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Author SHA1 Message Date
SuperTuxii f18918f781 input-relay: Add mute key as volume key
Add KEY_MUTE as volume key. It will be mapped to KEY_MACRO28 and
use wpctl to toggle the mute of the default audio sink. The toggle of
the mute state will be done once when the key is pressed instead of
continuously toggling it when it is held down.
This allows the mute button on keyboards to work properly.

Signed-off-by: SuperTuxii <123881249+SuperTuxii@users.noreply.github.com>
2026-10-04 16:06:37 +02:00
Patrick McDavidandClaude Opus 5.5 1ebf3692fb ft-floatd: a launch for a missing app no longer kills the control socket (#16)
Gio.DesktopAppInfo.new() returns NULL for a desktop file that doesn't
exist, and PyGObject raises TypeError ("constructor returned NULL")
rather than returning None, so launch()'s `if info is None` never ran.
The exception escaped the control socket's GLib callback, GLib dropped
the watch, and ft-floatd stopped answering everything: the float key,
dock, Launch as Standalone, and profiles, until the desktop restarted.

Found on the Frame (2026-10-02): a profile saved with RustDesk's
Flatpak open records its window's app id, com.carriez.flutter_hbb,
which has no desktop file (the Flatpak's is com.rustdesk.RustDesk).
`ft-layout use` on that profile asked ft-floatd to launch it, and
ft-floatd went silent. With this, that launch replies "error no app
com.carriez.flutter_hbb" and the profile's other apps open.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 21:12:49 -06:00
DeeJanuzandClaude Opus 5.5 072a294941 README: Frametop doesn't work on the SteamOS beta yet
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 16:12:52 -06:00
9 changed files with 18 additions and 175 deletions

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+2
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@@ -17,6 +17,8 @@ Join the [Frametop Discord](https://discord.gg/W3X9f7z3Bc) for questions, ideas,
## Install on the headset
> **Frametop doesn't work on the SteamOS beta right now.** On the beta (SteamOS 0.4.3), gaze mode can't read the eye tracker, and the desktop has started without its taskbar ([#15](https://github.com/DeeJanuz/frametop/issues/15)). Use the stable SteamOS release until this note is gone.
You need a Steam Frame with an internet connection, a keyboard (Bluetooth, or the on-screen one), and about 3 GB of free space.
1. In the launcher, choose Launch a program → Desktop.
-32
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@@ -1,32 +0,0 @@
# Controller desktop click stability
Trigger presses reach KDE immediately, but controller motion within 8 logical
pixels of the press stays at that position until release. Releasing without a motion outside this
zone delivers the click at the original position, even if the hand moved during
release. Moving outside the zone begins a normal drag immediately; returning to
the zone does not turn it back into a click. There is no hold-duration timer.
This filters overlay pointer content events on desktop monitors only. Native mouse
input, SteamVR UI, separate screen grab bars and floating-app title-bar carrying
are unaffected. Multi-button gestures keep their existing behavior. A motion
onto another desktop monitor starts a drag; cross-monitor motion is not stabilized.
CLI (runtime preferences, reset to 8 on desktop restart):
```sh
input/ft-clickctl status
input/ft-clickctl threshold 8
input/ft-clickctl threshold 0 # disable without a restart
```
Thresholds are 0–64 logical pixels, normalized to each panel's KDE scale.
Status reports held state, suppressed motions, stabilized clicks and drags.
Changing the threshold while a controller button is held is refused.
This is a separate contribution from desktop mouse/controller ownership. Its
hardware validation must check small controls, intentional text selection,
long presses, cross-monitor dragging and simultaneous mouse use. The existing
renderer laser remains tracked; this change stabilizes desktop input rather
than smoothing the visual laser. Default threshold is a starting point to test.
Run `scripts/test-controller-click.sh` for the isolated gesture-state tests.
