick click",
|
||
}
|
||
# Gaze mode is a mouse and keyboard feature (docs/gaze-controllers.md; the relay's GAZE_ACTIONS).
|
||
GAZE_ACTIONS = ("gaze_toggle", "gaze_precision", "gaze_drag", "gaze_left", "gaze_right", "gaze_quickcal")
|
||
CONTROLLER_ACTIONS = [a for a in ACTION_LABELS if a not in ("key", "none") + GAZE_ACTIONS]
|
||
# Key combinations take any action but key and none; the keyboard clicks only work there.
|
||
SHORTCUT_ACTIONS = [a for a in ACTION_LABELS if a not in ("key", "none")]
|
||
KEYBOARD_ONLY = ("gaze_left", "gaze_right")
|
||
# Gaze mode settings (pointer helper), like POINTER_SETTINGS.
|
||
GAZE_SETTINGS = [
|
||
("POINTER_GAZE_RETAKE", "Look away to hand back", 5, 1, 45, 0.5, "°"),
|
||
("POINTER_GAZE_NUDGE_MAX", "Largest correction to learn", 55, 1, 110, 1, "°"),
|
||
("POINTER_GAZE_HOLD", "Hold still to drag", 0.5, 0.1, 2.0, 0.05, "s"),
|
||
("POINTER_GAZE_SHOW", "Dot shows after moving", 1.0, 0.0, 5.0, 0.1, "s"),
|
||
]
|
||
# In gaze mode, what the mouse's left button does (POINTER_GAZE_MOUSE).
|
||
GAZE_MOUSE = {"precision": "Gaze precision: hold to steer with the mouse, release to click",
|
||
"direct": "Click right away where the pointer is"}
|
||
# The hand role the pointer's virtual controller takes (POINTER_ROLE).
|
||
POINTER_ROLES = {"right": "Right hand", "left": "Left hand", "stylus": "Stylus (no hand)"}
|
||
# Key combinations ("key_bindings" in the rules): modifiers, either side folded into the left code.
|
||
MODIFIER_CODES = {29: 29, 97: 29, 42: 42, 54: 42, 56: 56, 100: 56, 125: 125, 126: 125}
|
||
MODIFIER_NAMES = {29: "Ctrl", 42: "Shift", 56: "Alt", 125: "Meta"}
|
||
# What a rules file without "key_bindings" gets (the relay's DEFAULT_KEY_BINDINGS): Meta+J and
|
||
# Meta+K click at the gaze, Meta+Shift+F floats a window.
|
||
DEFAULT_KEY_BINDINGS = {"125+36": "gaze_left", "125+37": "gaze_right", "42+125+33": "float_toggle"}
|
||
|
||
|
||
def key_bindings(rules):
|
||
"""The rules' key combinations, or the defaults if it has none of its own (an empty list
|
||
counts as its own)."""
|
||
bound = rules.get("key_bindings")
|
||
return dict(bound) if isinstance(bound, dict) else dict(DEFAULT_KEY_BINDINGS)
|
||
# The gaze service's settings (gaze/ft-gazed): whose eye tracking, and the eye bias.
|
||
GAZE_TRACKERS = {"steam": "SteamVR's eye tracker", "own": "our own eye tracker"}
|
||
GAZE_EYES = {"auto": "auto", "left": "left eye", "right": "right eye"}
|
||
# Pointer settings: key, label, default, min, max, step, unit.
|
||
POINTER_SETTINGS = [
|
||
("POINTER_SENSITIVITY", "Speed", 0.03, 0.005, 0.12, 0.001, "°/count"),
|
||
("POINTER_CURSOR_DEG", "Dot size", 0.4, 0.1, 2.0, 0.05, "°"),
|
||
("POINTER_DISTANCE", "Distance in open space", 1.5, 0.5, 4.0, 0.1, "m"),
|
||
("POINTER_ORIGIN_FRACTION", "SteamVR dot shrink", 0.95, 0.5, 0.98, 0.01, ""),
|
||
("POINTER_ORIGIN_MARGIN", "Room for small controls", 0.15, 0.03, 0.5, 0.01, "m"),
|
||
("POINTER_SCENE_RADIUS", "Dock / window-control reach", 0.5, 0.1, 1.5, 0.05, "m"),
|
||
("POINTER_EDGE_REACH", "Panel edge reach", 0.3, 0.0, 1.0, 0.05, "m"),
|
||
("POINTER_LEASH_DEG", "Head follow leash", 10, 0, 60, 1, "°"),
|
||
("POINTER_LEASH_DELAY", "Head follow delay", 0.2, 0.0, 1.0, 0.05, "s"),
|
||
("POINTER_LEASH_RETURN", "Head follow catch-up", 0.2, 0.05, 2.0, 0.05, "s"),
|
||
("POINTER_FOLLOW_REACH", "Head follow reach", 70, 20, 85, 1, "°"),
|
||
("POINTER_WAKE_COUNTS", "Movement to wake", 40, 5, 200, 5, "counts"),
|
||
("POINTER_IDLE", "Release after idle", 30, 5, 120, 5, "s"),
|
||
("POINTER_CONTROLLER_PICKUP", "Controller movement to take over", 1.0, 0.5, 5.0, 0.1, "×"),
|
||
]
|
||
# Overlay keys (shell patterns) the pointer passes through, comma-separated.
|
||
IGNORE_KEY = "POINTER_IGNORE"
|
||
|
||
|
||
def overlay_app(key):
|
||
"""The app an overlay key belongs to, by the vendor.app.overlay convention."""
|
||
return ".".join(key.split(".")[:2])
|
||
|
||
|
||
def code_names():
|
||
"""evdev key/button code -> name, from the kernel header (first name wins, BTN_ for buttons)."""
