Add a keyboard for text fields on the desktop

Fixes #7: SteamVR's keyboard never came up for the desktop's apps, and
opening it for our panels doesn't work well on the Frame (it's Steam's own
panel, mounted in the dashboard's scene, it follows the laser between
panels, and it takes the controllers over to SteamVR's laser).

- KWin starts input/ft-textinput as the desktop's input method. It tells
  the input relay when a text field gains or loses focus, and the relay
  asks ft-screens to open or close the keyboard. The session drops the
  QT_IM_MODULE=xim and GTK_IM_MODULE=xim that the gamescope session sets,
  or Qt and GTK apps never report text fields.
- The keyboard is ft-screens' own panel (screens/keyboard.cpp): a US laptop
  layout, typed with a controller's laser or the 3D mouse. It opens 0.7 m
  in front of you, below your eyes and facing you. It has a grab bar to
  move it, a Close key, latching Shift, Ctrl and Alt, and repeat on a held
  key. It's drawn into shared DMA-BUFs, so it doesn't flicker. Its keys
  reach the focused screen as key presses, so every app takes them.
- It steps aside while the Steam menu or Steam's own keyboard is up and
  comes back after. A layout reset closes it, and it doesn't open without
  a head pose.
- Frametop Input Settings has a Keyboard page: open it for every text
  field, only while no keyboard is connected (the default), only from a
  mapped button (the new Open/close keyboard action, for mice and
  controllers), or never. A switch keeps it open until you close it.
- The pointer helper treats every frametop.* overlay as a real panel. The
  keyboard's shared texture reports 0x0 like SteamVR's scene-graph
  controls, and the helper had given it their wide catch radius.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
DeeJanuzandClaude Opus 5.5 committed 2026-09-30 13:41:47 -06:00
1 parent 3aea571496
commit 5714978e65
15 files changed
+1047 -33

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+92
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@@ -0,0 +1,92 @@
#!/usr/bin/env python3
"""ft-textinput: Frametop's input method, which tells the input relay when a text field
on the desktop has keyboard focus.
KWin starts it (--inputmethod, from session/frametop-session.sh) and activates it
whenever the focused app enables text input on a field (text-input v1/v2/v3: Qt, GTK,
and Firefox apps do; Xwayland apps and most Electron apps don't). This only passes that
on: "textfield 1" or "textfield 0" to the input relay (@frametop_relay), which opens or
closes Frametop's keyboard (ft-screens' own key panel), depending on the keyboard setting
in Frametop Input Settings. Typing on it reaches the app as key presses from ft-screens,
not through this input method, so nothing typed passes through here.
Speaks the Wayland wire protocol itself (zwp_input_method_v1 only), so it needs nothing
but Python on the SteamOS host.
"""
import os
import socket
import struct
import sys
RELAY = "\0frametop_relay"
DISPLAY, REGISTRY, INPUT_METHOD = 1, 2, 3 # our object ids
def string(text):
data = text.encode() + b"\0"
return struct.pack("=I", len(data)) + data + b"\0" * (-len(data) % 4)
def read_string(body, at):
"""(text, offset after it) for a string argument at `at`."""
(length,) = struct.unpack_from("=I", body, at)
text = body[at + 4:at + 4 + length - 1].decode(errors="replace")
return text, at + 4 + length + (-length % 4)
def main():
fd = os.environ.pop("WAYLAND_SOCKET", None)
if fd is None:
sys.exit("ft-textinput: no WAYLAND_SOCKET (KWin starts this as its input method)")
conn = socket.socket(fileno=int(fd))
relay = socket.socket(socket.AF_UNIX, socket.SOCK_DGRAM | socket.SOCK_NONBLOCK)
def request(obj, opcode, payload=b""):
conn.sendall(struct.pack("=II", obj, (8 + len(payload)) << 16 | opcode) + payload)
def report(on):
try:
relay.sendto(f"textfield {int(on)}".encode(), RELAY)
except OSError:
pass # the relay isn't running
request(DISPLAY, 1, struct.pack("=I", REGISTRY)) # wl_display.get_registry
contexts = set() # KWin makes one per activation
buf = b""
while True:
data = conn.recv(65536)
if not data:
return # KWin went away
buf += data
while len(buf) >= 8:
obj, word = struct.unpack_from("=II", buf)
size, opcode = word >> 16, word & 0xFFFF
if size < 8 or len(buf) < size:
break
body, buf = buf[8:size], buf[size:]
if obj == DISPLAY and opcode == 0: # error
bad, code = struct.unpack_from("=II", body)
message, _ = read_string(body, 8)
sys.exit(f"ft-textinput: Wayland error {code} on object {bad}: {message}")
elif obj == REGISTRY and opcode == 0: # global
(name,) = struct.unpack_from("=I", body)
interface, _ = read_string(body, 4)
if interface == "zwp_input_method_v1":
request(REGISTRY, 0, struct.pack("=I", name) + string(interface) + struct.pack("=II", 1, INPUT_METHOD))
elif obj == INPUT_METHOD and opcode == 0: # activate: a text field has focus
contexts.add(struct.unpack_from("=I", body)[0])
report(True)
elif obj == INPUT_METHOD and opcode == 1: # deactivate: it lost focus
(context,) = struct.unpack_from("=I", body)
if context in contexts:
contexts.discard(context)
request(context, 0) # zwp_input_method_context_v1.destroy
report(bool(contexts))