+4 -1
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@@ -745,7 +745,10 @@ class Daemon:
Returns (reply, pid or None)."""
if app:
app = app.removesuffix(".desktop")
info = Gio.DesktopAppInfo.new(app + ".desktop")
try:
info = Gio.DesktopAppInfo.new(app + ".desktop")
except TypeError: # PyGObject raises for the NULL a missing desktop file returns
info = None
if info is None:
return f"error no app {app}", None
pids = []
-29
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@@ -1,29 +0,0 @@
#!/usr/bin/env python3
"""Controller desktop click stability over local IPC; no SteamVR client."""
import argparse
import json
import math
import socket
def request(command):
with socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM) as client:
client.bind(''); client.settimeout(2)
client.sendto(command.encode(), '\0ft_screens')
response=client.recv(8192).decode()
if response.startswith('error'): raise RuntimeError(response)
return response
def main():
parser=argparse.ArgumentParser(description=__doc__)
sub=parser.add_subparsers(dest='command', required=True)
sub.add_parser('status')
sub.add_parser('threshold').add_argument('pixels', type=float)
args=parser.parse_args()
try:
if args.command == 'threshold':
if not math.isfinite(args.pixels) or not 0 <= args.pixels <= 64:
raise ValueError('Threshold must be 0–64 logical pixels; 0 disables stabilization')
if request(f'controller-click {args.pixels:g}') != 'ok': raise RuntimeError('Threshold rejected')
print(json.dumps(json.loads(request('controller-click?')), indent=2))
except (OSError, ValueError, RuntimeError) as error: parser.exit(1, str(error)+'\n')
if __name__ == '__main__': main()
+11 -7
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@@ -132,10 +132,10 @@ KEY_A = 30
REL_X, REL_Y, REL_WHEEL, REL_MAX = 0x00, 0x01, 0x08, 0x0F
BTN_LEFT, BTN_RIGHT, BTN_MIDDLE, BTN_SIDE, BTN_EXTRA = 0x110, 0x111, 0x112, 0x113, 0x114
KEY_LEFTMETA, KEY_RIGHTMETA = 125, 126
KEY_VOLUMEDOWN, KEY_VOLUMEUP = 114, 115
# Volume keys are remapped to KEY_MACRO29 and KEY_MACRO30: above 255, so X11 can't
# carry them, and bound to nothing in the default keymap.
VOLUME_STANDIN = {KEY_VOLUMEUP: 0x2AC, KEY_VOLUMEDOWN: 0x2AD}
KEY_MUTE, KEY_VOLUMEDOWN, KEY_VOLUMEUP = 113, 114, 115
# Volume keys are remapped to KEY_MACRO28, KEY_MACRO29 and KEY_MACRO30: above 255, so X11
# can't carry them, and bound to nothing in the default keymap.
VOLUME_STANDIN = {KEY_MUTE: 0x2AB, KEY_VOLUMEUP: 0x2AC, KEY_VOLUMEDOWN: 0x2AD}
VOLUME_ORIGINAL = {v: k for k, v in VOLUME_STANDIN.items()}
VOLUME_CODES = set(VOLUME_STANDIN) | set(VOLUME_ORIGINAL)
BUS_USB, BUS_BLUETOOTH, BUS_VIRTUAL = 0x03, 0x05, 0x06
@@ -383,9 +383,13 @@ class Volume:
def key(self, fd, code, value, now):
if value == 1:
self.held = (fd, code)
self.step(code)
self.next_at = now + self.DELAY
if VOLUME_ORIGINAL.get(code, code) == KEY_MUTE:
subprocess.Popen(["wpctl", "set-mute", "@DEFAULT_AUDIO_SINK@", "toggle"],
stdin=subprocess.DEVNULL, stdout=subprocess.DEVNULL, stderr=subprocess.DEVNULL)
else:
self.held = (fd, code)
self.step(code)
self.next_at = now + self.DELAY
elif value == 0 and self.held == (fd, code):
self.release()
+1 -20
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@@ -58,7 +58,6 @@
#include <wlr/util/log.h>
#include "vr.h"
#include "controller-click.h"
#define MAX_SCREENS 24 // screens and spare outputs
@@ -105,7 +104,6 @@ struct server {
struct wl_list buffers; // tracked_buffer
struct wl_event_source *tick;
struct screen *pointer_focus;
struct ft_controller_click controller_click;
pid_t child;
// Where typing goes: the screens after a click on one, Steam after a click on another
// panel. The input relay grabs the keyboards while it's the screens (see keys_update).