|
||
names = {}
|
||
try:
|
||
with open("/usr/include/linux/input-event-codes.h") as f:
|
||
for m in re.finditer(r"#define\s+((?:KEY|BTN)_\w+)\s+(0x[0-9a-fA-F]+|\d+)", f.read()):
|
||
code = int(m.group(2), 0)
|
||
name = m.group(1)
|
||
if name in RANGE_ALIASES:
|
||
continue
|
||
if code not in names or (code >= BTN_MISC and name.startswith("BTN_") and not names[code].startswith("BTN_")):
|
||
names[code] = name
|
||
except OSError:
|
||
pass
|
||
return names
|
||
|
||
|
||
def read_json(path):
|
||
try:
|
||
with open(path) as f:
|
||
return json.load(f)
|
||
except (OSError, ValueError):
|
||
return {}
|
||
|
||
|
||
def read_conf():
|
||
conf = {}
|
||
try:
|
||
with open(CONF_PATH) as f:
|
||
for line in f:
|
||
line = line.split("#", 1)[0].strip()
|
||
if "=" in line:
|
||
k, v = line.split("=", 1)
|
||
conf[k.strip()] = v.strip()
|
||
except OSError:
|
||
pass
|
||
return conf
|
||
|
||
|
||
def write_conf_value(key, value):
|
||
"""Set KEY=value in frametop.conf, keeping comments and the rest of the file."""
|
||
try:
|
||
with open(CONF_PATH) as f:
|
||
lines = f.read().splitlines()
|
||
except OSError:
|
||
lines = []
|
||
for i, line in enumerate(lines):
|
||
if line.split("#", 1)[0].strip().startswith(f"{key}="):
|
||
comment = line[line.index("#"):] if "#" in line else ""
|
||
lines[i] = f"{key}={value}" + (f" {comment}" if comment else "")
|
||
break
|
||
else:
|
||
lines.append(f"{key}={value}")
|
||
with open(CONF_PATH, "w") as f:
|
||
f.write("\n".join(lines) + "\n")
|
||
|
||
|
||
def host(*cmd):
|
||
"""Run a command on the SteamOS host (we live in the dev container)."""
|
||
runner = ["distrobox-host-exec"] if shutil.which("distrobox-host-exec") else []
|
||
try:
|
||
return subprocess.run(runner + list(cmd), capture_output=True, text=True, timeout=20)
|
||
except (OSError, subprocess.TimeoutExpired) as e:
|
||
return subprocess.CompletedProcess(cmd, 1, "", str(e))
|
||
|
||
|
||
def driver_block():
|
||
"""Why SteamVR won't load the ft_pointer driver: "blocked" (safe mode blocked it after a
|
||
crash), "disabled" (turned off in Manage Add-Ons), "safemode" (SteamVR in safe mode, every
|
||
add-on off) or "" (nothing stops it). SteamVR reads these at startup."""
|
||
for path in VRSETTINGS_PATHS:
|
||
if os.path.exists(path):
|
||
settings = read_json(path)
|
||
break
|
||
else:
|
||
return ""
|
||
section = lambda name: settings.get(name) if isinstance(settings.get(name), dict) else {}
|
||
if not isinstance(settings, dict):
|
||
return ""
|
||
driver = section("driver_ft_pointer")
|
||
if driver.get("blocked_by_safe_mode") is True:
|
||
return "blocked"
|
||
if driver.get("enable") is False:
|
||
return "disabled"
|
||
if section("steamvr").get("enableSafeMode") is True:
|
||
return "safemode"
|
||
return ""
|
||
|
||
|
||
class Backend(QObject):
|
||
devicesChanged = Signal()
|
||
mappingsChanged = Signal()
|
||
pointerChanged = Signal()
|
||
bluetoothChanged = Signal()
|
||
controllersChanged = Signal()
|
||
gazeChanged = Signal()
|
||
driverChanged = Signal()
|
||
panelsChanged = Signal()
|
||
activity = Signal(str) # device id
|
||
captured = Signal(int, str) # code, name
|
||
capturedController = Signal(str, str) # button, label
|
||
shortcutCaptureChanged = Signal()
|
||
message = Signal(str, bool) # text, is error
|
||
|
||
def __init__(self):
|
||
super().__init__()
|
||
self._names = code_names()
|
||
self._nodes = []
|
||
self._pointer_mode = False
|
||
self._capture_id = ""
|
||
self._bluetooth = []
|
||
self._relay_ok = False
|
||
self._capture_vr = False
|
||
self._capture_combo = "" # the action a key combination is being captured for
|
||
self._combo_mods = set()
|
||
self._vr = {} # the helper's vrstatus, {} when it doesn't answer
|
||
self._vr_at = 0.0
|
||
self._gaze = {} # ft-gazed's status, {} when it isn't running
|
||
self._gaze_prev = None # the status before, for rates
|
||
self._gaze_at = 0.0
|
||
self._gaze_mode = None # the helper's gaze mode: True, False, None (no answer)
|
||
self._check_asked = 0.0 # when quickcal or calibrate went to the gaze service (its errors)
|
||
self._driver_block = "" # set by _check_driver
|
||
self._panels = None # SteamVR's overlays, from the helper; None until it answers
|
||
self.sock = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM)
|
||
self.sock.bind("") # autobind an abstract address the relay can reply to
|
||
self.sock.setblocking(False)
|
||
self.notifier = QSocketNotifier(self.sock.fileno(), QSocketNotifier.Read)
|
||
self.notifier.activated.connect(self._read)
|
||
self.poll = QTimer(interval=2000, timeout=self._refresh)
|
||
self.poll.start()
|
||
self.rewatch = QTimer(interval=50000, timeout=lambda: self._send("watch 60"))
|
||
self.rewatch.start()
|
||
self.reload_timer = QTimer(singleShot=True, interval=400, timeout=lambda: self._send("reload"))
|
||
# The driver only changes with a SteamVR restart, so a rare check is enough. The first one
|
||
# waits a moment for the helper's vrstatus answer, which tells us SteamVR is up.
|
||
self.driver_timer = QTimer(interval=30 * 60 * 1000, timeout=self._check_driver)
|
||
self.driver_timer.start()
|
||
QTimer.singleShot(3000, self._check_driver)
|
||
self._refresh()
|
||
self._send("watch 60")
|
||
self.refreshBluetooth()
|
||
|
||
# --- relay socket ---
|
||
def _send(self, text, to=RELAY):
|
||
try:
|
||
self.sock.sendto(text.encode(), to)
|
||
return True
|
||
except OSError:
|
||
if to == RELAY and self._relay_ok:
|
||
self._relay_ok = False
|
||
self.devicesChanged.emit()
|
||
return False
|
||
|
||
def _refresh(self):
|
||
self._send("devices")
|
||
self._send("vrstatus", HELPER)
|
||
self._send("gaze ?", HELPER)
|
||
if not self._send("status", GAZED) and self._gaze:
|
||
self._gaze, self._gaze_prev = {}, None
|
||
self.gazeChanged.emit()
|
||
now = time.monotonic()