# Everything else (the contexts' surrounding text, content type, ...) is unused.
if __name__ == "__main__":
try:
main()
except KeyboardInterrupt:
pass
+56 -8
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@@ -21,8 +21,8 @@ Buttons and keys of pointer devices go through a per-device map to actions
(left, right, middle, back, scroll_up, scroll_down, dashboard, recenter,
pointer_toggle, follow_toggle = head follow on or off, gaze_toggle = gaze mode on or off
(the pointer goes where you look; see pointer/helper/ft-pointer.cpp), sens_up, sens_down,
layout_reset = put the desktop screens back in their saved layout, screens_toggle = hide or show the desktop screens, key = pass
through as a key, none).
layout_reset = put the desktop screens back in their saved layout, screens_toggle = hide or show the desktop screens,
keyboard_toggle = open or close Frametop's keyboard, key = pass through as a key, none).
Frame controller buttons can be mapped too ("controller_buttons": {"right/a": action} in the
rules file; any action but key). The controllers aren't input devices here, only SteamVR sees
@@ -47,6 +47,16 @@ a grabbed keyboard's keys also go out as "key <code> <value> <device name>" data
It's off by default: any local process that binds that name first gets every key typed
into the desktop.
Frametop's keyboard (ft-screens' key panel): the desktop's input method (input/ft-textinput)
says "textfield 1|0" when a text field on the desktop gains or loses keyboard focus, and
the relay tells ft-screens to open ("vrkeyboard show") or close ("vrkeyboard hide") the
keyboard, depending on "vr_keyboard" in the rules file: "always", "no_keyboard" (the
default: only while no pass-through keyboard is connected; a program's uinput keyboard
doesn't count), "button" (only the keyboard_toggle action opens it), or "never"
(keyboard_toggle does nothing either). With "vr_keyboard_persist" (the default), it stays
open when the text field loses focus, until its Close key, keyboard_toggle, or a layout reset
(ft-layout apply) closes it.
Volume keys, from every device that has them (the headset's own buttons included),
are handled here: wpctl steps the default output. Nothing else may see a volume key,
because gamescope aborts on one when no window has keyboard focus, which ends the
@@ -67,6 +77,7 @@ Control socket (abstract datagram @frametop_relay, JSON replies to the sender):
vrcapture <s> take every controller button for s seconds (0: stop), so the settings
app can capture one; watchers see them as events with id frame_controller
vrbtn, vrhello, gazeawake from the pointer helper (above)
textfield 1|0 from the desktop's input method (above)
Runs on the Frame host as a user service (frametop-input-relay.service). The
virtual devices are parked in systemd's file descriptor store, so a relay
@@ -156,7 +167,8 @@ VIRTUAL_PREFIX = "frametop virtual"
RULES_PATH = os.path.expanduser("~/.config/frametop-input.json")
ACTIONS = ("left", "right", "middle", "back", "scroll_up", "scroll_down", "dashboard", "recenter",
"pointer_toggle", "follow_toggle", "gaze_toggle", "sens_up", "sens_down", "layout_reset", "screens_toggle",
"key", "none")
"keyboard_toggle", "key", "none")
VR_KEYBOARD_MODES = ("always", "no_keyboard", "button", "never") # when Frametop's keyboard opens
HELPER = "\0ft_pointer_helper"
# Frame controller buttons the pointer helper can read (pointer/helper/vrbuttons.h).
VR_BUTTONS = ("left/view", "left/dpad_up", "left/dpad_down", "left/dpad_left", "left/dpad_right", "left/bumper",
@@ -260,7 +272,8 @@ def read_config(path=os.path.expanduser("~/.config/frametop.conf")):
def read_rules(path=RULES_PATH):
"""{"devices": {id: {"role", "name"}}, "buttons": {id: {"<code>": action}},
"controller_buttons": {"<hand>/<button>": action}}."""
