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Clear reported drag state on controller release
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@@ -36,7 +36,7 @@ static inline bool ft_controller_click_filter(struct ft_controller_click *c,
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e->screen = c->screen; e->x = c->x; e->y = c->y;
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++c->clicks;
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}
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c->held = false;
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c->held = false; c->dragging = false;
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} else if (e->type == FT_LEAVE && c->held) {
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return false; // Preserve the implicit grab through tiny edge excursions.
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}
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@@ -18,7 +18,7 @@ int main(void) {
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assert(c.dragging && c.drags==1);
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e=event(FT_MOTION,false,101,100);assert(ft_controller_click_filter(&c,&e,1));
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e=event(FT_BUTTON,false,103,100);assert(ft_controller_click_filter(&c,&e,1));
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assert(e.x==103 && c.clicks==1 && !c.held);
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assert(e.x==103 && c.clicks==1 && !c.held && !c.dragging);
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e=event(FT_BUTTON,true,100,100);ft_controller_click_filter(&c,&e,1);
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e=event(FT_LEAVE,false,0,0);assert(!ft_controller_click_filter(&c,&e,1));
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e=event(FT_BUTTON,false,800,900);e.screen=1;ft_controller_click_filter(&c,&e,1);
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