|
||
# No answer for a while: that side isn't running (any more).
|
||
if self._vr and now - self._vr_at > 5:
|
||
self._vr = {}
|
||
self.controllersChanged.emit()
|
||
if self._gaze_mode is not None and now - self._gaze_at > 5:
|
||
self._gaze_mode = None
|
||
self.gazeChanged.emit()
|
||
|
||
def _check_driver(self):
|
||
block = driver_block()
|
||
if not block and self._vr and not self._send("ping", DRIVER):
|
||
block = "unloaded" # SteamVR runs (the helper answers) without the driver
|
||
if block != self._driver_block:
|
||
self._driver_block = block
|
||
self.driverChanged.emit()
|
||
|
||
def _read(self):
|
||
while True:
|
||
try:
|
||
data = self.sock.recv(65536)
|
||
except BlockingIOError:
|
||
return
|
||
text = data.decode(errors="replace")
|
||
if text.startswith("error ") and self._check_asked and time.monotonic() - self._check_asked < 3:
|
||
self._check_asked = 0.0 # the gaze service's answer to quickcal or calibrate
|
||
self.message.emit("Gaze check: " + text[6:], True)
|
||
continue
|
||
if text in ("ok on", "ok off"): # the helper's answer to "gaze ?" (from an unbound socket)
|
||
self._gaze_mode = text == "ok on"
|
||
self._gaze_at = time.monotonic()
|
||
self.gazeChanged.emit()
|
||
continue
|
||
try:
|
||
msg = json.loads(data)
|
||
except ValueError:
|
||
continue
|
||
if isinstance(msg, dict) and "samples" in msg and "t" not in msg: # ft-gazed's status
|
||
self._gaze_status(msg)
|
||
continue
|
||
if not isinstance(msg, dict):
|
||
continue
|
||
t = msg.get("t")
|
||
if t == "devices":
|
||
self._nodes = msg.get("nodes", [])
|
||
self._pointer_mode = bool(msg.get("pointer_mode"))
|
||
self._relay_ok = True
|
||
self.devicesChanged.emit()
|
||
elif t == "overlays":
|
||
panels = [o for o in msg.get("list", []) if isinstance(o, dict) and isinstance(o.get("key"), str)]
|
||
if panels != self._panels:
|
||
self._panels = panels
|
||
self.panelsChanged.emit()
|
||
elif t == "vrstatus":
|
||
self._vr = msg
|
||
self._vr_at = time.monotonic()
|
||
self.controllersChanged.emit()
|
||
elif t == "event" and msg.get("type") == "vr":
|
||
self.activity.emit(msg["id"])
|
||
if self._capture_vr and msg["value"] == 1 and msg["code"] in CONTROLLER_BUTTONS:
|
||
self._capture_vr = False
|
||
self._send("vrcapture 0")
|
||
self.capturedController.emit(msg["code"], CONTROLLER_BUTTONS[msg["code"]])
|
||
elif t == "event" and self._capture_combo and msg.get("type") == "key":
|
||
self.activity.emit(msg["id"])
|
||
code, value = int(msg["code"]), msg["value"]
|
||
if code in MODIFIER_CODES:
|
||
(self._combo_mods.add if value else self._combo_mods.discard)(MODIFIER_CODES[code])
|
||
elif value == 1 and code < BTN_MISC:
|
||
self._save_shortcut("+".join(str(c) for c in sorted(self._combo_mods) + [code]),
|
||
self._capture_combo)
|
||
self._capture_combo = ""
|
||
self._combo_mods = set()
|
||
self.shortcutCaptureChanged.emit()
|
||
elif t == "event":
|
||
self.activity.emit(msg["id"])
|
||
if (self._capture_id and msg["id"] == self._capture_id and msg["type"] == "key"
|
||
and msg["value"] == 1):
|
||
code = int(msg["code"])
|
||
self._capture_id = ""
|
||
self.captured.emit(code, self.codeName(code))
|
||
|
||
# --- SteamVR driver ---
|
||
@Property(str, notify=driverChanged)
|
||
def driverBlock(self):
|
||
"""driver_block(), or "unloaded": SteamVR runs without the driver (unblocked since it
|
||
started, or not installed)."""
|
||
return self._driver_block
|
||
|
||
# --- devices ---
|
||
@Property(bool, notify=devicesChanged)
|
||
def relayRunning(self):
|
||
return self._relay_ok
|
||
|
||
@Property(bool, notify=devicesChanged)
|
||
def pointerMode(self):
|
||
return self._pointer_mode
|
||
|
||
@Property("QVariantList", notify=devicesChanged)
|
||
def devices(self):
|
||
"""Connected devices, plus devices with saved rules or bindings that aren't connected
|
||
(a sleeping Bluetooth mouse), so their bindings can still be edited and removed."""
|
||
all_rules = read_json(RULES_PATH)
|
||
rules = all_rules.get("devices", {})
|
||
bindings = all_rules.get("buttons", {})
|
||
grouped = {}
|
||
for n in self._nodes:
|
||
d = grouped.setdefault(n["id"], {"id": n["id"], "name": n["name"], "bus": n["bus"], "kinds": [],
|
||
"nodes": [], "role": n["role"], "grabbed": False,
|
||
"uinput": n.get("uinput", False)})
|
||
d["nodes"].append(n["path"])
|
||
d["kinds"] = sorted(set(d["kinds"]) | set(n["kinds"]))
|
||
d["grabbed"] = d["grabbed"] or n["grabbed"]
|
||
if "mouse" in n["kinds"]:
|
||
d["name"] = n["name"].replace(" Mouse", "") # the Z3's nodes are "Z3 Mouse"/"Z3 Keyboard"
|
||
for d in grouped.values():
|
||
d["connected"] = True
|
||
for device_id in set(rules) | {i for i, b in bindings.items() if b}:
|
||
if device_id in grouped:
|
||
continue
|
||
rule = rules.get(device_id, {})