"controller_buttons": {"<hand>/<button>": action}, "controller_in_games": bool,
"vr_keyboard": one of VR_KEYBOARD_MODES, "vr_keyboard_persist": bool}."""
try:
with open(path) as f:
rules = json.load(f)
@@ -502,8 +515,9 @@ class Node:
or any other device with volume keys (candidate False, role "volume")."""
def __init__(self, path, fd, name, bus, vendor, product, uniq, is_mouse, is_keyboard,
candidate=True, volume_keys=False, only_volume=False):
candidate=True, volume_keys=False, only_volume=False, uinput=False):
self.path, self.fd, self.name = path, fd, name
self.uinput = uinput # made by a program (frame-voice's keyboard, say), not a real device
self.bus, self.vendor, self.product, self.uniq = bus, vendor, product, uniq
self.is_mouse, self.is_keyboard = is_mouse, is_keyboard
self.candidate, self.volume_keys, self.only_volume = candidate, volume_keys, only_volume
@@ -520,7 +534,7 @@ class Node:
kinds = [k for k, on in (("mouse", self.is_mouse), ("keyboard", self.is_keyboard)) if on]
return {"path": self.path, "name": self.name, "id": self.id, "uniq": self.uniq,
"bus": {BUS_USB: "usb", BUS_BLUETOOTH: "bluetooth"}.get(self.bus, str(self.bus)),
"kinds": kinds, "role": self.role, "grabbed": self.grabbed}
"kinds": kinds, "role": self.role, "grabbed": self.grabbed, "uinput": self.uinput}
def probe(path):
@@ -552,8 +566,10 @@ def probe(path):
volume_keys = bool(keys & VOLUME_CODES) # stand-ins too: kept from before a relay restart
if not (candidate or volume_keys):
raise ValueError
# uinput devices live here (Bluetooth LE ones come through uhid, under virtual/misc).
sysfs = os.path.realpath(f"/sys/class/input/{os.path.basename(path)}/device")
return Node(path, fd, name, bus, vendor, product, uniq, is_mouse, is_keyboard,
candidate, volume_keys, keys <= VOLUME_CODES)
candidate, volume_keys, keys <= VOLUME_CODES, sysfs.startswith("/sys/devices/virtual/input/"))
except (OSError, ValueError):
os.close(fd)
return None
@@ -624,6 +640,35 @@ def main():
"type": "vr", "code": button, "value": value})
action = state["rules"]["controller_buttons"].get(button)
if state["pointer"] and action in ACTIONS and action not in ("key", "none"):
do_action(action, value, now)
def vr_keyboard_mode():
mode = state["rules"].get("vr_keyboard")
return mode if mode in VR_KEYBOARD_MODES else "no_keyboard"
def vr_keyboard(command):
"""Open or close Frametop's keyboard (ft-screens)."""
try:
screens_sock.sendto(f"vrkeyboard {command}".encode(), SCREENS)
except OSError:
pass # ft-screens not running
def text_field(focused):
"""A text field on the desktop gained or lost keyboard focus (the input method)."""
mode = vr_keyboard_mode()
if not focused:
if not state["rules"].get("vr_keyboard_persist", True):
vr_keyboard("hide") # ft-screens closes it only if it opened it for a text field
elif mode == "always" or (mode == "no_keyboard" and not any(
n.candidate and n.is_keyboard and n.role == "passthrough" and not n.uinput for n in nodes.values())):
vr_keyboard("show")
def do_action(action, value, now):
"""A mapped mouse or controller button (pointer mode only)."""
if action == "keyboard_toggle":
if value == 1 and vr_keyboard_mode() != "never":
vr_keyboard("toggle")
else:
state["pointer"].action(action, value, now)
@@ -789,6 +834,9 @@ def main():
if cmd == "vrhello":
vr_bind(now)
continue
if cmd == "textfield" and len(words) == 2:
text_field(words[1] == "1")
continue
if cmd == "gazeawake" and len(words) == 2:
if state["pointer"]:
state["pointer"].gaze_awake_until = now + 12.0 if words[1] == "1" else 0.0
@@ -930,7 +978,7 @@ def main():
if etype == EV_KEY:
action = buttons.get(str(code), DEFAULT_BUTTONS.get(code, "key"))
if pointer and action not in ("key", "none"):
pointer.action(action, value, now)
do_action(action, value, now)
continue
if action == "none":
continue