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https://github.com/DeeJanuz/frametop.git
synced 2026-10-06 02:00:06 +02:00
Turn the displays off while the headset isn't used, and keep it awake on a charger
A display mount that covers the proximity sensor makes the headset seem worn, so SteamVR never turned its displays off and they stayed on all night. The new power service, ft-powerd (frametop-power.service), goes by use instead: after DISPLAY_OFF_MIN minutes in which the headset and controllers didn't move and no input device was used, it turns the backlight off, and the next movement or input turns it back on. The new Power tab in Frametop Display Settings sets that time and has a Stay awake while plugged in switch. The switch sets Steam's own "When Plugged In and Idle -> Sleep after" to Never through Steam's UI, so the Frame stays reachable remotely while the power button still works. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -45,7 +45,7 @@ else
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"$root/scripts/sync.sh" >/dev/null
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fi
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step "1/7 distrobox (container tool, installed in your home folder)"
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step "1/8 distrobox (container tool, installed in your home folder)"
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if on_frame 'test -x ~/.local/bin/distrobox'; then
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echo "already installed: $(on_frame '~/.local/bin/distrobox version | head -1')"
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else
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@@ -55,21 +55,25 @@ else
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cd ~/dev/src/distrobox && ./install --prefix ~/.local'
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fi
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step "2/7 build container (Fedora 44 'dev', about 1-2 GB the first time)"
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step "2/8 build container (Fedora 44 'dev', about 1-2 GB the first time)"
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"$root/setup/dev-container.sh"
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step "3/7 input relay (keeps Bluetooth mice working in SteamVR, device roles, button maps)"
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step "3/8 input relay (keeps Bluetooth mice working in SteamVR, device roles, button maps)"
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"$root/desktops.sh" relay install
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step "4/7 3D mouse: SteamVR driver"
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step "4/8 3D mouse: SteamVR driver"
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"$root/pointer/driver/build.sh"
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"$root/pointer/driver/install.sh" install 2>&1 | grep -v xdg-open
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step "5/7 3D mouse: pointer helper service"
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step "5/8 3D mouse: pointer helper service"
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"$root/pointer/helper/build.sh"
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"$root/pointer/helper/run.sh" install
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step "6/7 multi-screen desktop (ft-screens), Frametop Input Settings, and Frametop Display Settings"
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step "6/8 power service (turns the displays off while the headset isn't used, even on a stand)"
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"$root/power/build.sh"
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"$root/power/run.sh" install
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step "7/8 multi-screen desktop (ft-screens), Frametop Input Settings, and Frametop Display Settings"
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"$root/screens/build.sh"
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"$root/desktops.sh" install >/dev/null
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"$root/input-settings/install.sh"
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@@ -77,7 +81,7 @@ step "6/7 multi-screen desktop (ft-screens), Frametop Input Settings, and Framet
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on_frame "sed -i 's/^POINTER=0/POINTER=1/' ~/.config/frametop.conf; grep -q '^POINTER=' ~/.config/frametop.conf || echo 'POINTER=1' >> ~/.config/frametop.conf"
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echo "the launcher's Desktop entry now opens the multi-screen desktop; 3D mouse on (POINTER=1 in ~/.config/frametop.conf)"
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step "7/7 Bluetooth fixes (optional; they let LE mice and keyboards like the Swiftpoint Z3 reconnect)"
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step "8/8 Bluetooth fixes (optional; they let LE mice and keyboards like the Swiftpoint Z3 reconnect)"
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if [ "$bluetooth" = 1 ] && ask "Install the Bluetooth fixes? They need your password (sudo)." n; then
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"$root/setup/bluetooth/install.sh" install
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else
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@@ -90,9 +94,10 @@ SteamVR has to restart once, to load the 3D mouse driver and to start the input
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before it. Restarting SteamVR closes everything open in VR, including this terminal if
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it's in a VR desktop. Rebooting the headset works too.
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Recommended: stop Steam from putting the headset to sleep while it's plugged in. In Steam,
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open Settings > Power, and under "When Plugged In and Idle" set "Sleep after" to Never.
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The displays still turn off when you take the headset off.
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Recommended: in Frametop Display Settings > Power, choose when the displays turn off
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while the headset isn't used (for a stand or mount that covers its proximity sensor), and
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turn on Stay awake while plugged in, so Steam doesn't put the headset to sleep while it
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charges. The displays still turn off when you take the headset off.
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EOF
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if ask "Restart SteamVR now?" n; then
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on_frame 'systemctl --user restart steamvr.service'
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