|
||
# Not connected: the relay's default for a device we have bindings for is "pointer".
|
||
grouped[device_id] = {"id": device_id, "name": rule.get("name", device_id), "bus": "",
|
||
"kinds": [], "nodes": [], "role": rule.get("role", "pointer"),
|
||
"grabbed": False, "connected": False}
|
||
for d in grouped.values():
|
||
d["explicit"] = d["id"] in rules and "role" in rules[d["id"]]
|
||
d["roleLabel"] = ROLE_LABELS.get(d["role"], d["role"])
|
||
return sorted(grouped.values(), key=lambda d: (not d["connected"], d["role"] != "pointer", d["name"].lower()))
|
||
|
||
@Property("QVariantList", constant=True)
|
||
def roles(self):
|
||
return [{"value": k, "text": v} for k, v in ROLE_LABELS.items()]
|
||
|
||
@Slot(str, str, str)
|
||
def setRole(self, device_id, role, name):
|
||
rules = read_json(RULES_PATH)
|
||
rules.setdefault("devices", {})[device_id] = {"role": role, "name": name}
|
||
self._save_rules(rules)
|
||
self.message.emit(f"{name}: {ROLE_LABELS.get(role, role)}", False)
|
||
|
||
@Slot(str)
|
||
def resetRole(self, device_id):
|
||
rules = read_json(RULES_PATH)
|
||
rules.get("devices", {}).get(device_id, {}).pop("role", None)
|
||
self._save_rules(rules)
|
||
|
||
@Slot(str)
|
||
def forgetDevice(self, device_id):
|
||
"""Drop everything saved for a device: role, name, and bindings."""
|
||
rules = read_json(RULES_PATH)
|
||
name = rules.get("devices", {}).pop(device_id, {}).get("name", device_id)
|
||
rules.get("buttons", {}).pop(device_id, None)
|
||
self._save_rules(rules)
|
||
self.message.emit(f"Forgot {name}", False)
|
||
|
||
def _remember_name(self, rules, device_id):
|
||
"""Keep the device's name with its rules, so it can be listed while disconnected."""
|
||
entry = rules.setdefault("devices", {}).setdefault(device_id, {})
|
||
if "name" not in entry:
|
||
for d in self.devices:
|
||
if d["id"] == device_id:
|
||
entry["name"] = d["name"]
|
||
|
||
def _save_rules(self, rules):
|
||
os.makedirs(os.path.dirname(RULES_PATH), exist_ok=True)
|
||
with open(RULES_PATH, "w") as f:
|
||
json.dump(rules, f, indent=2)
|
||
self._send("reload")
|
||
QTimer.singleShot(300, self._refresh)
|
||
self.mappingsChanged.emit()
|
||
self.devicesChanged.emit()
|
||
|
||
# --- buttons ---
|
||
@Slot(int, result=str)
|
||
def codeName(self, code):
|
||
return self._names.get(code, f"code {code}")
|
||
|
||
@Property("QVariantList", constant=True)
|
||
def actions(self):
|
||
return [{"value": k, "text": v} for k, v in ACTION_LABELS.items() if k not in KEYBOARD_ONLY]
|
||
|
||
@Slot(str, result="QVariantList")
|
||
def mappings(self, device_id):
|
||
custom = read_json(RULES_PATH).get("buttons", {}).get(device_id, {})
|
||
rows = {}
|
||
for code, action in DEFAULT_BUTTONS.items():
|
||
rows[code] = {"code": code, "action": action, "custom": False}
|
||
for code, action in custom.items():
|
||
rows[int(code)] = {"code": int(code), "action": action, "custom": True}
|
||
out = []
|
||
for code in sorted(rows):
|
||
r = rows[code]
|
||
r["isDefault"] = code in DEFAULT_BUTTONS # a built-in binding (left/right/middle/side/extra)
|
||
r["name"] = self.codeName(code)
|
||
r["actionLabel"] = ACTION_LABELS.get(r["action"], r["action"])
|
||
out.append(r)
|
||
return out
|
||
|
||
@Slot(str)
|
||
def startCapture(self, device_id):
|
||
self._capture_id = device_id
|
||
self._send("watch 60")
|
||
|
||
@Slot()
|
||
def cancelCapture(self):
|
||
self._capture_id = ""
|
||
|
||
@Slot(str, int, str)
|
||
def setMapping(self, device_id, code, action):
|
||
rules = read_json(RULES_PATH)
|
||
rules.setdefault("buttons", {}).setdefault(device_id, {})[str(code)] = action
|
||
self._remember_name(rules, device_id)
|
||
self._save_rules(rules)
|
||
self.message.emit(f"{self.codeName(code)} → {ACTION_LABELS.get(action, action)}", False)
|
||
|
||
@Slot(str, int)
|
||
def removeMapping(self, device_id, code):
|
||
"""Drop a custom binding: built-in buttons go back to their default, others pass through."""
|
||
rules = read_json(RULES_PATH)
|
||
rules.get("buttons", {}).get(device_id, {}).pop(str(code), None)
|
||
self._save_rules(rules)
|
||
default = DEFAULT_BUTTONS.get(code)
|
||
self.message.emit(f"{self.codeName(code)}: " + (f"back to {ACTION_LABELS[default]}" if default
|
||
else "binding removed"), False)
|
||
|
||
@Slot(str, int)
|
||
def unbind(self, device_id, code):
|
||
"""Make a button do nothing (also works for the built-in bindings)."""
|
||
self.setMapping(device_id, code, "none")
|
||
|
||
@Slot(str)
|
||
def clearMappings(self, device_id):
|
||
rules = read_json(RULES_PATH)
|
||
removed = len(rules.get("buttons", {}).pop(device_id, {}) or {})
|
||
self._save_rules(rules)
|
||
self.message.emit(f"Removed {removed} binding{'s' if removed != 1 else ''}; defaults restored", False)
|
||
|
||
# --- pointer settings ---
|
||
@Property("QVariantList", notify=pointerChanged)
|
||
def pointerSettings(self):
|
||
conf = read_conf()
|
||
out = []
|
||
for key, label, default, lo, hi, step, unit in POINTER_SETTINGS:
|
||
try:
|
||
value = float(conf.get(key, default))
|
||
except ValueError:
|
||
value = default
|
||
out.append({"key": key, "label": label, "value": value, "min": lo, "max": hi, "step": step,
|
||
"unit": unit, "default": default})
|
||
return out
|
||
|
||
@Slot(str, float)
|
||
def setPointerSetting(self, key, value):
|
||
integer = key in ("POINTER_WAKE_COUNTS", "POINTER_IDLE", "POINTER_LEASH_DEG", "POINTER_FOLLOW_REACH")
|
||
write_conf_value(key, str(int(round(value))) if integer else f"{value:.3f}".rstrip("0").rstrip("."))