@@ -294,11 +292,6 @@ static void handle_vr_event(const struct ft_event *e, void *data) {
return;
}
if (e->screen < 0 || e->screen >= MAX_SCREENS || !s->screens[e->screen]) return;
struct ft_event filtered = *e;
if (e->screen < s->n_config &&
!ft_controller_click_filter(&s->controller_click, &filtered, s->scale[e->screen])) return;
e = &filtered;
if (e->screen < 0 || e->screen >= MAX_SCREENS || !s->screens[e->screen]) return;
struct screen *sc = s->screens[e->screen];
struct wlr_surface *surface = sc->toplevel->base->surface;
const uint32_t t = now_ms();
@@ -521,18 +514,7 @@ static int control_readable(int fd, uint32_t mask, void *data) {
unsigned code;
int value, index, w, h;
double scale;
char tail;
if (strcmp(buf, "controller-click?") == 0) {
snprintf(reply, sizeof reply,
"{\"supported\":true,\"threshold\":%.3f,\"held\":%s,\"dragging\":%s,\"suppressedMotions\":%lu,\"clicks\":%lu,\"drags\":%lu}",
s->controller_click.threshold, s->controller_click.held ? "true" : "false",
s->controller_click.dragging ? "true" : "false", s->controller_click.suppressed,
s->controller_click.clicks, s->controller_click.drags);
} else if (sscanf(buf, "controller-click %lf %c", &scale, &tail) == 1) {
if (!isfinite(scale) || scale < 0 || scale > 64 || s->controller_click.buttons)
snprintf(reply, sizeof reply, "error threshold or held controller button");
else { s->controller_click.threshold = scale; snprintf(reply, sizeof reply, "ok"); }
} else if (sscanf(buf, "size %d %d %d", &index, &w, &h) == 3) {
if (sscanf(buf, "size %d %d %d", &index, &w, &h) == 3) {
// A new resolution for a screen, live: KWin resizes the screen to match. (KWin makes
// it this size times its scale; ft-floatd sends spares' sizes divided by theirs.)
const int min_w = index - 1 < s->n_config ? 320 : 64, min_h = index - 1 < s->n_config ? 200 : 64;
@@ -659,7 +641,6 @@ static bool setup_dmabuf(struct server *s) {
int main(int argc, char **argv) {
struct server s = {0};
s.controller_click.threshold = 8;
for (int i = 0; i < MAX_SCREENS; ++i) s.scale[i] = 1;
s.kb_screen = -1;
const char *socket_name = "ft-screens-0", *control_name = "ft_screens";
-45
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@@ -1,45 +0,0 @@
#ifndef FT_CONTROLLER_CLICK_H
#define FT_CONTROLLER_CLICK_H
#include <math.h>
#include <linux/input-event-codes.h>
#include "vr.h"
struct ft_controller_click {
bool held, dragging;
int screen;
uint32_t buttons;
double x, y, threshold, radius;
unsigned long suppressed, clicks, drags;
};
// Hold the desktop position at press time until movement exceeds a logical-pixel
// radius. No timer, delayed button-down, or change to native mouse input.
static inline bool ft_controller_click_filter(struct ft_controller_click *c,
struct ft_event *e, double scale) {
if (e->type == FT_BUTTON && e->button >= BTN_LEFT && e->button < BTN_LEFT+8) {
uint32_t bit = 1u << (e->button-BTN_LEFT);
if (e->pressed) c->buttons |= bit; else c->buttons &= ~bit;
}
if (e->type == FT_BUTTON && e->pressed) {
if (e->button == BTN_LEFT && !c->held && c->threshold > 0) {
c->held = true; c->dragging = false; c->screen = e->screen;
c->x = e->x; c->y = e->y; c->radius = c->threshold * scale;
} else if (e->button != BTN_LEFT) {
c->held = false; // Multi-button gestures retain their usual semantics.
