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Input Settings: the mouse movement explanation is a tooltip
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -895,24 +895,16 @@ Kirigami.ApplicationWindow {
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text: "Only while a button is held (recommended)"
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checked: backend.gazeMouseHeld
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onToggled: backend.setGazeMouseHeld(checked)
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}
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Controls.Label {
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Layout.maximumWidth: Kirigami.Units.gridUnit * 30
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wrapMode: Text.WordWrap
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text: backend.gazeMouseHeld
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? "Your eyes move the pointer, so moving the mouse on its own does nothing. To fix a click "
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+ "that's a little off, press and hold the left button: the pointer stops where you're "
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+ "looking. Move the mouse onto what you meant and let go to click there, or press the "
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+ "right button instead to right-click there. It's on because a bumped or drifting mouse "
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+ "can't pull the pointer away from where you're looking, and every mouse move is a real "
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+ "correction, which the eye tracker learns from to get more accurate. If the eye "
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+ "tracker stops (the headset is off, or it lost your eyes), the mouse moves the "
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+ "pointer as usual."
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: "The mouse moves the pointer any time, as without gaze; looking well away hands the "
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+ "pointer back to your eyes. Mouse moves that weren't corrections can teach the eye "
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+ "tracker the wrong thing, so it may get less accurate."
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opacity: 0.7
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font: Kirigami.Theme.smallFont
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Controls.ToolTip.visible: hovered
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Controls.ToolTip.delay: Kirigami.Units.toolTipDelay
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Controls.ToolTip.text: checked
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? "Your eyes move the pointer, so moving the mouse on its own does nothing. To fix a click, "
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+ "hold the left button, move onto the target, and let go (or press right to right-click "
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+ "there). It's on because a bumped mouse can't pull the pointer away, and every mouse move "
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+ "is a real correction the eye tracker learns from. If the eye tracker stops, the mouse "
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+ "works as usual."
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: "The mouse moves the pointer any time, as without gaze. Moves that weren't corrections can "
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+ "teach the eye tracker the wrong thing."
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}
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Controls.Switch {
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Kirigami.FormData.label: "Gaze dot:"
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