|
||
self.reload_timer.start() # debounce slider drags
|
||
self.pointerChanged.emit()
|
||
|
||
@Property(bool, notify=pointerChanged)
|
||
def pointerFollow(self):
|
||
return read_conf().get("POINTER_FOLLOW", "0") not in ("", "0")
|
||
|
||
@Slot(bool)
|
||
def setPointerFollow(self, on):
|
||
write_conf_value("POINTER_FOLLOW", "1" if on else "0")
|
||
self.reload_timer.start()
|
||
self.pointerChanged.emit()
|
||
|
||
@Slot(result=bool)
|
||
def recenter(self):
|
||
return self._send("recenter", HELPER)
|
||
|
||
# --- ignored panels ---
|
||
@staticmethod
|
||
def _ignore_list():
|
||
return [p.strip() for p in read_conf().get(IGNORE_KEY, "").split(",") if p.strip()]
|
||
|
||
def _save_ignore(self, entries, text):
|
||
write_conf_value(IGNORE_KEY, ", ".join(entries))
|
||
# Only the helper reads it; the relay passes "reload" on only in pointer mode.
|
||
self._send("reload", HELPER)
|
||
self.panelsChanged.emit()
|
||
self.message.emit(text, False)
|
||
|
||
def _open_panels(self):
|
||
"""The helper's overlays, minus Frametop's own: ignoring a screen would leave nothing
|
||
to click this app on with the mouse."""
|
||
return [o for o in self._panels or [] if not o["key"].startswith("frametop.")]
|
||
|
||
@Slot()
|
||
def refreshPanels(self):
|
||
"""Ask the helper for the overlay list; it answers once it has listed them again."""
|
||
self._send("overlays", HELPER)
|
||
|
||
@Property(bool, notify=panelsChanged)
|
||
def panelsLoaded(self):
|
||
return self._panels is not None
|
||
|
||
@Property("QVariantList", notify=panelsChanged)
|
||
def panelGroups(self):
|
||
"""Open overlays by app: {app, title, appIgnored, anyVisible, anyIgnored, panels: [{key,
|
||
name, visible, ignoredBy}]}. ignoredBy is the entry that ignores it ("" if none)."""
|
||
entries = self._ignore_list()
|
||
groups = {}
|
||
for o in self._open_panels():
|
||
key = o["key"]
|
||
app = overlay_app(key)
|
||
g = groups.setdefault(app, {"app": app, "title": app, "panels": []})
|
||
name = o.get("name") or key
|
||
if key == app:
|
||
g["title"] = name
|
||
g["panels"].append({"key": key, "name": name, "visible": bool(o.get("visible")),
|
||
"ignoredBy": next((p for p in entries if fnmatch.fnmatchcase(key, p)), "")})
|
||
for g in groups.values():
|
||
g["appIgnored"] = g["app"] + "*" in entries
|
||
g["anyVisible"] = any(p["visible"] for p in g["panels"])
|
||
g["anyIgnored"] = any(p["ignoredBy"] for p in g["panels"])
|
||
g["panels"].sort(key=lambda p: (not p["visible"], p["key"]))
|
||
return sorted(groups.values(), key=lambda g: (not g["anyVisible"], g["title"].lower()))
|
||
|
||
@Property("QVariantList", notify=panelsChanged)
|
||
def ignoreOrphans(self):
|
||
"""Entries that match no open overlay (the app isn't running), so they can be removed."""
|
||
keys = [o["key"] for o in self._open_panels()]
|
||
return [p for p in self._ignore_list() if not any(fnmatch.fnmatchcase(k, p) for k in keys)]
|
||
|
||
@Slot(str, bool)
|
||
def setPanelIgnored(self, key, on):
|
||
entries = [p for p in self._ignore_list() if p != key]
|
||
if on:
|
||
entries.append(key)
|
||
self._save_ignore(entries, f"{key}: " + ("the pointer passes through it" if on else "the pointer lands on it again"))
|
||
|
||
@Slot(str, bool)
|
||
def setAppIgnored(self, app, on):
|
||
pattern = app + "*"
|
||
entries = [p for p in self._ignore_list() if p != pattern]
|
||
if on:
|
||
entries.append(pattern)
|
||
self._save_ignore(entries, f"{app}: " + ("the pointer passes through all its panels" if on
|
||
else "no longer ignored as a whole"))
|
||
|
||
@Slot(str)
|
||
def removeIgnore(self, pattern):
|
||
self._save_ignore([p for p in self._ignore_list() if p != pattern], f"{pattern}: no longer ignored")
|
||
|
||
# --- Frametop's keyboard ---
|
||
@Property("QVariantList", constant=True)
|
||
def vrKeyboardModes(self):
|
||
return [{"value": k, "text": v} for k, v in VR_KEYBOARD_MODES.items()]
|
||
|
||
@Property(str, notify=mappingsChanged)
|
||
def vrKeyboard(self):
|
||
mode = read_json(RULES_PATH).get("vr_keyboard")
|
||
return mode if mode in VR_KEYBOARD_MODES else "no_keyboard"
|
||
|
||
@Property(bool, notify=mappingsChanged)
|
||
def vrKeyboardPersist(self):
|
||
return bool(read_json(RULES_PATH).get("vr_keyboard_persist", True))
|
||
|
||
@Slot(bool)
|
||
def setVrKeyboardPersist(self, on):
|
||
rules = read_json(RULES_PATH)
|
||
rules["vr_keyboard_persist"] = bool(on)
|
||
self._save_rules(rules)
|
||
self.message.emit("Keyboard: " + ("stays open until you hide it" if on else "closes with the text field"), False)
|
||
|
||
@Slot(str)
|
||
def setVrKeyboard(self, mode):
|
||
if mode not in VR_KEYBOARD_MODES:
|
||
return
|
||
rules = read_json(RULES_PATH)
|
||
rules["vr_keyboard"] = mode
|
||
self._save_rules(rules)
|
||
self.message.emit(f"Keyboard: {VR_KEYBOARD_MODES[mode].lower()}", False)
|
||
|
||
# --- controllers ---
|
||
@Property("QVariantList", constant=True)
|
||
def controllerActions(self):
|
||
return [{"value": a, "text": ACTION_LABELS[a]} for a in CONTROLLER_ACTIONS]
|
||
|
||
@Property("QVariantList", constant=True)
|
||
def controllerButtons(self):
|
||
return [{"value": b, "text": label} for b, label in CONTROLLER_BUTTONS.items()]
|
||
|
||
@Property("QVariantList", notify=mappingsChanged)
|
||
def controllerMappings(self):
|
||
mapped = read_json(RULES_PATH).get("controller_buttons", {})
|
||
return [{"button": b, "label": label, "action": mapped[b],
|
||
"actionLabel": ACTION_LABELS.get(mapped[b], mapped[b])}
|
||
for b, label in CONTROLLER_BUTTONS.items() if b in mapped]
|
||
|
||
@Property("QVariantMap", notify=controllersChanged)
|
||
def controllerStatus(self):
|
||
"""helper: answering; manifest: its SteamVR input is set up; global: SteamVR's
|
||
"Enable global input from overlays"; active: mapped buttons SteamVR delivers now."""
