Commit Graph
8 Commits
Author SHA1 Message Date
DeeJanuzandClaude Opus 5.5 858dbe1562 Profiles: named layouts that open apps
A profile is a named layout plus the screens it hides and its apps' windows
(docs/profiles.md). ft-layout save captures them (ft-floatd's "windows",
after the KWin script reports every window as it is now); use opens them:
the screens move, open windows of each app go to their places (on a screen,
maximized or not, or floating), and missing apps start, once and then again
for each window still missing 3 s after the first. Nothing closes.

The desktop starts in FT_PROFILE or default_profile (ft-layout start, from
the session script). Each profile gets a launcher entry (Frametop: NAME, in
SteamVR's Launch a program list) that switches to it or starts the desktop
in it. The relay's profile:NAME action and Input Settings' "Open profile"
entries put one on a key, mouse button, or controller button. Display
Settings' Layout page becomes Layout & profiles: Save as profile, Open
profile, the profile's apps, and Start in profile. Plasma's own session
restore is off in the Frametop session.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 22:32:10 -06:00
DeeJanuzandClaude Opus 5.5 9d91ecbcaa Hide screens one at a time
ft-screens: "conceal <screen|all>" hides a screen on its own, whatever the
visibility mode or the hotkey says, until "reveal"; "concealed" lists them.
(Not "hide N": older builds read anything starting with "hide" as the hotkey.)
ft-layout keeps it per screen ("hidden" in the layout), applies it when it
arranges the screens, and has hide/show N|all and hidden. Display Settings
gets a Shown switch per screen on the Visibility tab. ft-floatd floats a new
window that opens on a hidden screen, and puts a stray window on a screen
that shows. Profiles (next) use it to show only some screens.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 22:25:35 -06:00
DeeJanuz ed9542d3b8 Merge branch 'layouts-headpin' into experimental
# Conflicts:
#	README.md
#	display-settings/ft_display_settings.py
#	display-settings/main.qml
#	docs/reference.md
2026-09-29 10:24:30 -06:00
DeeJanuzandClaude Opus 5.5 b99fb97f32 Turn the displays off while the headset isn't used, and keep it awake on a charger
A display mount that covers the proximity sensor makes the headset seem
worn, so SteamVR never turned its displays off and they stayed on all
night. The new power service, ft-powerd (frametop-power.service), goes by
use instead: after DISPLAY_OFF_MIN minutes in which the headset and
controllers didn't move and no input device was used, it turns the
backlight off, and the next movement or input turns it back on.

The new Power tab in Frametop Display Settings sets that time and has a
Stay awake while plugged in switch. The switch sets Steam's own "When
Plugged In and Idle -> Sleep after" to Never through Steam's UI, so the
Frame stays reachable remotely while the power button still works.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 09:34:34 -06:00
DeeJanuzandClaude Opus 5.5 0be802c7e1 Add named layouts and a head pin for screens
Named layouts: Save current arrangement in Frametop Display Settings now
asks for a name, and saved layouts are listed with the presets under
Arrangement, with rename and delete next to the list. A named layout is
the custom arrangement under a name: each screen's place relative to
your head, width, curve, and pin, but not resolution or scale. Using one
copies it into the custom arrangement, so desktop start, Meta+Shift+R,
and Arrange now apply it unchanged; "active" remembers the name, and a
plain capture clears it. ft-layout gains save, use, layouts, rename, and
delete. A layout saved with fewer screens than there are now leaves the
others where they were saved last, or where the preset puts them.

Head pin: ft-screens' pin command takes "head" as well as left and
right, and pins the screen to the headset (device 0) where it is, like a
HUD. A head-pinned screen skips the wrist facing rule and shows whenever
the screens do. Carrying it re-pins it to the head on release, like a
wrist pin, so it can be adjusted in VR. The Visibility tab (now
Visibility & pins) sets each screen's pin: in the room, either wrist, or
your head, and the pin command now rejects anything but left, right, or
head (it used to take anything else as left). This removes the "no HUD"
limit from the docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 22:33:57 -06:00
DeeJanuzandClaude Opus 5.5 b9dc805e75 Hide the screens during VR games unless the dashboard is open
A new setting, During VR games: with Always, the screens hide while a VR
game runs and show while the SteamVR dashboard is open (the default), or
stay visible over the game. The hotkey still shows them; a game starting or
stopping resets it. Socket command: ingames hide|visible.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 17:06:42 -06:00
DeeJanuzandClaude Opus 5.5 c18f6c732a Keep the controllers in VR games while the screens stay up
Visible screens kept SteamVR's laser mouse on, which takes the controllers
away from a VR game. Now, by default, that's off while a scene app runs:
the screens stay over the game and the 3D mouse or the dashboard works
them. Frametop Display Settings has the choice (always, except during VR
games, only with the dashboard open); the socket command is controllers.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 16:54:31 -06:00
DeeJanuzandClaude Opus 5.5 d439bc3f25 Frametop: a multi-screen desktop and universal 3D mouse for the Steam Frame
Several KDE Plasma screens floating in SteamVR, each a real monitor of any
resolution and shape, shown by our own compositor (ft-screens), with a
layout, wrist pinning, and visibility modes; a Bluetooth mouse that drives
all of SteamVR as a room-anchored 3D pointer (input relay, ft-pointer
helper, ft_pointer SteamVR driver); two settings apps; and Bluetooth LE
fixes. Installs on the headset with ./install.sh.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 16:14:13 -06:00