A GTK 4 / libadwaita app (remote/ft-remote-settings, on the host's own
Python like the gaze probe): remote access on and off (REMOTE, applied at
once when the desktop allows it), the tailnet name and address to connect
to, and the VNC password shown, copied, or replaced. The password stays
random and made on the Frame, in ~/.config/frametop-remote; none is in
the code.
session/remote-ctl.sh starts, stops, and reports remote access; the
session uses it and leaves a remote-capable marker, since KWin allows the
capture only in a desktop that started with REMOTE=1. The password
between krdp and the VNC bridge (local only, but on krdp's command line)
is now new at every start. The installer adds the app to the menu.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Programs: ft-camd (the camera broker), ft-hands (the tracker), and
ft-handreplay and ft-ringplay for recordings, built by hands/build.sh
into hands/build/ with one Makefile. The first build fetches ncnn at
frame-hands' pinned tag and builds it with the same options.
- ft-camd gets its privileges from file capabilities (CAP_SYS_PTRACE,
CAP_PERFMON, CAP_DAC_READ_SEARCH) that hands/run.sh install sets with
sudo, and drops them once set up. It still works under sudo. It runs
on the host, linked statically, as frametop-camd.service. ft-hands
runs in the dev container as frametop-hands.service. Both start and
stop with SteamVR.
- Files move to /run/user/UID/frametop/ (cam-ring, hands, gestures),
not $XDG_RUNTIME_DIR, which a terminal in the Frametop desktop has
its own of. SIGUSR1 recordings go to ~/.local/share/frametop/hands.
- The calibration is read through /run/host in the container.
- Settings: HANDS_SWAP_SIDES and HANDS_CPUS in frametop.conf.
- install.sh offers hand tracking as an optional last step.
- The container gets jsoncpp-devel, glibc-static, and NumPy and OpenCV
for the Python tools.
- tools/ring.py reads the ring, and models/NOTICE credits the
Apache-2.0 models.
Checked: ft-handreplay gives identical summaries and byte-identical
depth dumps to frame-hands' fh-replay on both 2026-09-29 recordings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A display mount that covers the proximity sensor makes the headset seem
worn, so SteamVR never turned its displays off and they stayed on all
night. The new power service, ft-powerd (frametop-power.service), goes by
use instead: after DISPLAY_OFF_MIN minutes in which the headset and
controllers didn't move and no input device was used, it turns the
backlight off, and the next movement or input turns it back on.
The new Power tab in Frametop Display Settings sets that time and has a
Stay awake while plugged in switch. The switch sets Steam's own "When
Plugged In and Idle -> Sleep after" to Never through Steam's UI, so the
Frame stays reachable remotely while the power button still works.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
install.sh: a comment with an apostrophe inside a single-quoted command
(from the distrobox pin) ended the quote and broke the script at step 1.
The VR launcher started the desktop with the Steam client's environment,
including LD_LIBRARY_PATH to Steam's runtime, whose libavcodec has no
H.264 decoder: VLC in the desktop couldn't play most videos. The session
script now drops the client's variables before starting anything, so apps
use the system's libraries and codecs.
The README and the installer now recommend setting Steam's Sleep after
(When Plugged In and Idle) to Never; Steam suspends the Frame after an
hour otherwise, even while charging.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The installer clones distrobox 1.8.2.5 instead of the latest code, so an
upstream change can't break new installs. scripts/report.sh collects
versions, service states, settings, and logs for an issue, with Bluetooth
addresses and the headset serial masked. The README lists the known
limitations and how to report problems.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Commands run during the install (distrobox, ssh) read stdin, so answers
typed ahead or piped in were swallowed and the questions fell back to their
defaults. Only the questions read stdin now.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Several KDE Plasma screens floating in SteamVR, each a real monitor of any
resolution and shape, shown by our own compositor (ft-screens), with a
layout, wrist pinning, and visibility modes; a Bluetooth mouse that drives
all of SteamVR as a room-anchored 3D pointer (input relay, ft-pointer
helper, ft_pointer SteamVR driver); two settings apps; and Bluetooth LE
fixes. Installs on the headset with ./install.sh.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>