|
||
vr = self._vr
|
||
return {"helper": bool(vr), "manifest": bool(vr.get("manifest")), "global": bool(vr.get("global")),
|
||
"inGame": bool(vr.get("in_game")), "bound": vr.get("bound", []), "active": vr.get("active", [])}
|
||
|
||
@Property(bool, notify=mappingsChanged)
|
||
def controllerInGames(self):
|
||
return bool(read_json(RULES_PATH).get("controller_in_games"))
|
||
|
||
@Slot(bool)
|
||
def setControllerInGames(self, on):
|
||
rules = read_json(RULES_PATH)
|
||
rules["controller_in_games"] = bool(on)
|
||
self._save_rules(rules)
|
||
self.message.emit("Mapped controller buttons: " + ("taken in games too" if on else "left to games"), False)
|
||
|
||
@Slot(str, str)
|
||
def setControllerMapping(self, button, action):
|
||
if button not in CONTROLLER_BUTTONS or action not in CONTROLLER_ACTIONS:
|
||
return
|
||
rules = read_json(RULES_PATH)
|
||
rules.setdefault("controller_buttons", {})[button] = action
|
||
self._save_rules(rules)
|
||
self.message.emit(f"{CONTROLLER_BUTTONS[button]} → {ACTION_LABELS[action]}", False)
|
||
|
||
@Slot(str)
|
||
def removeControllerMapping(self, button):
|
||
rules = read_json(RULES_PATH)
|
||
rules.get("controller_buttons", {}).pop(button, None)
|
||
self._save_rules(rules)
|
||
self.message.emit(f"{CONTROLLER_BUTTONS.get(button, button)}: back to games", False)
|
||
|
||
@Slot()
|
||
def clearControllerMappings(self):
|
||
rules = read_json(RULES_PATH)
|
||
removed = len(rules.pop("controller_buttons", {}) or {})
|
||
self._save_rules(rules)
|
||
self.message.emit(f"Removed {removed} controller binding{'s' if removed != 1 else ''}", False)
|
||
|
||
@Slot()
|
||
def startControllerCapture(self):
|
||
self._capture_vr = True
|
||
self._send("watch 60")
|
||
self._send("vrcapture 30")
|
||
|
||
@Slot()
|
||
def cancelControllerCapture(self):
|
||
if self._capture_vr:
|
||
self._capture_vr = False
|
||
self._send("vrcapture 0")
|
||
|
||
@Slot(bool)
|
||
def setGlobalInput(self, on):
|
||
"""SteamVR's "Enable global input from overlays (Experimental)", which the helper needs
|
||
to get controller buttons while a game or the dashboard has focus."""
|
||
if self._send(f"vrglobal {'on' if on else 'off'}", HELPER):
|
||
self.message.emit(f"SteamVR global input from overlays {'on' if on else 'off'}", False)
|
||
else:
|
||
self.message.emit("The pointer helper isn't running (frametop-pointer.service)", True)
|
||
|
||
# --- gaze ---
|
||
def _gaze_status(self, status):
|
||
now = time.monotonic()
|
||
prev = self._gaze_prev
|
||
# Rates over the last poll: samples per second, and the share with only one eye.
|
||
if prev and now - prev[0] > 0.5 and status["samples"] >= prev[1]["samples"]:
|
||
n = status["samples"] - prev[1]["samples"]
|
||
status["rate"] = n / (now - prev[0])
|
||
status["one_eye_share"] = (status["one_eye"] - prev[1]["one_eye"]) / n if n else 0.0
|
||
for key in ("lost_left", "lost_right"):
|
||
if key in status and key in prev[1]:
|
||
status[key + "_share"] = (status[key] - prev[1][key]) / n if n else 0.0
|
||
elif self._gaze:
|
||
for key in ("rate", "one_eye_share", "lost_left_share", "lost_right_share"):
|
||
status.setdefault(key, self._gaze.get(key))
|
||
if not prev or now - prev[0] > 0.5:
|
||
self._gaze_prev = (now, status)
|
||
self._gaze = status
|
||
self.gazeChanged.emit()
|
||
|
||
@Property("QVariantMap", notify=gazeChanged)
|
||
def gazeStatus(self):
|
||
return self._gaze
|
||
|
||
@Property(bool, notify=gazeChanged)
|
||
def gazeServiceRunning(self):
|
||
return bool(self._gaze)
|
||
|
||
@Property(int, notify=gazeChanged)
|
||
def gazeMode(self):
|
||
"""The helper's gaze mode now: 1 on, 0 off, -1 no answer (helper not running)."""
|
||
return -1 if self._gaze_mode is None else int(self._gaze_mode)
|
||
|
||
@Property(bool, notify=gazeChanged)
|
||
def gazeDefault(self):
|
||
return read_conf().get("POINTER_GAZE", "0") not in ("", "0")
|
||
|
||
@Slot(bool)
|
||
def setGazeMode(self, on):
|
||
"""On or off now and from now on (POINTER_GAZE); a mapped button toggles it until restart."""