}
} else if (e->type == FT_MOTION && c->held && !c->dragging) {
if (e->screen == c->screen && hypot(e->x-c->x, e->y-c->y) <= c->radius) {
++c->suppressed;
return false;
}
c->dragging = true; ++c->drags;
} else if (e->type == FT_BUTTON && e->button == BTN_LEFT && !e->pressed && c->held) {
if (!c->dragging) {
e->screen = c->screen; e->x = c->x; e->y = c->y;
++c->clicks;
}
c->held = false; c->dragging = false;
} else if (e->type == FT_LEAVE && c->held) {
return false; // Preserve the implicit grab through tiny edge excursions.
}
return true;
}
#endif
-37
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@@ -1,37 +0,0 @@
#include <assert.h>
#include "../controller-click.h"
static struct ft_event event(enum ft_event_type t, bool down, double x, double y) {
return (struct ft_event){.type=t,.screen=0,.button=BTN_LEFT,.pressed=down,.x=x,.y=y};
}
int main(void) {
struct ft_controller_click c={.threshold=8};
struct ft_event e=event(FT_BUTTON,true,100,100);
assert(ft_controller_click_filter(&c,&e,2));
e=event(FT_MOTION,false,112,108);
assert(!ft_controller_click_filter(&c,&e,2));
assert(c.held && !c.dragging && c.suppressed==1);
e=event(FT_BUTTON,false,116,111);
assert(ft_controller_click_filter(&c,&e,2));
assert(e.x==100 && e.y==100 && c.clicks==1 && !c.held);
e=event(FT_BUTTON,true,100,100);ft_controller_click_filter(&c,&e,1);
e=event(FT_MOTION,false,109,100);assert(ft_controller_click_filter(&c,&e,1));
assert(c.dragging && c.drags==1);
e=event(FT_MOTION,false,101,100);assert(ft_controller_click_filter(&c,&e,1));
e=event(FT_BUTTON,false,103,100);assert(ft_controller_click_filter(&c,&e,1));
assert(e.x==103 && c.clicks==1 && !c.held && !c.dragging);
e=event(FT_BUTTON,true,100,100);ft_controller_click_filter(&c,&e,1);
e=event(FT_LEAVE,false,0,0);assert(!ft_controller_click_filter(&c,&e,1));
e=event(FT_BUTTON,false,800,900);e.screen=1;ft_controller_click_filter(&c,&e,1);
assert(e.screen==0 && e.x==100 && c.clicks==2);
e=event(FT_BUTTON,true,100,100);ft_controller_click_filter(&c,&e,1);
e=event(FT_MOTION,false,101,100);e.screen=1;
assert(ft_controller_click_filter(&c,&e,1) && c.dragging);
e=event(FT_BUTTON,false,101,100);ft_controller_click_filter(&c,&e,1);
c.threshold=0;
e=event(FT_BUTTON,true,100,100);ft_controller_click_filter(&c,&e,1);
e=event(FT_MOTION,false,101,100);assert(ft_controller_click_filter(&c,&e,1) && !c.held);
c.threshold=8;
e=event(FT_BUTTON,true,100,100);ft_controller_click_filter(&c,&e,1);
e=event(FT_BUTTON,true,100,100);e.button=BTN_RIGHT;ft_controller_click_filter(&c,&e,1);
assert(!c.held);
}
-4
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@@ -1,4 +0,0 @@
#!/usr/bin/env bash
set -euo pipefail
root=$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)
"$root/scripts/frame.sh" -C screens 'mkdir -p build; gcc -std=c11 -Wall -Wextra -Werror tests/controller-click-test.c -lm -o build/controller-click-test && build/controller-click-test'