|
||
write_conf_value("POINTER_GAZE", "1" if on else "0")
|
||
self._send(f"gaze {'on' if on else 'off'}", HELPER)
|
||
self.reload_timer.start()
|
||
self.gazeChanged.emit()
|
||
|
||
@Property(str, notify=pointerChanged)
|
||
def gazeMouse(self):
|
||
v = read_conf().get("POINTER_GAZE_MOUSE", "precision")
|
||
return v if v in GAZE_MOUSE else "precision"
|
||
|
||
@Property("QVariantList", constant=True)
|
||
def gazeMouseChoices(self):
|
||
return [{"value": k, "text": v} for k, v in GAZE_MOUSE.items()]
|
||
|
||
@Slot(str)
|
||
def setGazeMouse(self, mode):
|
||
if mode in GAZE_MOUSE:
|
||
write_conf_value("POINTER_GAZE_MOUSE", mode)
|
||
self.reload_timer.start()
|
||
self.pointerChanged.emit()
|
||
self.message.emit(f"Mouse in gaze mode: {GAZE_MOUSE[mode].lower()}", False)
|
||
|
||
@Property(bool, notify=pointerChanged)
|
||
def gazeDotAlways(self):
|
||
return read_conf().get("POINTER_GAZE_DOT", "always") != "moving"
|
||
|
||
@Slot(bool)
|
||
def setGazeDotAlways(self, on):
|
||
write_conf_value("POINTER_GAZE_DOT", "always" if on else "moving")
|
||
self.reload_timer.start()
|
||
self.pointerChanged.emit()
|
||
self.message.emit("Gaze dot: " + ("always shown" if on else "shown only while the mouse moves it"), False)
|
||
|
||
@Property(str, notify=pointerChanged)
|
||
def pointerRole(self):
|
||
v = read_conf().get("POINTER_ROLE", "right")
|
||
return v if v in POINTER_ROLES else "right"
|
||
|
||
@Property("QVariantList", constant=True)
|
||
def pointerRoles(self):
|
||
return [{"value": k, "text": v} for k, v in POINTER_ROLES.items()]
|
||
|
||
@Slot(str)
|
||
def setPointerRole(self, role):
|
||
if role in POINTER_ROLES:
|
||
write_conf_value("POINTER_ROLE", role)
|
||
self.reload_timer.start()
|
||
self.pointerChanged.emit()
|
||
self.message.emit(f"Pointer role: {POINTER_ROLES[role].lower()} (from its next wake)", False)
|
||
|
||
# --- key combinations ("key_bindings") ---
|
||
def comboName(self, combo):
|
||
parts = [int(c) for c in combo.split("+") if c.isdigit()]
|
||
return "+".join(MODIFIER_NAMES.get(c) or self.codeName(c).removeprefix("KEY_").title() for c in parts)
|
||
|
||
@Property("QVariantList", notify=mappingsChanged)
|
||
def keyShortcuts(self):
|
||
bound = key_bindings(read_json(RULES_PATH))
|
||
return [{"combo": c, "label": self.comboName(c), "action": a, "actionLabel": ACTION_LABELS.get(a, a)}
|
||
for c, a in sorted(bound.items())]
|
||
|
||
@Property("QVariantList", constant=True)
|
||
def shortcutActions(self):
|
||
return [{"value": a, "text": ACTION_LABELS[a]} for a in SHORTCUT_ACTIONS]
|
||
|
||
@Property(bool, notify=shortcutCaptureChanged)
|
||
def capturingShortcut(self):
|
||
return bool(self._capture_combo)
|
||
|
||
@Slot(str)
|
||
def startShortcutCapture(self, action):
|
||
if action in SHORTCUT_ACTIONS:
|
||
self._capture_combo = action
|
||
self._combo_mods = set()
|
||
self._send("watch 60")
|
||
self.shortcutCaptureChanged.emit()
|
||
|
||
@Slot()
|
||
def cancelShortcutCapture(self):
|
||
self._capture_combo = ""
|
||
self.shortcutCaptureChanged.emit()
|
||
|
||
def _save_shortcut(self, combo, action):
|
||
rules = read_json(RULES_PATH)
|
||
rules["key_bindings"] = dict(key_bindings(rules), **{combo: action})
|
||
self._save_rules(rules)
|
||
self.message.emit(f"{self.comboName(combo)} → {ACTION_LABELS[action]}", False)
|
||
|
||
@Slot(str)
|
||
def removeShortcut(self, combo):
|
||
rules = read_json(RULES_PATH)
|
||
rules["key_bindings"] = key_bindings(rules)
|
||
rules["key_bindings"].pop(combo, None)
|
||
self._save_rules(rules)
|
||
self.message.emit(f"{self.comboName(combo)} removed", False)
|
||
|
||
@Property(str, notify=gazeChanged)
|
||
def gazeTracker(self):
|
||
"""Whose eye tracking the gaze service uses: "steam" or "own" (GAZE_TRACKER)."""
|
||
v = read_conf().get("GAZE_TRACKER", "steam")
|
||
return v if v in GAZE_TRACKERS else "steam"
|
||
|
||
@Property(str, notify=gazeChanged)
|
||
def gazeEye(self):
|
||
"""The eye bias: "auto", "left" or "right" (GAZE_EYE)."""
|
||
v = read_conf().get("GAZE_EYE", "auto")
|
||
return v if v in GAZE_EYES else "auto"
|
||
|
||
@Slot(str)
|
||
def setGazeTracker(self, tracker):
|
||
if tracker in GAZE_TRACKERS:
|
||
self._set_gaze("GAZE_TRACKER", tracker, f"Gaze from {GAZE_TRACKERS[tracker]}")
|
||
|
||
@Slot(str)
|
||
def setGazeEye(self, eye):
|
||
if eye in GAZE_EYES:
|
||
self._set_gaze("GAZE_EYE", eye, f"Eye bias: {GAZE_EYES[eye]}")
|
||
|
||
def _set_gaze(self, key, value, done):
|
||
"""ft-gazed reads these from frametop.conf; "reload" makes it do so now."""
|
||
write_conf_value(key, value)
|
||
running = self._send("reload", GAZED)
|
||
self.message.emit(done if running else f"{done} (the gaze service isn't running: it takes it when it starts)",
|
||
False)
|
||
self.gazeChanged.emit()
|
||
|
||
@Property("QVariantList", notify=pointerChanged)
|
||
def gazeSettings(self):
|
||
conf = read_conf()
|
||
out = []
|
||
for key, label, default, lo, hi, step, unit in GAZE_SETTINGS:
|
||
try:
|
||
value = float(conf.get(key, default))
|
||
except ValueError:
|
||
value = default
|
||
out.append({"key": key, "label": label, "value": value, "min": lo, "max": hi, "step": step,
|
||
"unit": unit, "default": default})
|
||
return out
|
||
|
||
@Slot()
|
||
def forgetGazeLessons(self):
|
||
if self._send("forget", GAZED):
|
||
self.message.emit("Forgot what the pointer's nudges taught; the calibration stays", False)
|
||
else:
|
||
self.message.emit("The gaze service isn't running (frametop-gaze.service)", True)
|
||
|
||
@Slot()
|
||
def reloadGazeCalibration(self):
|
||
if self._send("reload", GAZED):
|
||
self.message.emit("The gaze service read the calibration again", False)
|
||
else:
|
||
self.message.emit("The gaze service isn't running (frametop-gaze.service)", True)
|
||
|
||
@Slot()
|
||
def gazeQuickCheck(self):
|
||
"""The gaze service's one-dot check, in the panel fixed to the headset."""
|
||
self._gaze_check("quickcal", "Quick check: look at the dot in front of you")
|
||
|
||
@Slot()
|
||
def gazeCalibrate(self):
|
||
"""The full calibration in the panel fixed to the headset (gaze/gazecheck.py)."""
|
||
self._gaze_check("calibrate", "Calibration: look at each dot in the headset; right click or Meta+K stops")
|
||
|
||
def _gaze_check(self, command, done):
|
||
if self._send(command, GAZED):
|
||
self._check_asked = time.monotonic()
|
||
self.message.emit(done, False)
|
||
else:
|
||
self.message.emit("The gaze service isn't running (frametop-gaze.service)", True)
|
||
|
||
@Slot()
|
||
def openGazeProbe(self):
|
||
"""Calibrate in ft-gazeprobe (a GTK app on the host, fullscreen on a Frametop screen)."""
|
||
self._open_probe([], "Opening the gaze probe: calibrate there, then close it")
|
||
|
||
@Slot()
|
||
def openHeadsetFit(self):
|
||
"""The probe's Headset fit mode: how well the tracker sees each eye, as you adjust."""
|
||
self._open_probe(["--mode", "fit"], "Opening the headset fit check in the gaze probe")
|
||
|
||
def _open_probe(self, args, done):
|
||
runner = ["distrobox-host-exec"] if shutil.which("distrobox-host-exec") else []
|
||
env = [f"{k}={os.environ[k]}" for k in ("WAYLAND_DISPLAY", "DISPLAY", "XAUTHORITY", "DBUS_SESSION_BUS_ADDRESS")
|
||
if os.environ.get(k)]
|
||
try:
|
||
subprocess.Popen(runner + ["env"] + env + [GAZE_PROBE] + args, stdin=subprocess.DEVNULL,
|
||
stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL, start_new_session=True)
|
||
self.message.emit(done, False)
|
||
except OSError as e:
|
||
self.message.emit(f"Couldn't open the gaze probe: {e}", True)
|
||
|
||
# --- bluetooth ---
|
||
@Property("QVariantList", notify=bluetoothChanged)
|
||
def bluetooth(self):
|
||
return self._bluetooth
|
||
|
||
@Slot()
|
||
def refreshBluetooth(self):
|
||
devices = []
|
||
listing = host("bluetoothctl", "devices", "Paired")
|
||
for line in listing.stdout.splitlines():
|
||
parts = line.split(" ", 2)
|
||
if len(parts) < 3 or parts[0] != "Device":
|
||
continue
|
||
info = host("bluetoothctl", "info", parts[1]).stdout
|
||
battery = re.search(r"Battery Percentage: \S+ \((\d+)\)", info)
|
||
devices.append({"address": parts[1], "name": parts[2],
|
||
"connected": "Connected: yes" in info,
|
||
"battery": int(battery.group(1)) if battery else -1})
|
||
self._bluetooth = devices
|
||
self.bluetoothChanged.emit()
|
||
|
||
@Slot()
|
||
def applyBluetoothFixes(self):
|
||
if not os.path.exists("/run/host/etc/steamframe/bt-fixups.sh") and not os.path.exists("/etc/steamframe/bt-fixups.sh"):
|
||
self.message.emit("Bluetooth fixes aren't installed (setup/bluetooth/install.sh)", True)
|
||
return
|
||
result = host("pkexec", "/etc/steamframe/bt-fixups.sh")
|
||
if result.returncode == 0:
|
||
self.message.emit("Bluetooth fixes applied: " + " ".join(result.stdout.split())[:120], False)
|
||
else:
|
||
self.message.emit("Couldn't apply the Bluetooth fixes: " + (result.stderr.strip() or "cancelled")[:160], True)
|
||
self.refreshBluetooth()
|
||
|
||
|
||
def main():
|
||
app = QGuiApplication(sys.argv)
|
||
app.setApplicationName("ft-input-settings")
|
||
app.setApplicationDisplayName("Frametop Input Settings")
|
||
app.setDesktopFileName("ft-input-settings")
|
||
if not QIcon.themeName():
|
||
QIcon.setThemeName("breeze")
|
||
QQuickStyle.setStyle("org.kde.desktop")
|
||
engine = QQmlApplicationEngine()
|
||
backend = Backend()
|
||
engine.rootContext().setContextProperty("backend", backend)
|
||
engine.rootContext().setContextProperty("startPage", os.environ.get("FT_INPUT_PAGE", "devices"))
|
||
engine.load(QUrl.fromLocalFile(os.path.join(os.path.dirname(os.path.abspath(__file__)), "main.qml")))
|
||
if not engine.rootObjects():
|
||
sys.exit(1)
|
||
sys.exit(app.exec())
|
||
|
||
|
||
if __name__ == "__main__":
|
||
main()
|